Help me with feedback/advice on my SFoL setup

The Archer

Blue Dragon Killer
Multi-shot (Day) - If you shoot a bolt at one of your marks tonight, also attack any other players with a mark. You are immune to redirection this night. - Shared uses with Vengeance
Eagle Shot (Night) - Shoot a bolt to kill your target. This does not count as a visit. If the Insurgent attempts to carry out a kill, you will instead shoot their target for them. - Infinite uses :crown:
Bulls-eye (Night) - Place a mark on target player. A marked player is no longer death immune, nor able to be made death immune, nor can they be healed. You may have up to three marks. Targeting a marked player with this ability will remove the mark. Targeting yourself will remove all marks. Marks disappear on death or class change. - Infinite uses :crown:
Absolute Precision (Call to Arms | Night) - Kill all marked targets tonight. - One use
Defeat the Unseen and any Neutrals that seek to do you harm.

all other non-neutral classes are from Pug’s RotBD setup:

The Part of the Unseen from Return of the BD

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The Alcoholic

Unseen Offensive
Royal Blood (Passive) - Votes to become king count as two for you.
I am the Liquor (Passive) - Immune to occupation and target changing.
Debauchery (Night) - Get in a player’s way, causing them to target you. You will be immune to any attacks you redirect. - Infinite uses.
Happy Hour (Night) - Occupy and get rid of your target’s immunities for the night. - 2 uses.
Defeat the Blue Dragon or Hand of Byzantum and any neutrals that seek to do you harm.

Converts into The Drunk or The Overseer

The Aristocrat

Unseen Social
Royal Blood (Passive) - Votes to become king count as two for you.
Pull Rank (Day) - Your vote will count as two today. This will not be announced publicly or affect the number of votes required to reach majority. - 3 uses
Order (Night) - Negate the votes of a target player the next day. They can’t accuse anyone or vote tomorrow. The target still counts towards the voting majority. - Infinite uses
Bounty (Night) - If target player is executed tomorrow and is Unseen then there will be an additional trial and execution. Only one Bounty may take effect per day. You cannot target King. - 2 uses
Defeat the Blue Dragon or Hand of Byzantum and any neutrals that seek to do you harm.

Converts into The Noble or The Magistrate

The Corrupted King :crossed_swords: :shield:

Unseen Special
Pass The Torch (Passive) - If you die, there will be a vote held to crown the next King. If you are executed for treason, all players will lose their Royal Blood passive.
Head of State (Passive) - Your vote counts as two.
Royal Pardon (Day) - Make a player unable to be voted today. - 2 uses
Decide Fate (Day) - You may choose the whether the player on trial will be executed or pardoned. - 1 use
Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses
Permanent Scheme (Night) - Target player will be immune to conversion for the rest of the game - 1 use (Starting King Only)
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.

Crowned from:

  • Any member of the unseen.

Convert Immune

The Duchess

Unseen Investigative
Royal Blood (Passive) - Votes to become king count as two for you.
Bat Eyelashes (Night) - Check to see what class type the selected player is. You will receive two results, one of which will be their real type, and one won’t be. - Infinite uses.
Dark Wisp (Night) - Uncage a Dark Wisp, making any attack attempts your target makes fail. If they try to kill somebody, you will know. - 2 uses
Defeat the Blue Dragon or Hand of Byzantum and any neutrals that seek to do you harm.

Converts into The Princess or The Arcihivist

The Enforcer

Unseen Killer
Armored (Passive) - Your first successful use of Protect will not kill you.
Protect (Night) - Protect a player, giving your life to kill their attackers. - Infinite Uses
Cold Steel (Night) - Kill a target player. If they are a member of the Unseen, you will die. - Unlimited uses
Defeat the Blue Dragon or Hand of Byzantum and any neutrals that seek to do you harm.

Converts into The Knight or The Crusader

The Handmaiden

Unseen Investigative
Matchmake (Night) - Test of target player is compatible with your previous target. - Infinite Uses
Prying Servants (Night) - Target a living player and dead player. You will learn if the living player visited the dead player on the night they died. Does not count as visiting. Will not see non-visiting abilities. - 3 uses
Defeat the Blue Dragon or Hand of Byzantum and any neutrals that seek to do you harm.

Compatibility:

  • Members of opposing Factions are not compatible
  • Members of Neutral Factions are compatible with every Neutral Faction that they can win with
  • Royals are not compatible with each other that would be weird
  • The King, Fool, Scorned and Devil are not compatible with anyone
  • The Mercenary is compatible with her target no matter the faction

Converts into The Maid or The Socialite

Credit to Boopydoop

The Herbalist

Unseen Support
Remedy Studies (Passive) - Immune to bleeding.
Inoculate (Day) - Target player will be immune to bleeding - 1 use
Exhume (Day) - At the end of tonight. See what class killed target dead player or if they committed suicide. - 2 uses
Heal (Night) - Heal a player, preventing them from dying tonight, and cures poison and bleeding. - Infinite uses.
Self-Care (Night) - Heal yourself tonight. - 2 uses
Defeat the Blue Dragon or Hand of Byzantum and any neutrals that seek to do you harm.

Converts into The Physician or The Surgeon

The Illusionist :shield:

Unseen Social
Telepathy (Day) - Send a 1000 character message to target player. You may not target the King with this - 3 uses.
Link Destinies (Night) - Two target players will benefit from the same positive and negative effects other than killing and conversion tonight, like healing or occupation. - Infinite uses.
Defeat the Blue Dragon or Hand of Byzantum and any neutrals that seek to do you harm.

Converts into The Mystic or The Cabalist

The Duke :shield: :crossed_swords:

Unseen Killer
Unstoppable (Passive) - Immune to being occupied and redirected at night.
Royal Blood (Passive) - Votes to become king count as two for you.
Kidnap (Day) - Choose a player to kidnap at night, This occupies them while bypassing occupation immunity and preventing all visits to targeted player. You and them may also exchange up to two 10000 character messages. - Infinite uses. - Infinite uses.
Execute (Night) - Kill the kidnapped player bypassing immunites. If you execute a member of the Unseen, you lose all your remaining executions. - 3 uses, available starting Night 2
Defeat the Blue Dragon or Hand of Byzantum and any neutrals that seek to do you harm.

Converts into The Prince or The Warden


The Nightwatch

Unseen Investigative
Angry Bird (Day) - See if target player leaves their room tonight at the end of tonight. - Infinite uses
Follow (Night) - Observe a player to see who visits them and who they visited at night. - Infinite uses.
Window Peek (Night) - Reveal a player’s faction. - 2 uses
Defeat the Blue Dragon or Hand of Byzantum and any neutrals that seek to do you harm.

Converts into The Observer or The Watchman


The Page (FoL) :shield:

Unseen Support
Unskilled (Passive) - You are immune to death at night once.
Train (Night) - Become the non-unique class of a deceased Unseen player. - Infinite uses
Defeat the Blue Dragon or Hand of Byzantum and any neutrals that seek to do you harm.

Converts into The Squire or The Squire

Credit to Boopydoop


The Poacher :shield:

Unseen Killer
Retribution (Passive) - If found guilty of treason, you will kill your initial accuser before your execution.
Isolation (Passive) - Immune to occupation and redirection.
Rabid Wolf (Day) - Summon a wolf companion to maul a target player, making them bleed and die in two nights unless healed. - 2 uses.
Spike Traps (Night) - Put spike traps outside your room, granting you death and conversion immunity for the night. You will kill any attackers who attempt to kill you, bypassing night immunity - 3 uses
Defeat the Blue Dragon or Hand of Byzantum and any neutrals that seek to do you harm.

