Help me with feedback/advice on my SFoL setup

The Overseer

Hand of Byzantium Offensive
Overrule (Day) - Causes your first target to select their second target if they use any day abilities today. - 2 uses
Red Tape (Day) - The Emperor’s night actions will fail tonight. - 2 uses
Order of Relocation (Night) - Forces your first target’s night action to be redirected to your second target. - Infinite uses
Order of Exchange (Night) - Select two players and force them to target each other. - One use
Defeat the Unseen and any neutrals that seek to do you harm.

Governor is not actually a part of this setup.

The Cabalist

Hand of Byzantium Social
Ritual of the Hand (Passive) - You will always be seen as Unseen to faction checks.
Prestige (Passive) - Only up to two classes with Prestige can spawn the entire game.
Letter with no Sender (Day) - Sends an anonymous message to a player. - Infinite uses
Cryptic Communications (Night) - Sends an anonymous message to a player and they will be able to post a reply. - Infinite uses
Byzantium Connections (Night) - Prevents another Hand of Byzantum-aligned player from being voted tomorrow. - One use
Defeat the Unseen and any neutrals that seek to do you harm.

I feel like the cards look much better if the ability names stay black, but the class type / alignment / name remain the color corresponding to the faction.

The Crusader

Hand of Byzantium Killer
Providence (Day) - The Crusader will be shown as a member of the Unseen to faction checks if investigated the coming night. - 3 uses
Hand of God (Night) - Bleeds any player that attempts to visit your target tonight. - 3 uses
Deus Vult (Night) - Attacks and kills the King while bypassing all forms of healing and immunities. Regicide will also kill the Crusader the same night. - 1 use
Defeat the Unseen and any neutrals that seek to do you harm.

i probably prefer my alteration, but i’ll put it up to a vote later and go with whatever option wins the poll.

The Druid

Hand of Byzantium Offensive
Isolation (Passive) - Immune to occupation and target changing.
Wall of Thorns (Day) - For the following night prevents non-Hand of Byzantium classes from visiting you and will Bleed them. The Bleeding will kill them if they are not healed the next two nights. - One use
Glyph of Decay (Day) - Selects a player and all healing and removal of Bleeding on them will fail for the next two nights. - One use
Glyph of Lethargy (Night) - You will occupy a player for tonight. - Infinite uses
Glyph of Sloth (Night) - You will occupy two players for tonight. - One use
Defeat the Unseen and any neutrals that seek to do you harm.

The Sentinel

Hand of Byzantium Offensive
Alertness (Passive) - Grants you immunity to occupation at night and to target changing.
Realign (Day) - Any day ability your target uses after this ability is activated today will be redirected to themselves. - 2 uses
Detainment (Night) - Silently removes all of the passives and night immunity from your target. The Detainment will also last until the end of the next night except when it comes to removing Royal Blood, which lasts two days. - Infinite uses
Curfew (Night) - Puts a barrier around the Arbiter or Champion, causing the next Unseen-aligned investigative role to automatically be prevented if they try to visit them. You will be informed when the barrier activates. - 2 uses
Defeat the Unseen and any neutrals that seek to do you harm.

The Magistrate :shield:

Hand of Byzantium Social
Royal Blood (Passive) - Your votes for Emperor will count twice.
Prestige (Passive) - Only up to two classes with Prestige can spawn the entire game.
Judicial Decree (Day) - Resets the votes, allowing only you and your target to be put on trial for today. - 2 uses
Judicial Forgiveness (Day) - If your Arbiter is executed today then you will take their place. - One use
Disenfranchise (Night) - Silently reduces the amount of votes required to execute a target by one. - Infinite uses
Impeach (Night) - Kills the King and automatically takes their place, becoming a Purified King. Cannot be used until the third night. - 1 uses
Defeat the Unseen and any neutrals that seek to do you harm.

The Warrior

Hand of Byzantium Offensive
Combat Ready (Passive) - You are immune to occupation, death at night, and will counterattack against attackers. This passive is lost once you are promoted to a Champion.
Bloodlust (Day) - All non-Killer roles will be prevented from visiting the Marauder this coming night. - One use
Taunt (Night) - Redirects the target player to yourself - Infinite uses
Raging Axes (Night) - Occupies a player for the night. If your target is successfully occupied and is also attacked the same night then they cannot be healed and their night immunity will be bypassed. - One use
Defeat the Unseen and any neutrals that seek to do you harm.

The Squire

Hand of Byzantium Support
Cowardice (Passive) - Causes you to appear as a member of the Unseen to faction checks until you remember a class.
Pick up the Mantle (Night) - Allows you to select an Unseen-aligned class from the Graveyard. The Page in turn will become their Hand of Byzantum equivalent by the end of the night. - Infinite uses
Defeat the Unseen and any neutrals that seek to do you harm.

The Surgeon

Hand of Byzantium Support
Self-Aid (Passive) - You are immune to bleeding.
Anti-Coagulant (Day) - Causes a player to be unable to receive healing for the rest of the match. - One use
Surgery (Night) - Heals a player, preventing them from dying tonight, and curing any poison and bleeding they were suffering from. - Infinite uses
Miracle Touch (Night) - Permanently causes an Hand of Byzantum-aligned player to be seen as a member of the Unseen to faction checks. - One use
Defeat the Unseen and any neutrals that seek to do you harm.

The Watchman

Hand of Byzantium Investigative
Tracking (Day) - You will learn if your target left their room last night. - 2 uses
Silent Stalking (Night) - You will learn who your target visits along with who visits them this night. - Infinite uses
Midnight Vigil (Night) - Choose two players. You will learn who each of them visit along with who visits each of them tonight. - One use
Defeat the Unseen and any neutrals that seek to do you harm.

The Warden

Hand of Byzantium Offensive
Royal Blood (Passive) - Your votes for Emperor will count twice.
Isolate (Day) - Prevents your target from using Day Abilities. - Infinite uses
Incarcerate (Night) - Occupies your target while at the same time preventing all visits to them. - Infinite uses
Divest and Removal (Night) - Removes all limited-use abilities charges from your target and they will bleed in the middle of the coming day. - One use
Defeat the Unseen and any neutrals that seek to do you harm.

The Arbalest

Unseen Killer
Volley (Day) - If you fire an arrow at one of your marks tonight, remove all marks and attack any other player whose mark was removed. You are immune to redirection this night. - 2 uses
Raven Shot (Night) - Fire an arrow to kill your target. This ability is disabled if you kill a member of the Unseen with it. - Infinite uses
Pin Down (Night) - Place a mark on target player. A marked player is no longer passively death immune. You may have up to three marks. Targeting a marked player with this ability will remove the mark. Targeting yourself will remove all marks. Marks disappear on death or class change. - Infinite uses
Defeat the Blue Dragon or Hand of Byzantium and any neutrals that seek to do you harm.

The Archer

Blue Dragon Killer
Multi-shot (Day) - If you shoot a bolt at one of your marks tonight, also attack any other players with a mark. You are immune to redirection this night. - Shared uses with Vengeance
Eagle Shot (Night) - Shoot a bolt to kill your target. This does not count as a visit. If the Insurgent attempts to carry out a kill, you will instead shoot their target for them. - Infinite uses :crown:
Bulls-eye (Night) - Place a mark on target player. A marked player is no longer death immune, nor able to be made death immune, nor can they be healed. You may have up to three marks. Targeting a marked player with this ability will remove the mark. Targeting yourself will remove all marks. Marks disappear on death or class change. - Infinite uses :crown:
Absolute Precision (Call to Arms | Night) - Kill all marked targets tonight. - One use
Defeat the Unseen and any Neutrals that seek to do you harm.

all other non-neutral classes are from Pug’s RotBD setup:

The Part of the Unseen from Return of the BD

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The Alcoholic

Unseen Offensive
Royal Blood (Passive) - Votes to become king count as two for you.
I am the Liquor (Passive) - Immune to occupation and target changing.
Debauchery (Night) - Get in a player’s way, causing them to target you. You will be immune to any attacks you redirect. - Infinite uses.
Happy Hour (Night) - Occupy and get rid of your target’s immunities for the night. - 2 uses.
Defeat the Blue Dragon or Hand of Byzantum and any neutrals that seek to do you harm.