Converts into The Hunter or The Duelist


The Sage

Unseen Support
Shock (Day) - Shock the target player, causing them to target themselves if they use their day ability today. - 2 uses.
Dark Rune (Night) - Prevent any negative affects from affecting the player tonight. - Infinite uses
Wall of Fire (Night) - Summon a wall of fire at a player’s door, preventing everyone from visiting them. - 2 uses.
Defeat the Blue Dragon or Hand of Byzantum and any neutrals that seek to do you harm.

Converts into The Court Wizardress or The Druid


The Servant

Unseen Offensive
Dutiful (Passive) - Immune to occupation and redirection. You will keep this passive on class change.
Chaotic Wine (Day) - After 3 days you can poison the The King, causing him to die in two nights if not healed by a Herbalist/Physician. If the King is a member of the Unseen, you will take your own life. - 1 use.
Serve Wine (Night) - Occupy a player by getting them drunk. - Infinite uses.
Concentrated Wine (Night) - Throw a party, occupying all players who visit you tonight. - 2 uses.
Defeat the Blue Dragon or Hand of Byzantum and any neutrals that seek to do you harm.

Converts into The Butler or The Sentinel


The Soulcatcher :shield:

Unseen Support
Cries of the Dead (Passive) - You may communicate with the dead at night. Additionally you know the amount of Souls you have at the start of each day.
Bind Soul (Day) - Make target player and you immune to death tonight. - 1 use.
Collect Soul (Night) - If your target dies tonight, you will obtain their soul. - Infinite uses - You start with 2 souls
Reanimate (Night) - Bring a dead Unseen player back to life. Each night they remain alive, a soul will be consumed. If you have no souls, or are converted, the player dies. You can target all players, but will only successfully revive Unseen members. They will be convert immune. - 1 use
Defeat the Blue Dragon or Hand of Byzantum and any neutrals that seek to do you harm.

Converts into The Priest or The Saint


The Timesnatcher

Unseen Support
Time Snatch (Day) - If you were to die tonight by a healable cause. Redirect tonight’s death to targeted player as a healable attack. - 2 uses
No Time to Waste (Day) - Target player will become immune to occupation and redirection for the rest of the game. You may not target yourself. - 1 use
Alternate Realities (Night) - Guarantee that target player will visit their target and make them immune to occupation and redirection tonight. - Infinite uses
Dark Dimension (Night) - Guarantee that all feedback regarding target player is accurate. - 3 uses
Defeat the Blue Dragon or Hand of Byzantum and any neutrals that seek to do you harm.

Converts into The Chronomancer or The Bard

Credit to Icibalus for Original Classes.


The Blue Dragon, besides the Visionary and Heroine, which were reworked and posted earlier

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The Butler

Blue Dragon Offensive
Dutiful (Passive) - Immune to occupation and redirection.
Serve Wine (Night) - Occupy a player by getting them drunk. - Infinite uses
Concentrated Wine (Night) - Throw a party, occupying all players who visit you tonight. - 2 uses.
Intoxicated Wine (Call to Arms | Night) - Occupy a player for two nights in a row. - Infinite uses
Defeat the Unseen and any neutrals that seek to do you harm.


The Chronomancer

Blue Dragon Support
Pocket Dimension (Day) - If target member ot the Blue Dragon would die tonight, delay it for 2 nights. This will delay bleeding in addition to attacks. - 3 uses
Time Warp (Night) - Abilities targeting targeted non Blue Dragon player will take affect the night after tonight. Conversions interrupted with this ability will not work. This doesn’t affect Killing abilities, Investigative abilities, Enforcer’s Protect and Guards - Infinite uses
Distort Reality (Night) - Redirect all abilities stopped by Time Warp from the previous night to target player - 2 uses
Paradox (Call to Arms | Night) - Abilities on target player will take effect the night after tonight. This doesnt affect Killing abilities, Conversion abilities or Investigative abilities - 2 uses
Defeat the Unseen and any neutrals that seek to do you harm.


The Court Wizardress

Blue Dragon Offensive
Earthquake (Day) - Cast an earthquake under the targeted player, causing them to target themselves today if they use their day ability. - 2 uses.
Tornado (Night) - Target two players, they will be redirected to each other for the night. - 3 uses
Ice Ward (Night) - Freeze a player’s room preventing anyone from visiting them. - 2 uses
Frozen Door (Call to Arms | Night) - Freeze a player’s room, only Blue Dragon players may visit your targeted player tonight. - Shared uses with Ice Ward.
Defeat the Unseen and any neutrals that seek to do you harm.


The Drunk

Blue Dragon Offensive
Royal Blood (Passive) - Votes to become king count as two for you.
I am the Liquor (Passive) - Immune to occupation and target changing.
Debauchery (Night) - Get in a player’s way, causing them to target you. You will be immune to any attacks you redirect. - Infinite uses.
Happy Hour (Night) - Occupy and get rid of your target’s immunities for the night. - 2 uses.
Hangover (Call to Arms | Night) - If targeted player tries to use a day ability tomorrow, it will fail. - 2 uses.
Defeat the Unseen and any neutrals that seek to do you harm.


The Hunter :shield:

Blue Dragon Killer
Isolation (Passive) - Immune to occupation and redirection.
Wolf Companion (Day) - Summon a wolf to attack someone. They will die tonight, but if they are death immune they will instead bleed and die in two nights unless healed. - Can only be used if you are the oldest Blue Dragon Killer. Infinite uses.
Spike Trap (Night) - Set spiked traps in your home to hurt all intruders. If trapped, one random visitor will die. You will be alerted if you snagged anyone in your trap. - 3 uses
Bear Trap (Call to Arms | Night) - Set up a protective bear in your home to hurt all intruders. All players visiting you will die, bypassing night immunity. - 1 use
Defeat the Unseen and any neutrals that seek to do you harm.


The Knight

Blue Dragon Killer
Defend (Night) - Prevent all visits to targeted Blue Dragon player. - 3 uses
Coldsteel (Night) - Kill a target player. - Can only be used if you are the oldest Blue Dragon Killer - Infinite uses.
Justice (Call to Arms | Night) - Kill target player bypassing everything that could stop you. - Infinite uses
Defeat the Unseen and any neutrals that seek to do you harm.


The Maid

Blue Dragon Investigative
Matchmake (Night) - Check 2 players to see if they’re the same class type. - Infinite uses
Nosy Servants (Night) - See the ability feedback of targeted player tonight. The feedback received is structured like Pre-EFoL. However, you will not know who they visited. - 2 uses
Housekeeping (Call to Arms | Night) - See the Pre-EFoL feedback of target player tonight as well as who they targeted. - Shared uses with Nosy Servants
Your objective is to defeat the Unseen and any neutrals that seek to do you harm.


The Mystic :shield:

Blue Dragon Social
Telepathy (Day) - Send a 1000 character message to target player. You may not target the King with this - 3 uses.
Link Fates (Night) - Two target players will suffer the same negative effects tonight, except killing and conversion. - Infinite uses
Accurate Fates (Call to Arms | Night) - Two target players will suffer the same negative effects tonight, except conversion. - Infinite uses
Defeat the Unseen and any neutrals that seek to do you harm.