Converts into The Drunk or The Overseer

The Aristocrat

Unseen Social
Royal Blood (Passive) - Votes to become king count as two for you.
Pull Rank (Day) - Your vote will count as two today. This will not be announced publicly or affect the number of votes required to reach majority. - 3 uses
Order (Night) - Negate the votes of a target player the next day. They can’t accuse anyone or vote tomorrow. The target still counts towards the voting majority. - Infinite uses
Bounty (Night) - If target player is executed tomorrow and is Unseen then there will be an additional trial and execution. Only one Bounty may take effect per day. You cannot target King. - 2 uses
Defeat the Blue Dragon or Hand of Byzantum and any neutrals that seek to do you harm.

Converts into The Noble or The Magistrate

The Corrupted King :crossed_swords: :shield:

Unseen Special
Pass The Torch (Passive) - If you die, there will be a vote held to crown the next King. If you are executed for treason, all players will lose their Royal Blood passive.
Head of State (Passive) - Your vote counts as two.
Royal Pardon (Day) - Make a player unable to be voted today. - 2 uses
Decide Fate (Day) - You may choose the whether the player on trial will be executed or pardoned. - 1 use
Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses
Permanent Scheme (Night) - Target player will be immune to conversion for the rest of the game - 1 use (Starting King Only)
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.

Crowned from:

  • Any member of the unseen.

Convert Immune

The Duchess

Unseen Investigative
Royal Blood (Passive) - Votes to become king count as two for you.
Bat Eyelashes (Night) - Check to see what class type the selected player is. You will receive two results, one of which will be their real type, and one won’t be. - Infinite uses.
Dark Wisp (Night) - Uncage a Dark Wisp, making any attack attempts your target makes fail. If they try to kill somebody, you will know. - 2 uses
Defeat the Blue Dragon or Hand of Byzantum and any neutrals that seek to do you harm.

Converts into The Princess or The Arcihivist

The Enforcer

Unseen Killer
Armored (Passive) - Your first successful use of Protect will not kill you.
Protect (Night) - Protect a player, giving your life to kill their attackers. - Infinite Uses
Cold Steel (Night) - Kill a target player. If they are a member of the Unseen, you will die. - Unlimited uses
Defeat the Blue Dragon or Hand of Byzantum and any neutrals that seek to do you harm.

Converts into The Knight or The Crusader

The Handmaiden

Unseen Investigative
Matchmake (Night) - Test of target player is compatible with your previous target. - Infinite Uses
Prying Servants (Night) - Target a living player and dead player. You will learn if the living player visited the dead player on the night they died. Does not count as visiting. Will not see non-visiting abilities. - 3 uses
Defeat the Blue Dragon or Hand of Byzantum and any neutrals that seek to do you harm.

Compatibility:

  • Members of opposing Factions are not compatible
  • Members of Neutral Factions are compatible with every Neutral Faction that they can win with
  • Royals are not compatible with each other that would be weird
  • The King, Fool, Scorned and Devil are not compatible with anyone
  • The Mercenary is compatible with her target no matter the faction

Converts into The Maid or The Socialite

Credit to Boopydoop

The Herbalist

Unseen Support
Remedy Studies (Passive) - Immune to bleeding.
Inoculate (Day) - Target player will be immune to bleeding - 1 use
Exhume (Day) - At the end of tonight. See what class killed target dead player or if they committed suicide. - 2 uses
Heal (Night) - Heal a player, preventing them from dying tonight, and cures poison and bleeding. - Infinite uses.
Self-Care (Night) - Heal yourself tonight. - 2 uses
Defeat the Blue Dragon or Hand of Byzantum and any neutrals that seek to do you harm.

Converts into The Physician or The Surgeon

The Illusionist :shield:

Unseen Social
Telepathy (Day) - Send a 1000 character message to target player. You may not target the King with this - 3 uses.
Link Destinies (Night) - Two target players will benefit from the same positive and negative effects other than killing and conversion tonight, like healing or occupation. - Infinite uses.
Defeat the Blue Dragon or Hand of Byzantum and any neutrals that seek to do you harm.

Converts into The Mystic or The Cabalist

The Duke :shield: :crossed_swords:

Unseen Killer
Unstoppable (Passive) - Immune to being occupied and redirected at night.
Royal Blood (Passive) - Votes to become king count as two for you.
Kidnap (Day) - Choose a player to kidnap at night, This occupies them while bypassing occupation immunity and preventing all visits to targeted player. You and them may also exchange up to two 10000 character messages. - Infinite uses. - Infinite uses.
Execute (Night) - Kill the kidnapped player bypassing immunites. If you execute a member of the Unseen, you lose all your remaining executions. - 3 uses, available starting Night 2
Defeat the Blue Dragon or Hand of Byzantum and any neutrals that seek to do you harm.

Converts into The Prince or The Warden


The Nightwatch

Unseen Investigative
Angry Bird (Day) - See if target player leaves their room tonight at the end of tonight. - Infinite uses
Follow (Night) - Observe a player to see who visits them and who they visited at night. - Infinite uses.
Window Peek (Night) - Reveal a player’s faction. - 2 uses
Defeat the Blue Dragon or Hand of Byzantum and any neutrals that seek to do you harm.

Converts into The Observer or The Watchman


The Page (FoL) :shield:

Unseen Support
Unskilled (Passive) - You are immune to death at night once.
Train (Night) - Become the non-unique class of a deceased Unseen player. - Infinite uses
Defeat the Blue Dragon or Hand of Byzantum and any neutrals that seek to do you harm.

Converts into The Squire or The Squire

Credit to Boopydoop


The Poacher :shield:

Unseen Killer
Retribution (Passive) - If found guilty of treason, you will kill your initial accuser before your execution.
Isolation (Passive) - Immune to occupation and redirection.
Rabid Wolf (Day) - Summon a wolf companion to maul a target player, making them bleed and die in two nights unless healed. - 2 uses.
Spike Traps (Night) - Put spike traps outside your room, granting you death and conversion immunity for the night. You will kill any attackers who attempt to kill you, bypassing night immunity - 3 uses
Defeat the Blue Dragon or Hand of Byzantum and any neutrals that seek to do you harm.

Converts into The Hunter or The Duelist


The Sage

Unseen Support
Shock (Day) - Shock the target player, causing them to target themselves if they use their day ability today. - 2 uses.
Dark Rune (Night) - Prevent any negative affects from affecting the player tonight. - Infinite uses
Wall of Fire (Night) - Summon a wall of fire at a player’s door, preventing everyone from visiting them. - 2 uses.
Defeat the Blue Dragon or Hand of Byzantum and any neutrals that seek to do you harm.

Converts into The Court Wizardress or The Druid


The Servant

Unseen Offensive
Dutiful (Passive) - Immune to occupation and redirection. You will keep this passive on class change.
Chaotic Wine (Day) - After 3 days you can poison the The King, causing him to die in two nights if not healed by a Herbalist/Physician. If the King is a member of the Unseen, you will take your own life. - 1 use.
Serve Wine (Night) - Occupy a player by getting them drunk. - Infinite uses.
Concentrated Wine (Night) - Throw a party, occupying all players who visit you tonight. - 2 uses.
Defeat the Blue Dragon or Hand of Byzantum and any neutrals that seek to do you harm.

Converts into The Butler or The Sentinel


The Soulcatcher :shield:

Unseen Support
Cries of the Dead (Passive) - You may communicate with the dead at night. Additionally you know the amount of Souls you have at the start of each day.
Bind Soul (Day) - Make target player and you immune to death tonight. - 1 use.
Collect Soul (Night) - If your target dies tonight, you will obtain their soul. - Infinite uses - You start with 2 souls
Reanimate (Night) - Bring a dead Unseen player back to life. Each night they remain alive, a soul will be consumed. If you have no souls, or are converted, the player dies. You can target all players, but will only successfully revive Unseen members. They will be convert immune. - 1 use
Defeat the Blue Dragon or Hand of Byzantum and any neutrals that seek to do you harm.

Converts into The Priest or The Saint


The Timesnatcher

Unseen Support
Time Snatch (Day) - If you were to die tonight by a healable cause. Redirect tonight’s death to targeted player as a healable attack. - 2 uses
No Time to Waste (Day) - Target player will become immune to occupation and redirection for the rest of the game. You may not target yourself. - 1 use
Alternate Realities (Night) - Guarantee that target player will visit their target and make them immune to occupation and redirection tonight. - Infinite uses
Dark Dimension (Night) - Guarantee that all feedback regarding target player is accurate. - 3 uses
Defeat the Blue Dragon or Hand of Byzantum and any neutrals that seek to do you harm.

Converts into The Chronomancer or The Bard

Credit to Icibalus for Original Classes.