The Noble

Blue Dragon Social
Royal Blood (Passive) - Votes to become king count as two for you.
Pull Rank (Day) - Your vote will count as two today. This will not be announced publicly or affect the number of votes required to reach majority. - 3 uses
Dynasty’s Documents (Day) - Target player will appear to be the member of the Blue Dragon tonight. - Infinite uses.
Order (Night) - Negate the votes of a target player the next day. They can’t accuse anyone or vote tomorrow.
Rig Ballots (Night) - If target is voted up for trial tomorrow, automatically resolve it in an execution. The only thing that can prevent this is if the King uses “Decide Fate Pardon” in the next 12 hours. - 0 uses
Forceful Order (Call to Arms | Night) - Negate the votes of a target player the next day. They can’t accuse anyone or vote tomorrow. You will gain a use of Rig Ballots on a successful use of this ability if you have successfully used this ability less than 3 times.


The Observer

Blue Dragon Investigative
Blue Bird (Day) - You will be told the name of the next player to use a day ability - Infinite uses
Little Bird (Day) - See if target player leaves their room tonight at the end of tonight. - Infinite uses
Follow (Night) - Observe a player to see who visits them and who they visited at night. - Infinite uses.
Window Peek (Night) - Reveal a player’s faction. - 2 uses
Stare Down (Call to Arms | Night) - Reveal a player’s exact class. - Shared with Window Peek
Defeat the Unseen and any neutrals that seek to do you harm.


The Physician

Blue Dragon Support
Remedy Studies (Passive) - Immune to bleeding.
Dishonor (Day) - If the target player dies tonight, they will appear as a class of your choice. - 3 uses
Exhume (Day) - At the end of tonight. See what class killed target dead player or if they committed suicide. - 3 uses
Heal (Night) - Heal a player, preventing them from dying tonight, and cures bleeding. - Infinite uses.
Concentrated Nightshade (Call to Arms | Night) - Poison the target player with a concentrated dose of nightshade, causing them to die instantly. - 1 uses.
Defeat the Unseen and any neutrals that seek to do you harm.


The Princess

Blue Dragon Investigative
Royal Blood (Passive) - Votes to become king count as two for you.
Counterfeit Wisp (Night) - The Blue Dragon will appear as normal Unseen members tonight - 2 uses
Flirt (Night) - Get a players class type. - Infinite uses
Date (Call to Arms | Night) Get your target’s exact class. - 2 uses
Defeat the Unseen and any neutrals that seek to do you harm.


The Prince :shield:

Blue Dragon Killer
Unstoppable (Passive) - Immune to being occupied and redirected at night.
Royal Blood (Passive) - Votes to become king count as two for you.
Imprison (Day) - Choose a player to imprison at night, This occupies them while bypassing occupation immunity and preventing all visits to targeted player. You and them may also exchange up to two 10000 character messages. - Infinite uses. - Infinite uses.
Interrogate (Night) - Interrogate your imprisoned player, finding out their class type. - 2 uses.
Execute (Call to Arms | Night) - Execute your imprisoned player, bypassing night immunity. - 2 uses (Not limited to the oldest killer rule.)
Defeat the Unseen and any neutrals that seek to do you harm.


The Priest (Unique) :shield:

Blue Dragon Support
Consume Soul (Passive) - You cannot be killed at night while you have at least one soul. You lose a soul upon being attacked.
Bind Soul (Day) - Make target Blue Dragon member immune to death tonight. - Costs 1 soul
Purify Soul (Night) Remove target player’s night immunities from them tonight. - Costs 2 souls.
Soul Trap (Night) - If the target player dies at any point after using this ability on them, you will collect their soul. - Infinite uses.
Revive (Call to Arms | Night) - Target dead player will be “Reanimated”, but becomes a Blue Dragon class with no abilities that meets with the Blue Dragon at night and shares the Blue Dragon win condition. If you die at any time, they will cease to exist too. The dead player may also be attacked as normal by other means. - 1 use
Defeat the Unseen and any neutrals that seek to do you harm.


The Righteous King :crossed_swords: :shield:

Blue Dragon Special
Pass The Torch (Passive) - If you die, there will be a vote held to crown the next King.
Head of State (Passive) - Your vote counts as two.
Royal Pardon (Day) - Make a player unable to be voted today. - 2 uses
Decide Fate (Day) - You may choose the whether the player on trial will be executed or pardoned. - 1 use
Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses
Swear Fealty (Night) - All Blue Dragon players will appear to be a member of the Unseen tonight. - 1 use
Your objective is to defeat the Unseen and any neutrals that seek to do you harm.

Crowned From:

  • Any member of the Blue Dragon.

The Sheriff

Blue Dragon Investigative
Scout (Day) - Have a scout to follow the target player. The next morning you will discover their faction. - 2 uses.
Stakeout (Night) - You will stakeout a target player’s room, finding out any visitors’ factions. - Infinite uses
Hideout (Call to Arms | Night) - You will hide outside a target player’s room, finding any visitors’ classes. - Infinite uses
Defeat the Unseen and any neutrals that seek to do you harm.


The Squire :shield:

Blue Dragon Support
Train (Night) - Become the non-unique Blue Dragon equivalent of a class of a deceased player, if they have one. - Infinite uses
Other Means (Call to Arms | Night) - Become the non-unique Blue Dragon equivalent class of any living or deceased player, if they have one. - Infinite uses
Your objective is to defeat the Unseen, and any neutrals that seek to do you harm.


I will allow Duke to stay convertible, i’ve decided, since he was in Return of the BD III.

Duke is guaranteed and unique, but Torturer is not unique and also may roll. Both of those classes will convert to the same thing, either Prince or Warden.

Non-NK Neutrals from Hand of Byzantum that can roll

The Begrudged :shield:

Neutral Social
Hellbent (Passive) - You cannot be killed by players who are not members of the Unseen.
Unyielding Vengence (Passive) - All your abilities are locked and will only be usable if you are executed for treason.
Whispers of the Damned (Day) - Sends a message to a player, they will know you sent it and they can answer back. - Infinite uses
Influence of the Damned (Day) - You will be able to vote while dead for the day. - Two uses
Spiteful Hex (Night) - Permanently frames a player who voted for your execution. - Two uses
Eye for an Eye (Night) - Puts a curse on one of the players who voted for your execution, they will need two less votes to be executed. - One use
See the Unseen defeated at any cost.

The Crone :shield:

Neutral Social
Reclusive (Passive) - You are immune to death at night and to bleeding.
Malicious (Passive) - You can use both day abilities at once. You are immune to occupation and redirection.
Evil Intentions (Day) - Causes a player to silently require one less vote to be executed. - Three uses
Grudge (Day) - Marks a player as a target and learns their class type. Does not work if the target is not aligned with the Unseen. - Infinite uses
Haunting Presence (Night) - Frames a player, making them show up as Blue Dragon or Hand of Byzantum to faction checks or Killer to class type checks. - Infinite uses
Nightmare (Night) - Mind warps a player, giving them incorrect feedback for the night. - Two uses
See two of your marked targets publicly executed.

The Headhunter :shield:

Neutral Investigative
Hunter’s Will (Passive) - You are immune to death at night until the third night from non-Hand of Byzantium classes. You will be given a class for your target. The class will be aligned with the Hand of Byzantium and cannot be the Arbiter. If all players of that class are nightkilled or executed during the day, you will commit suicide.
Respite (Passive) - Upon fulfilling your win condition, you will leave the match.
Snipe (Day) - Kills a player in broad daylight. - One use
Camouflage (Day) - Prevents all players who are your target of being visited the coming night. - Three uses
Probing Mind (Night) - Learns your target’s class type and faction. - Infinite uses
Stalking the Prey (Night) - Learns who visited your target and who they visited. - Infinite uses
Use Snipe to kill a player whose class started out as your target.