The Blue Dragon, besides the Visionary and Heroine, which were reworked and posted earlier

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The Butler

Blue Dragon Offensive
Dutiful (Passive) - Immune to occupation and redirection.
Serve Wine (Night) - Occupy a player by getting them drunk. - Infinite uses
Concentrated Wine (Night) - Throw a party, occupying all players who visit you tonight. - 2 uses.
Intoxicated Wine (Call to Arms | Night) - Occupy a player for two nights in a row. - Infinite uses
Defeat the Unseen and any neutrals that seek to do you harm.


The Chronomancer

Blue Dragon Support
Pocket Dimension (Day) - If target member ot the Blue Dragon would die tonight, delay it for 2 nights. This will delay bleeding in addition to attacks. - 3 uses
Time Warp (Night) - Abilities targeting targeted non Blue Dragon player will take affect the night after tonight. Conversions interrupted with this ability will not work. This doesn’t affect Killing abilities, Investigative abilities, Enforcer’s Protect and Guards - Infinite uses
Distort Reality (Night) - Redirect all abilities stopped by Time Warp from the previous night to target player - 2 uses
Paradox (Call to Arms | Night) - Abilities on target player will take effect the night after tonight. This doesnt affect Killing abilities, Conversion abilities or Investigative abilities - 2 uses
Defeat the Unseen and any neutrals that seek to do you harm.


The Court Wizardress

Blue Dragon Offensive
Earthquake (Day) - Cast an earthquake under the targeted player, causing them to target themselves today if they use their day ability. - 2 uses.
Tornado (Night) - Target two players, they will be redirected to each other for the night. - 3 uses
Ice Ward (Night) - Freeze a player’s room preventing anyone from visiting them. - 2 uses
Frozen Door (Call to Arms | Night) - Freeze a player’s room, only Blue Dragon players may visit your targeted player tonight. - Shared uses with Ice Ward.
Defeat the Unseen and any neutrals that seek to do you harm.


The Drunk

Blue Dragon Offensive
Royal Blood (Passive) - Votes to become king count as two for you.
I am the Liquor (Passive) - Immune to occupation and target changing.
Debauchery (Night) - Get in a player’s way, causing them to target you. You will be immune to any attacks you redirect. - Infinite uses.
Happy Hour (Night) - Occupy and get rid of your target’s immunities for the night. - 2 uses.
Hangover (Call to Arms | Night) - If targeted player tries to use a day ability tomorrow, it will fail. - 2 uses.
Defeat the Unseen and any neutrals that seek to do you harm.


The Hunter :shield:

Blue Dragon Killer
Isolation (Passive) - Immune to occupation and redirection.
Wolf Companion (Day) - Summon a wolf to attack someone. They will die tonight, but if they are death immune they will instead bleed and die in two nights unless healed. - Can only be used if you are the oldest Blue Dragon Killer. Infinite uses.
Spike Trap (Night) - Set spiked traps in your home to hurt all intruders. If trapped, one random visitor will die. You will be alerted if you snagged anyone in your trap. - 3 uses
Bear Trap (Call to Arms | Night) - Set up a protective bear in your home to hurt all intruders. All players visiting you will die, bypassing night immunity. - 1 use
Defeat the Unseen and any neutrals that seek to do you harm.


The Knight

Blue Dragon Killer
Defend (Night) - Prevent all visits to targeted Blue Dragon player. - 3 uses
Coldsteel (Night) - Kill a target player. - Can only be used if you are the oldest Blue Dragon Killer - Infinite uses.
Justice (Call to Arms | Night) - Kill target player bypassing everything that could stop you. - Infinite uses
Defeat the Unseen and any neutrals that seek to do you harm.


The Maid

Blue Dragon Investigative
Matchmake (Night) - Check 2 players to see if they’re the same class type. - Infinite uses
Nosy Servants (Night) - See the ability feedback of targeted player tonight. The feedback received is structured like Pre-EFoL. However, you will not know who they visited. - 2 uses
Housekeeping (Call to Arms | Night) - See the Pre-EFoL feedback of target player tonight as well as who they targeted. - Shared uses with Nosy Servants
Your objective is to defeat the Unseen and any neutrals that seek to do you harm.


The Mystic :shield:

Blue Dragon Social
Telepathy (Day) - Send a 1000 character message to target player. You may not target the King with this - 3 uses.
Link Fates (Night) - Two target players will suffer the same negative effects tonight, except killing and conversion. - Infinite uses
Accurate Fates (Call to Arms | Night) - Two target players will suffer the same negative effects tonight, except conversion. - Infinite uses
Defeat the Unseen and any neutrals that seek to do you harm.


The Noble

Blue Dragon Social
Royal Blood (Passive) - Votes to become king count as two for you.
Pull Rank (Day) - Your vote will count as two today. This will not be announced publicly or affect the number of votes required to reach majority. - 3 uses
Dynasty’s Documents (Day) - Target player will appear to be the member of the Blue Dragon tonight. - Infinite uses.
Order (Night) - Negate the votes of a target player the next day. They can’t accuse anyone or vote tomorrow.
Rig Ballots (Night) - If target is voted up for trial tomorrow, automatically resolve it in an execution. The only thing that can prevent this is if the King uses “Decide Fate Pardon” in the next 12 hours. - 0 uses
Forceful Order (Call to Arms | Night) - Negate the votes of a target player the next day. They can’t accuse anyone or vote tomorrow. You will gain a use of Rig Ballots on a successful use of this ability if you have successfully used this ability less than 3 times.


The Observer

Blue Dragon Investigative
Blue Bird (Day) - You will be told the name of the next player to use a day ability - Infinite uses
Little Bird (Day) - See if target player leaves their room tonight at the end of tonight. - Infinite uses
Follow (Night) - Observe a player to see who visits them and who they visited at night. - Infinite uses.
Window Peek (Night) - Reveal a player’s faction. - 2 uses
Stare Down (Call to Arms | Night) - Reveal a player’s exact class. - Shared with Window Peek
Defeat the Unseen and any neutrals that seek to do you harm.


The Physician

Blue Dragon Support
Remedy Studies (Passive) - Immune to bleeding.
Dishonor (Day) - If the target player dies tonight, they will appear as a class of your choice. - 3 uses
Exhume (Day) - At the end of tonight. See what class killed target dead player or if they committed suicide. - 3 uses
Heal (Night) - Heal a player, preventing them from dying tonight, and cures bleeding. - Infinite uses.
Concentrated Nightshade (Call to Arms | Night) - Poison the target player with a concentrated dose of nightshade, causing them to die instantly. - 1 uses.
Defeat the Unseen and any neutrals that seek to do you harm.


The Princess

Blue Dragon Investigative
Royal Blood (Passive) - Votes to become king count as two for you.
Counterfeit Wisp (Night) - The Blue Dragon will appear as normal Unseen members tonight - 2 uses
Flirt (Night) - Get a players class type. - Infinite uses
Date (Call to Arms | Night) Get your target’s exact class. - 2 uses
Defeat the Unseen and any neutrals that seek to do you harm.


The Prince :shield:

Blue Dragon Killer
Unstoppable (Passive) - Immune to being occupied and redirected at night.
Royal Blood (Passive) - Votes to become king count as two for you.
Imprison (Day) - Choose a player to imprison at night, This occupies them while bypassing occupation immunity and preventing all visits to targeted player. You and them may also exchange up to two 10000 character messages. - Infinite uses. - Infinite uses.
Interrogate (Night) - Interrogate your imprisoned player, finding out their class type. - 2 uses.
Execute (Call to Arms | Night) - Execute your imprisoned player, bypassing night immunity. - 2 uses (Not limited to the oldest killer rule.)
Defeat the Unseen and any neutrals that seek to do you harm.


The Priest (Unique) :shield:

Blue Dragon Support
Consume Soul (Passive) - You cannot be killed at night while you have at least one soul. You lose a soul upon being attacked.
Bind Soul (Day) - Make target Blue Dragon member immune to death tonight. - Costs 1 soul
Purify Soul (Night) Remove target player’s night immunities from them tonight. - Costs 2 souls.
Soul Trap (Night) - If the target player dies at any point after using this ability on them, you will collect their soul. - Infinite uses.
Revive (Call to Arms | Night) - Target dead player will be “Reanimated”, but becomes a Blue Dragon class with no abilities that meets with the Blue Dragon at night and shares the Blue Dragon win condition. If you die at any time, they will cease to exist too. The dead player may also be attacked as normal by other means. - 1 use
Defeat the Unseen and any neutrals that seek to do you harm.