The Insurgent :shield:

Neutral Offensive
Adversity (Passive) - You are immune to death at night and bleeding while the starting King is alive.
Rebellion (Passive) - You are immune to occupation and redirection.
Sabotage (Day) - Prevents the starting King’s ability from taking effect tonight. - Two uses.
Decoy (Night) - Occupies a player for the night. - Infinite uses
Barricade (Night) - Prevents all visits on your target tonight. - 2 uses
See that the starting King loses.

The Obedient :shield:

Neutral Social
Hopeful (Passive) - You are immune to death at night for the first three nights.
Visionary (Passive) - If a second Unseen member is executed, you will commit suicide the following night.
Nonviolent Decree (Day) - If a member of the Unseen is executed today then you will take their stead. - Two uses
Enlightenment (Night) - Allows your target to bypass framing. - Infinite uses
Vow of Innocence (Night) - Prevents your target from being voted tomorrow. - Two uses
Make sure no more than one Unseen member is wrongfully executed.

The Resurrectionist :shield:

Neutral Offensive
Stench of Death (Passive) - Any player visiting you will be shown as a Killer type for the current and following nights.
Corpse Shield (Passive) - Your are night immune for the first three nights against non-Unseen classes.
Raise Dead (Day) - Selects a dead player and the target’s primary ability will be Unleash Ghoul’s effect for tonight. Can only use a corpse once before it decays. - Infinite uses.
Embalming (Day) - Allows you to reuse the corpse that was used in the previous day. - 2 uses.
Unleash Ghoul (Night) - Uses the ability that you have obtained via Raise Dead. - Infinite uses
Wall of Corpses (Night) - Prevents all visits on you tonight. - 2 uses
See the Unseen defeated at any cost.

The Senex :shield:

Neutral Support
Mentorship (Passive) - You are immune to death at night and will have a 50-50 chance of starting aligned with the Unseen or against them. If the Senex is aligned with the Unseen, then he will lose his night immunity after the second night.
Beloved Mentor (Passive) - If you win with the Unseen, your attributes will be:

  • If you are executed on trial, then all Unseen-aligned players who voted for your execution will be occupied in the coming night, will not be able to be protected from death if they are attacked, and will have their immunity to occupation bypassed.
  • If you are killed by an Unseen-aligned killing role, then they will die of guilt.

Teachings (Day) - Reveals the user as the Senex - One use
Mind Reader (Day) - Learns the target player’s alignment. If they are not aligned with the Hand of Byzantium then you learn their exact class. Can only be used if you are against the Hand of Byzantium and can be used in the same day along Teachings. - Infinite uses
Traditional Herbs (Night) - Heals a player, preventing them from dying to night and cures poison and bleeding. The target player will also be seen as a member of the Unseen to faction checks. Cannot be used on the same player two nights in a row and can be used on the user. - Infinite uses
Ancient Tonic (Night) - Causes the targeted player to be night and occupy immune for the current night allows them to bypass healing, night immunity, occupation immunity, and redirection immunities. - 1 use
Has a random goal of either A) See that the Unseen win or B) See that the Unseen are defeated.

The Strigoi :shield:

Neutral Offensive
Blood Sucker (Passive) - If you are using Vampiric Bite then you will heal yourself if you would be nightkilled. You will always be under the effect of Vampirism and you will know all living players who are Bitten.
No Pulse (Passive) - You are immune to redirection and occupation.
Mist Form (Day) - All visits to you will be prevented this coming night - 2 uses
Blood Frenzy (Day) - All players under the effect of Vampirism will receive the benefits of No Pulse and the healing from Blood Sucker if you successfully use Vampiric Bite. - One use
Vampiric Bite (Night) - Bites a player, infecting them with Vampirism, preventing healing, and occupying them. Players infected with Vampirism will be shown as a Neutral and a Killer for investigative abilities and will have their visits hidden. - Infinite uses
Make sure at least half of the living remainder of the Court is infected with Vampirism by the end of the game.

The Viscount :shield:

Neutral Offensive
Megalomaniac (Passive) - Your votes for King will count twice. You will crown into the Decadent King.
Green-Eyed Monster (Passive) - You are immune to death at night against non-Unseen classes.
Interlopers (Day) - Learns the class of a selected player. - Infinite uses
Misdirect (Day) - Causes your first target to target your second one the coming night. - Infinite uses
Slander (Night) - Removes Royal Blood from a player. - Infinite uses
Death Writ (Night) - Kills the Unseen’s target tonight, bypassing protections. Cannot be used until the third night. - One use
Live to become King for at least a day.

Rollable Non-NK Neutrals, Rollable Neutral Killers, and Kings crowned from Neutrals from Return of the BD

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The Alchemist

Neutral Support
Experimentation (Passive) - At the start of Day 1, you choose your win condition of 3 options. It will randomised if you do not pick a wincon by Day 2

Neutrality : Survive to the end of the game
The Evils : Ensure that the Unseen are defeated
The Town Ensure that the Blue Dragon or Hand of Byzantum is defeated.

Experimental Shield (Day) - You will be immune to death, occupation and redirection tonight. - 1 use
Concoct Potion (Night) - Choose from a variety of potions to use tonight. - Infinite uses

The Town:

Crimson Potion - Heal targeted player, if you successfully heal a player from an attack that is not you. This use of Crimson Potion will not be used up. - 3 use
Tar Potion - Prevent all players from visiting your target. - 2 use

The Evils

Misty Potion - Frame target player to Investigators - 3 uses
Concrete Potion - Prevent all visits to target player other than Killing or Conversion abilities - 3 uses

Neutrality

Tar Potion - Prevent all players from visiting target player tonight. - 2 uses
Crimson Potion - Heal targeted player, you will gain another use of it if this successfully heals an attack. - 2 uses
Your objective fulfill the objective you have chosen.

Crowns into Cowardly King if chosen Neutrality or The Town
Crowns into Conservative King if chosen The Evils


The Begrudged King :shield:

Neutral Special
Pass The Torch (Passive) - If you die, there will be a vote held to crown the next King.
Head of State (Passive) - Your vote counts as two.
Royal Pardon (Day) - Make a player unable to be voted today. - 2 uses
Decide Fate (Day) - You may choose the whether the player on trial will be executed or pardoned. - 1 use
Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses
Contraband (Night) - Send a guard to frame your target. They will appear as a member of the Blue Dragon tonight. - Infinite uses
You retain the objective you had before you became King.

Crowned From

  • Scorned
  • Devil

The Conservative King :shield:

Neutral Special
Pass The Torch (Passive) - If you die, there will be a vote held to crown the next King.
Head of State (Passive) - Your vote counts as two.
Royal Pardon (Day) - Make a player unable to be voted today. - 2 uses
Decide Fate (Day) - You may choose the whether the player on trial will be executed or pardoned. - 1 use
Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses
Mark (Night) - The target player temporarily loses death immunity if they have it, and can not be healed tonight. - 2 uses
See the Unseen defeated at any cost.

Crowned From

  • Mage
  • Soldier
  • Alchemist (The Evils)

The Cowardly King :shield:

Neutral Special
Pass The Torch Sometimes (Passive) - If you die at night, there will be a vote held to crown the next King.
Spiteful (Passive) - Spiteful of your enemies, if you are executed there will be no more Kings this game. Additionally, your vote counts as two.
Royal Pardon (Day) - Make a player unable to be voted today. - 2 uses
Decide Fate (Day) - You may choose the whether the player on trial will be executed or pardoned. - 1 use
Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses
Cower (Night) - You will be death immune tonight. - 2 uses
Your objective is to survive.

Crowned From

  • Alchemist (The Town)
  • Alchemist (Neutrality)

The Demon :shield:

Neutral Killer
Cloak Of Mithras (Passive) - Immune to death at night, occupation and target changing.
Haemophilia (Day) - Increases the power of Funeral Pyre tonight. - 3 uses, 1 day cooldown
Funeral Pyre (Night) - Set your target ablaze, killing them. If Haemophilia is used, the target is immune to visits from others except you, and anyone who attempts to visit them is also killed by the flames. - Infinite uses
Your objective is to defeat the Unseen, Blue Dragon or Hand of Byzantum, and any neutrals that dare stand in your way.


The Devil :shield:

Neutral Social
Second Chance (Passive) - Immune to death at night, once.
Informant (Day) - You learn the faction of your target at the end of the day. - 1 use
Frame (Night) - Make a target appear to be a member of the Blue Dragon to investigations tonight. - Infinite uses
Trickery (Night) - If the target player is executed tomorrow, they will appear to be a chosen class. - 2 uses
See three Unseen players executed, or survive to see the Unseen defeated.


The Electromancer :shield:

Neutral Killer
Static Shield (Passive) - You are immune to death at night.
Discharge (Day) - If you are still alive at the end of the night, all charged players will be killed (Bypasses death immunity). - Infinite uses, 2 day cooldown
Charge (Night) - Apply a static charge to a player. Anyone they visit tonight will also become charged, and you will know who they are. You cannot charge yourself. - Infinite uses
Your objective is to defeat the Unseen, Blue Dragon or Hand of Byzantum, and any neutrals that dare stand in your way.


The Fool

Neutral Social
Mask of Many Faces (Passive) - If you are executed by the court, you may appear as a class of your choice. You must submit this class to the host before you are executed. You may choose the class at any time and change it at will.
Trickery (Passive) - Immune to being occupied at night. Additionally, the night after your execution, all players who voted to execute you will be redirected to visit themselves.
Hide (Day) - You will be immune to death tonight. - 2 uses
Costume Examination (Day) - Learn the faction of the player you Masquerade as at the end of the night, if you use it. This ability is affected by framing, unlike Masquerade. - 2 uses
Masquerade (Night) - Appear as the class, faction and type of your target to investigations tonight. Abilities that change the apparent class of your target will not affect Masquerade. Additionally, if you die tonight you will also appear as the class. You will not know the class of your target. - Infinite uses
Your objective is to be executed for treason.


The Inquisitive King :shield:

Neutral Special
Pass The Torch (Passive) - If you die, there will be a vote held to crown the next King.
Head of State (Passive) - Your vote counts as two when putting people on trial.
Royal Pardon (Day) - Make a player unable to be voted today. - 2 uses
Decide Fate (Day) - You may choose the whether the player on trial will be executed or pardoned. - 1 use
Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses
Ruthless Guards (Night) - Check if target player is a Heathen and kill them if they are. The attack will bypass healing. - 2 uses
Your objective is to live to see all Heathens die.

Credit to Moleland for FoL adaptation.

Crowned From

  • Inquisitor

The Inquisitor :shield:

Neutral Investigative
Holy Blessing (Passive) - You are immune to death at night once. Your actions do not count as visits.
Nobody Expects the Spanish Inquisition (Passive) At the start of the game, 3 random players will be assigned as ‘Heathens’ - They will never be other Neutrals, Unique Unseen classes or the Insurgent. Once the final Heathen dies, you will leave Court that night and never return. Each Heathen is informed they are a Heathen, but not the identities of the others. You will know the class of each Heathen.
Interrogate (Night) Find out if the Target Player is a Heathen, and their Class if they are - Infinite uses
Ruthless Efficiency (Night) Kill target player if they are a Heathen. The target cannot be healed. - 3 uses
Your objective is to live to see all Heathens die.


The Lich :shield:

Neutral Killer
Phylactery (Passive) - During Day One, the Lich specifies two players to be their Phylactery Holders. If they fail to do so before the end of the day, they are randomized. They can not choose The King to be their holder, nor can The King be a randomized Holder. The Lich will know their starting classes, and will be night immune while at least one of them lives. If both of them die, the Lich will die the following night. Investigations against the Phylactery Holders will also yield the additional message “You feel a chill surrounding the target player. They are a Phylactery Holder for The Lich.” If your Phylactery Holders die, this fact that they are one will be included with their class information.
Undeath (Passive) - As long as the Phylactery Holders are alive, at the start of every night the Lich will automatically revive themselves if they are dead, regardless of how they died.
Spectral Mist (Day) - A target Phylactery Holder is healed tonight. - 3 uses
Black Fog (Day) - Attempts to investigate either of the Phylactery Holders will fail tonight. - 3 uses
Finger of Decay (Night) - Kill a player. If you were revived at the start of the night, then this attack bypasses night immunity and healing. - Infinite uses
Death’s Curtains (Night) - Kill one of your Phylactery holders (bypasses night immunity and healing), and two other targets. - Infinite uses, but only usable while you have two Phylactery Holders alive
Your objective is to defeat the Unseen, Blue Dragon or Hand of Byzantum, and any neutrals that dare stand in your way.


The Mad King

Neutral Special
Trickery (Passive) - Immune to being occupied at night.
Madman’s Will (Passive) - If you are executed, the regret of killing a madman will weigh on everyone. Your initial accuser will die at the end of the night tonight. You also choose an heir to succeed you as King. The player you choose will immediately become The King. Additionally, your vote counts as two.
Royal Pardon (Day) - Make a player unable to be voted today. - 2 uses
Decide Fate (Day) - You may choose the whether the player on trial will be executed or pardoned. - 1 use
Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses
Hide (Night) - No-one will be able to visit you tonight. - 2 uses
Your objective is to be executed for treason.


The Mage :shield:

Neutral Offensive
Reality Warp (Passive) - As long as you remain alive, Unseen classes that are passively immune to occupation are not.
Light Magics (Passive) - You appear as a member of the Blue Dragon to investigations.
Detect Thoughts (Day) - Cast a spell that reveals your target’s last night action to you. - 4 uses
Dancing Lights (Day) - Cast a spell that causes all kills tonight to bypass all forms of protection or prevention. - 1 use
Mind Control (Night) - Cast a spell that forces your target to target somebody of your choosing. - 3 uses
Minor Illusion (Night) - Make yourself and one other person of your choice appear as members of the Unseen to investigations. - 2 uses
Your objective is to see the Unseen defeated at any cost.

Credit to Plex
This was just a minor theme change.


The Mercenary

Neutral Support
Looking for Work (Passive) - If your original target dies, you have 3 days to find another or you will die.
Failure (Passive) - If your original target and your new target die, you will commit suicide.
Offer Contract (Day) - You may form a contract with another player during the day (they will not be notified). You must do this for your first contract on day 1, or it will be randomised. - Infinite uses
Stand Guard (Night) - Protect your target from visits, and grant yourself immunity to death tonight. - 4 uses
Rebound (Night) - Kill a player who accused your target of treason earlier in the day. - 1 use
Your objective is to ensure that your target remains alive until the end of the game, your target is [x].