The Righteous King :crossed_swords: :shield:

Blue Dragon Special
Pass The Torch (Passive) - If you die, there will be a vote held to crown the next King.
Head of State (Passive) - Your vote counts as two.
Royal Pardon (Day) - Make a player unable to be voted today. - 2 uses
Decide Fate (Day) - You may choose the whether the player on trial will be executed or pardoned. - 1 use
Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses
Swear Fealty (Night) - All Blue Dragon players will appear to be a member of the Unseen tonight. - 1 use
Your objective is to defeat the Unseen and any neutrals that seek to do you harm.

Crowned From:

  • Any member of the Blue Dragon.

The Sheriff

Blue Dragon Investigative
Scout (Day) - Have a scout to follow the target player. The next morning you will discover their faction. - 2 uses.
Stakeout (Night) - You will stakeout a target player’s room, finding out any visitors’ factions. - Infinite uses
Hideout (Call to Arms | Night) - You will hide outside a target player’s room, finding any visitors’ classes. - Infinite uses
Defeat the Unseen and any neutrals that seek to do you harm.


The Squire :shield:

Blue Dragon Support
Train (Night) - Become the non-unique Blue Dragon equivalent of a class of a deceased player, if they have one. - Infinite uses
Other Means (Call to Arms | Night) - Become the non-unique Blue Dragon equivalent class of any living or deceased player, if they have one. - Infinite uses
Your objective is to defeat the Unseen, and any neutrals that seek to do you harm.


I will allow Duke to stay convertible, i’ve decided, since he was in Return of the BD III.

Duke is guaranteed and unique, but Torturer is not unique and also may roll. Both of those classes will convert to the same thing, either Prince or Warden.

Non-NK Neutrals from Hand of Byzantum that can roll

The Begrudged :shield:

Neutral Social
Hellbent (Passive) - You cannot be killed by players who are not members of the Unseen.
Unyielding Vengence (Passive) - All your abilities are locked and will only be usable if you are executed for treason.
Whispers of the Damned (Day) - Sends a message to a player, they will know you sent it and they can answer back. - Infinite uses
Influence of the Damned (Day) - You will be able to vote while dead for the day. - Two uses
Spiteful Hex (Night) - Permanently frames a player who voted for your execution. - Two uses
Eye for an Eye (Night) - Puts a curse on one of the players who voted for your execution, they will need two less votes to be executed. - One use
See the Unseen defeated at any cost.

The Crone :shield:

Neutral Social
Reclusive (Passive) - You are immune to death at night and to bleeding.
Malicious (Passive) - You can use both day abilities at once. You are immune to occupation and redirection.
Evil Intentions (Day) - Causes a player to silently require one less vote to be executed. - Three uses
Grudge (Day) - Marks a player as a target and learns their class type. Does not work if the target is not aligned with the Unseen. - Infinite uses
Haunting Presence (Night) - Frames a player, making them show up as Blue Dragon or Hand of Byzantum to faction checks or Killer to class type checks. - Infinite uses
Nightmare (Night) - Mind warps a player, giving them incorrect feedback for the night. - Two uses
See two of your marked targets publicly executed.

The Headhunter :shield:

Neutral Investigative
Hunter’s Will (Passive) - You are immune to death at night until the third night from non-Hand of Byzantium classes. You will be given a class for your target. The class will be aligned with the Hand of Byzantium and cannot be the Arbiter. If all players of that class are nightkilled or executed during the day, you will commit suicide.
Respite (Passive) - Upon fulfilling your win condition, you will leave the match.
Snipe (Day) - Kills a player in broad daylight. - One use
Camouflage (Day) - Prevents all players who are your target of being visited the coming night. - Three uses
Probing Mind (Night) - Learns your target’s class type and faction. - Infinite uses
Stalking the Prey (Night) - Learns who visited your target and who they visited. - Infinite uses
Use Snipe to kill a player whose class started out as your target.

The Insurgent :shield:

Neutral Offensive
Adversity (Passive) - You are immune to death at night and bleeding while the starting King is alive.
Rebellion (Passive) - You are immune to occupation and redirection.
Sabotage (Day) - Prevents the starting King’s ability from taking effect tonight. - Two uses.
Decoy (Night) - Occupies a player for the night. - Infinite uses
Barricade (Night) - Prevents all visits on your target tonight. - 2 uses
See that the starting King loses.