The Plutocratic King :shield:

Neutral Special
Pass The Torch (Passive) - If you die, there will be a vote held to crown the next King.
Failure (Passive) - If your target dies, you will become the Cowardly King. Additionally, your vote counts as two.
Royal Pardon (Day) - Make a player unable to be voted today. - 2 uses
Decide Fate (Day) - You may choose the whether the player on trial will be executed or pardoned. - 1 use
Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses
Protect (Night) - Your target will be death immune tonight. - Infinite uses
Your objective is to ensure that your target remains alive until the end of the game.

Crowned From

  • Mercenary

The Possessor :shield:

Neutral Killer
Driven (Passive) - You are immune to occupation and target changing.
Blackened Shield (Passive) - You are immune to death at night.
Puppet Strings (Night) - Control a player and force them to kill someone. They will not be notified that they were controlled, unless you caused them to target themself.
Possess (Night) - Kill the target player. Their class will appear as one of your choice, and they will have information in their logbook of your choosing (or no logbook if nothing is specified). You will know what class they truly were, and what their logbook said. - 3 uses
Your objective is to defeat the Unseen, Blue Dragon or Hand of Byzantum, and any neutrals that dare stand in your way.


The Pretender :shield:

Neutral Special
Royal Blood (Passive) - Votes to become king count as two for you.
No Allegiance (Passive) Immune to death at night once.
Silence (Day) - Prevent Target player from using Day abilities if Royal, or the King - 3 uses
Blood Test (Night) Find out if the Target Player has Royal Blood, and their Class Type if they are - Infinite uses
Kinslayer (Night) Kill target player if they are Royal, or the King - 2 uses
Your objective is to Survive, ensuring there is no King except you when the Game ends.

Credit to Moleland for FoL adaptation.


The Psychopathic King (Unofficial Class) :shield:

Neutral Special
Insanity (Passive) - You are immune to death at night. Additionally, your vote counts as two.
Pass The Torch (Passive) - If you die, there will be a vote held to crown the next King.
Royal Pardon (Day) - Make a player unable to be voted today. - 2 uses
Decide Fate (Day) - You may choose the whether the player on trial will be executed or pardoned. - 1 use
Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses
Personal Execution (Night) - Send a guard to kill a player. - Infinite uses
Your objective is to ensure that your target remains alive until the end of the game.

Crowned From

  • Demon
  • Electrocutioner
  • Lich
  • Possessor
  • Reaper

The Reaper :shield:

Neutral Killer
Driven (Passive) - You are immune to occupation and target changing.
Blackened Shield (Passive) - You are immune to death at night.
Puppet Strings (Night) - Control a player and force them to kill someone. They will not be notified that they were controlled, unless you caused them to target themself.
Possess (Night) - Kill the target player. Their class will appear as one of your choice, and they will have information in their logbook of your choosing (or no logbook if nothing is specified). You will know what class they truly were, and what their logbook said. - 3 uses
Your objective is to defeat the Unseen, Blue Dragon or Hand of Byzantum, and any neutrals that dare stand in your way.


The Scorned :shield:

Neutral Social
Resolve (Passive) - Immune to occupation and target changing. Additionally, you are immune to death at night until you complete your objective.
Frame (Night) - Frame one of your targets. They will appear as a member of the Blue Dragon to investigations tonight. - 2 uses
Bait and Switch (Night) - Swap a player with one of your targets, redirecting all actions on one to the other. - 3 uses
Your objective is to survive to see one your targets executed, they are [X] and [Y].

The Scorned’s targets will always be members of the Unseen (at the start of the game). However, they can not have any Unique Unseen Classes as targets.


The Soldier :shield:

Neutral Offensive
Among Friends (Passive) - Immune to death at night, once. This passive will not apply if attacked by an Unseen player, however.
Contracted (Passive) - Immune to occupation and target changing.
Stonewall (Night) - Prevent non-attack and non-conversion abilities from targeting your target. Can not target the same player two nights in a row. - Infinite uses
Intimidate (Night) - Occupy a player. - Infinite uses
Your objective is to see the Unseen defeated at any cost.


The Usurper King :shield:

Neutral Special
Pass The Torch (Passive) - If you die, there will be a vote held to crown the next King.
Head of State (Passive) - Your vote counts as two when putting people on trial.
Royal Pardon (Day) - Make a player unable to be voted today. - 2 uses
Decide Fate (Day) - You may choose the whether the player on trial will be executed or pardoned. - 1 use
Guard? (Night) - Prevent all visits to you tonight - 1 use
Disinherit (Night) - Permanently remove a player’s royal blood. If this is successful, you will gain two uses of Guard?. - Infinite uses
Your objective is to survive until the end of the Game

Credit to Moleland for FoL adaptation.

Crowned From

  • Pretender

Kings from Neutrals from Hand of Byzantum:

The Decadent King :shield:

Neutral Special
End of a Dynasty (Passive) - Your vote for treason counts as two. If the Decadent King dies after the day he was crowned ended, then there will not be any King elections to replace him.
Inept Government (Passive) - In the night after the Viscount is crowned, if not executed, all faction checks will always return Hand of Byzantium and healing will always fail. After winning, the Decadent Emperor cannot accuse anyone of treason, loses his King abilities, vote in trials, and will not be factored in for the voting count required to put a player on trial.
Sword of Damocles (Day) - If nobody hits majority by the end of the day, then the player with the most votes will be executed. - One use
Live to become Emperor for at least a day.

Crowned from:

  • The Viscount

The Faithful King :shield:

Neutral Special
Dynastic Cycle (Passive) - If you die, there will be a vote held to crown the next Emperor.
Head of State (Passive) - Your vote for treason counts as two. You may use both your day abilities at once.
Audience (Day) - Select up to three players. They will be able to speak in an Imperial Chat with you tonight. - Infinite uses
Sword of Damocles (Day) - If nobody hits majority by the end of the day, then the player with the most votes will be executed. - One use
Faithful Guard (Night) - Sends a guard to a player. They will be immune to death tonight. - 3 uses
Faithful Advisers (Night) - Sends an adviser to a player. They will be immune to conversions for the night. - 3 uses
Your objective is to defeat the Blue Dragon or Hand of Byzantum.

Crowned from:

  • The Insurgent, providing the starting King was a Righteous King or a Purified King.

The Hunting King :shield:

Neutral Special
Dynastic Cycle (Passive) - If you die or leave the match, there will be a vote held to crown the next Emperor.
Head of State (Passive) - Your vote for treason counts as two. You may use both your day abilities at once. You are immune to death at night. If all players of your target class die at night or you miss using Imperial Ballista’s both shots, then you will commit suicide.
Audience (Day) - Select up to three players. They will be able to speak in an Imperial Chat with you tonight. - Infinite uses
Imperial Ballista (Day) - Kills a player in broad daylight. - 2 uses
Royal Detectives (Night) - Learns your target’s class type and faction. You may use this on two players the same night. - Infinite uses
Royal Lookouts (Night) - Learns who visited your target and who they visited. You may use this on two players the same night. - Infinite uses
Use Imperial Ballista to kill a player whose class started out as your target.

Crowned from:

  • The Headhunter

The Pacifist King :shield:

Neutral Special
Dynastic Cycle (Passive) - If you die, there will be a vote held to crown the next Emperor. You are immune to death at night for the first three nights.
Head of State (Passive) - Your vote for treason counts as two. You may use both your day abilities at once. If a second Hand of Byzantium member is executed, you will commit suicide the following night.
Audience (Day) - Select up to three players. They will be able to speak in an Imperial Chat with you tonight. - Infinite uses
Devotion (Day) - If your target hits majority and they are a member of the Hand of Byzantium then you will die in their stead. - Two uses
Transparency (Night) - All investigations will net accurate results for the night. - 2 uses
Imperial Pardon (Night) - Prevents your target from being voted tomorrow. - 3 uses
Make sure no more than one Hand of Byzantium member is wrongfully executed.

Crowned from:

  • The Obedient.

The Psychopathic King :shield:

Neutral Special
Dynastic Cycle (Passive) - If you die, there will be a vote held to crown the next King.
Insanity (Passive) - You are immune to death at night. Additionally, your vote counts as two.
Audience (Day) - Select up to three players. They will be able to speak in an Imperial Chat with you tonight. - Infinite uses
Sword of Damocles (Day) - If nobody hits majority by the end of the day, then the player with the most votes will be executed. - One use
Personal Execution (Night) - Send a guard to kill a player. - Infinite uses
Your objective is to defeat the Unseen, Blue Dragon, Hand of Byzantum, and any neutrals that dare stand in your way.

Crowned from:

  • The Basilisk
  • The Berserker
  • The Doppelgänger
  • The Occultist
  • The Ifrit
  • The Lich
  • The Succubus
  • The Werewolf

The Revolutionary King :shield:

Neutral Special
Dynastic Cycle (Passive) - If you die, there will be a vote held to crown the next Emperor.
Head of State (Passive) - Your vote for treason counts as two. You may use both your day abilities at once. You are immune to death at night.
Audience (Day) - Select up to three players. They will be able to speak in an Imperial Chat with you tonight. - Infinite uses
Sword of Damocles (Day) - If nobody hits majority by the end of the day, then the player with the most votes will be executed. - One use
Embargo (Night) - Occupies a player and prevents all non-killing or conversion actions against them. - 2 uses
Stigmatize (Night) - Permanently frames the player, making them show up as Unseen or Cult to faction checks or Killer to class type checks. - One use
See the Unseen defeated at any cost.

Crowned from:

  • The Begrudged
  • The Necromancer
  • The Insurgent, providing the starting King was a Corrupted King.
  • The Senex, providing they are aligned against the Unseen.

The Tyrannous King :shield:

Neutral Special
Reign of Terror (Passive) - Your guards will bypass both night immunity and healing if your target did not vote for you during the election phase. If you die, there will be a vote held to crown the next Emperor.
L’etat, C’est Moi (Passive) - You are immune to death at night and bleeding. Additionally, your vote counts as two. For the first time you are executed for treason, you will instantly pardon yourself when on trial and kill your first accuser in broad daylight. You cannot use Sadistic Guards the night after this passive activates.
Audience (Day) - Select up to three players. They will be able to speak in an Imperial Chat with you tonight. - Infinite uses
Sword of Damocles (Day) - If nobody hits majority by the end of the day, then the player with the most votes will be executed. - One use
Sadistic Guards (Night) - Allows the Tyrannous King to select two players who will then be attacked and killed by his guards. - Infinite uses
Your objective is to defeat the Hand of Byzantium, Unseen, Cult and any neutrals that dare stand in your way.

Crowned from:

  • The Archduke.

The Vengeful King :shield:

Neutral Special
Dynastic Cycle (Passive) - If you die or leave the match, there will be a vote held to crown the next Emperor. Upon fulfilling your win condition, you will leave the match.
Head of State (Passive) - Your vote for treason counts as two. You may use both your day abilities at once. You are immune to death at night.
Audience (Day) - Select up to three players. They will be able to speak in an Imperial Chat with you tonight. - Infinite uses
Sword of Damocles (Day) - If nobody hits majority by the end of the day, then the player with the most votes will be executed. - One use
Karma (Night) - Marks a player as a target, permanently frames them, and learns their class type. Does not work if the target is not aligned with the Hand of Byzantium. - Infinite uses
Draconian Law (Night) - Marks a player as a target if they are aligned with the Hand of Byzantium. They will silently require two less votes to be executed for the coming day. - 2 uses
See two of your marked targets publicly executed.

Crowned from:

  • The Crone

The Vampiric King :shield:

Neutral Special
Dynastic Cycle (Passive) - If you die, there will be a vote held to crown the next Emperor.
Head of State (Passive) - Your vote for treason counts as two. You may use both your day abilities at once. If you are using Vampiric Envoy then you will heal yourself if you would be nightkilled. You will always be under the effect of Vampirism and you will know all living players who are Bitten.
Audience (Day) - Select up to three players. They will be able to speak in an Imperial Chat with you tonight. Per night you may also infect an additional player in your Imperial Chat with Vampirism. - Infinite uses
Sword of Damocles (Day) - If nobody hits majority by the end of the day, then the player with the most votes will be executed. - One use
Vampiric Envoy (Night) - Bites a player, infecting them with Vampirism, preventing healing, and occupying them. Players infected with Vampirism will be shown as a Neutral and a Killer for investigative abilities and will have their visits hidden. - Infinite uses
Make sure at least half of the living remainder of the Court is infected with Vampirism by the end of the game.

Crowned from:

  • The Strigoi

Randable kings from Hand of Byzantum are above

Senex will become a corrupted king (classcard from Pug’s RotBD) if they are alligned with the unseen.

Also going to change the name of Spiteful King to Loyal King when I can edit again

Randable Neutral Killers from Hand of Byzantum

The Archduke :shield:

Neutral Killer
Megalomaniac (Passive) - Your votes for Emperor will count three times. Becomes the Tyrannous Emperor instead of the Psychopathic Emperor.
Paranoia (Passive) - Grants immunity against death at night and bleeding. The first player to accuse you of treason during the day will have their class revealed to the Archduke during the night.
Tyrant’s Orders (Day) - If nobody hits majority by the end of the day, then the player with the most votes will be executed. - 2 uses
Tyrant’s Decree (Day) - To hit majority all players need one less vote. - One use
Political Murder (Night) - Kills a player without counting as a visit, but has a one-day cooldown period after every two uses and cannot target the King. - Infinite uses
Coup d’Etat (Night) - Kills the Emperor while bypassing healing and immunity. Can only be used in the third night or later. - One use

Your objective is to defeat the Unseen, Blue Dragon, Hand of Byzantium, and any neutrals that dare stand in your way.

The Basilisk :shield:

Neutral Killer
Scaled Armor (Passive) - You are immune to death at night, immune to occupation or redirection, nor can you be bled.
Drake’s Senses (Passive) - You will be alerted of every player who visited you during the night and will learn of their classes.
Petrifying Glare (Day) - Once the next day begins you will stone a player temporarily for the remainder of that day, in the next day they will recover from being stoned. - 3 uses.
Gargoyle Form (Day) - Stones yourself in the beginning of the next day. - Infinite uses
Stone Gaze (Night) - Turns a player to stone. Does not bypass death immunity but bypasses healing. Players who are turned to stone will be announced at the start of the day and they will be dead, but can still be targeted or voted up. Stoned players are not counted when factoring in the amount of votes to put a player on trial. - Infinite uses
Gorgon Stance (Night) - Uses Stone Gaze on every player that visits you at night while also bypassing their immunities. - 3 uses

Your objective is to defeat the Unseen, Blue Dragon, Hand of Byzantium, and any neutrals that dare stand in your way.