The Obedient :shield:

Neutral Social
Hopeful (Passive) - You are immune to death at night for the first three nights.
Visionary (Passive) - If a second Unseen member is executed, you will commit suicide the following night.
Nonviolent Decree (Day) - If a member of the Unseen is executed today then you will take their stead. - Two uses
Enlightenment (Night) - Allows your target to bypass framing. - Infinite uses
Vow of Innocence (Night) - Prevents your target from being voted tomorrow. - Two uses
Make sure no more than one Unseen member is wrongfully executed.

The Resurrectionist :shield:

Neutral Offensive
Stench of Death (Passive) - Any player visiting you will be shown as a Killer type for the current and following nights.
Corpse Shield (Passive) - Your are night immune for the first three nights against non-Unseen classes.
Raise Dead (Day) - Selects a dead player and the target’s primary ability will be Unleash Ghoul’s effect for tonight. Can only use a corpse once before it decays. - Infinite uses.
Embalming (Day) - Allows you to reuse the corpse that was used in the previous day. - 2 uses.
Unleash Ghoul (Night) - Uses the ability that you have obtained via Raise Dead. - Infinite uses
Wall of Corpses (Night) - Prevents all visits on you tonight. - 2 uses
See the Unseen defeated at any cost.

The Senex :shield:

Neutral Support
Mentorship (Passive) - You are immune to death at night and will have a 50-50 chance of starting aligned with the Unseen or against them. If the Senex is aligned with the Unseen, then he will lose his night immunity after the second night.
Beloved Mentor (Passive) - If you win with the Unseen, your attributes will be:

  • If you are executed on trial, then all Unseen-aligned players who voted for your execution will be occupied in the coming night, will not be able to be protected from death if they are attacked, and will have their immunity to occupation bypassed.
  • If you are killed by an Unseen-aligned killing role, then they will die of guilt.

Teachings (Day) - Reveals the user as the Senex - One use
Mind Reader (Day) - Learns the target player’s alignment. If they are not aligned with the Hand of Byzantium then you learn their exact class. Can only be used if you are against the Hand of Byzantium and can be used in the same day along Teachings. - Infinite uses
Traditional Herbs (Night) - Heals a player, preventing them from dying to night and cures poison and bleeding. The target player will also be seen as a member of the Unseen to faction checks. Cannot be used on the same player two nights in a row and can be used on the user. - Infinite uses
Ancient Tonic (Night) - Causes the targeted player to be night and occupy immune for the current night allows them to bypass healing, night immunity, occupation immunity, and redirection immunities. - 1 use
Has a random goal of either A) See that the Unseen win or B) See that the Unseen are defeated.

The Strigoi :shield:

Neutral Offensive
Blood Sucker (Passive) - If you are using Vampiric Bite then you will heal yourself if you would be nightkilled. You will always be under the effect of Vampirism and you will know all living players who are Bitten.
No Pulse (Passive) - You are immune to redirection and occupation.
Mist Form (Day) - All visits to you will be prevented this coming night - 2 uses
Blood Frenzy (Day) - All players under the effect of Vampirism will receive the benefits of No Pulse and the healing from Blood Sucker if you successfully use Vampiric Bite. - One use
Vampiric Bite (Night) - Bites a player, infecting them with Vampirism, preventing healing, and occupying them. Players infected with Vampirism will be shown as a Neutral and a Killer for investigative abilities and will have their visits hidden. - Infinite uses
Make sure at least half of the living remainder of the Court is infected with Vampirism by the end of the game.

The Viscount :shield:

Neutral Offensive
Megalomaniac (Passive) - Your votes for King will count twice. You will crown into the Decadent King.
Green-Eyed Monster (Passive) - You are immune to death at night against non-Unseen classes.
Interlopers (Day) - Learns the class of a selected player. - Infinite uses
Misdirect (Day) - Causes your first target to target your second one the coming night. - Infinite uses
Slander (Night) - Removes Royal Blood from a player. - Infinite uses
Death Writ (Night) - Kills the Unseen’s target tonight, bypassing protections. Cannot be used until the third night. - One use
Live to become King for at least a day.