The Berserker :shield:

Neutral Killer
Untamed (Passive) - You are immune to occupation, target changing, and death at night, including against attacks that normally bypass death immunity. If you are attacked , then you will automatically use Bloody Swings on your attackers. If you are attacked, you will gain two charges of Rampage and empowers Bloody Swings for the next night.
Unchained (Passive) - If a player attempts and fails to occupy or redirect you or tries to bleed you, then you will gain a charge of Rampage.
Quarrelsome Banter (Day) - In the coming night, you will redirect any night actions used by the target onto yourself. - 3 uses
Wild Leeches (Day) - If you are bleeding then you can transfer the condition to another player during the day. - 3 uses
Bloody Swings (Night) - Kills a player. If Bloody Swings is empowered then it bypasses Night Immunity and healing. - Infinite uses
Rampage (Night) - Kills the target. If another player visited the target and you have more than one charge, then Rampage will chain to the next player until a player has not been visited or the Berserker runs out of Rampage charges. - 0 uses

Your objective is to defeat the Unseen, Blue Dragon, Hand of Byzantium, and any neutrals that dare stand in your way.

The Doppelgänger :shield:

Neutral Killer
Sadism (Passive) - You are immune to occupation, target changing, and have self-healing for the first two nights. You will gain an additional three nights of self-healing for every Hand of Byzantium-aligned player executed during the day.
Sociopathy (Day) - Adds two silent votes towards a player’s lynch during the first three days and one for the remainder. - Infinite uses
Scapegoat (Day) - If a player is voted to be executed in the day, including you, then they will swap their position with another chosen player. The Emperor cannot be the target and this ability is locked if there are 5 or less players remaining. - 1 use
Impersonate (Night) - Takes the form of one player and kills another one. Any investigative results a player will have on you will instead reflect on the player they impersonated. If the impersonated target has Royal Blood, then you shall also have Royal Blood for the next day. If you attack a player who is being followed, then the feedback will show the impersonated player being the visitor. The impersonated player will be framed for the night. - Infinite uses
Crushing Guilt (Night) - If a Hand of Byzantium-aligned player was executed the previous day, then you can select two players who’ve voted to execute and cause them to commit suicide by guilt, bypassing healing, night immunity, and not counting as visits. - Infinite uses
Your objective is to defeat the Unseen, Blue Dragon, Hand of Byzantium, and any neutrals that dare stand in your way.

The Ifrit :shield:

Neutral Killer
Djinn Form (Passive) - Grants you immunity to occupation, redirection, bleeding, and death at night.
Burning Transformation (Day) - Upon killing a target, you will cause them to flip a class of your choice. If you successfully kills a player this night, you will be able to see their true class. - 2 uses
Heat Wave (Day) - Occupies all targets who try to visit you the coming night. Bypasses immunity to occupation. - 3 uses
Incinerate (Night) - Kills a player by burning them alive. Players that have been incinerated will have their logs erased. Only you will see the player’s original logs. - Infinite uses
Fires of Jahannam (Night) - Prevents all visits to the target player and attacks them, erasing their logs if they die. - 3 uses

Your objective is to defeat the Unseen, Blue Dragon, Hand of Byzantium, and any neutrals that dare stand in your way.

The Lich :shield:

Neutral Killer
Phylactery (Passive) - During Day One, you shall specify two players to be our Phylactery Holders. If you fail to do so before the end of the day, they are randomized. They can not choose The Emperor to be their holder, nor can The Emperor be a randomized Holder. You will know their starting classes, and will be night immune while at least one of them lives. If both of them die, you will die the following night. Investigations against the Phylactery Holders will also yield the additional message “You feel a chill surrounding the target player. They are a Phylactery Holder for The Lich.” If your Phylactery Holders die, this fact that they are one will be included with their class information.
Undeath (Passive) - As long as the Phylactery Holders are alive, at the start of every night you will automatically revive yourself if you are dead, regardless of how you died.
Spectral Mist (Day) - A target Phylactery Holder is healed tonight. - 3 uses
Black Fog (Day) - Attempts to investigate either of the Phylactery Holders will fail tonight. - 3 uses
Finger of Decay (Night) - Kill a player. If you were revived at the start of the night, then this attack bypasses night immunity and healing. - Infinite uses
Death’s Curtains (Night) - Kill one of your Phylactery holders (bypasses night immunity and healing), and two other targets. - Infinite uses, but only usable while you have two Phylactery Holders alive
Your objective is to defeat the Unseen, Blue Dragon, Hand of Byzantium, and any neutrals that dare stand in your way.

The Occultist :shield:

Neutral Killer
Corrupting Energy (Passive) - Any player that visits you will be corrupted. For each player that is alive and corrupted, your Corruption Rating increases by 3.5% per night and caps at 100%. You will known your corruption rating at the start of each night and your gains at the end of it.
Shield of Corruption (Passive) - Provides you with defensive bonuses depending on your Corruption Rating.

  • 5%+: You will be immune to death at night.
  • 15%+: You will be immune to occupation and target changing.
  • 25%+: You will be immune to Bleeding.
  • 65%+: You will automatically kill all incoming attackers.
  • 90%+: You will be immune to attacks bypassing death immunity.

Mental Corruption (Day) - If the target uses an ability the coming night, they will receive incorrect feedback. Only usable if your Corruption Rating is at 40% or higher. Able to use it against two players at once if your Corruption Rating is at 75% or higher. Gains an additional charge per 30% corruption. - 1 use
Dreadful Omen (Day) - Skips the day and goes straight into the night. Can only be used when the Occultist’s Corruption Rating is at 90% or higher. - One use
Burst of Corruption (Night) - Only usable your Corruption Rating is at 5% rating or higher. Kills a player. Gains the following bonuses depending on your Corruption Rating: -

  • 20%+: The first attack does not count as a visit.
  • 35%+: The first attack bypasses night immunity and healing.
  • 55%+: The Occultist is able to select a second target.
  • 65%+: The second attack does not count as a visit.
  • 70%+: The second attack bypasses night immunity and healing.
  • 75%+: The first attack kills all players who visits the first target.
  • 85%+: The second attack kills all players who visit the second target.
  • Infinite uses

Beacon of Corruption (Night) - Increases your Corruption Rating by 5% and causes Corrupting Energy to trigger against anyone visiting the your target along with the target themselves. Allows selecting two targets if your Corruption Rating is at 50% or higher. - Infinite uses

Your objective is to defeat the Unseen, Blue Dragon, Hand of Byzantium, and any neutrals that dare stand in your way.

The Succubus :shield:

Neutral Killer
Dependency (Passive) - If you die during the night or you are executed, all drained players will also die with you the following night.
Transfer Life (Day) - Allows you to kill a drained player overnight, provided they are not healed or night immune, during the coming night and transfer their remaining life in turns to another drained player. This will also heal the latter player. If you transfers to yourself, then you will gain a charge of Love’s Malady instead. If the first player is healed then the ability will still function but without the first player dying. - Infinite uses
Infatuation (Day) - When this ability is activated, all drained players will have their votes locked to a target for the remainder of the day. - 2 uses
Vital Drain (Night) - Learns the target player’s class type and will drain them to death over the next two nights. While there is at least one player being drained then you will heal yourself if you are attacked or bleeding. If a drained player is healed then their timer until they are drained to death will not lower for the night but neither the healer nor the player will be notified. Does not count as an attack. - Infinite uses
Love’s Malady (Night) - Makes the user immune to occupation and redirection for the night and instantly kills a player while bypassing Night Immunity, healing, and does not count as visiting. - 0 uses

Your objective is to defeat the Unseen, Blue Dragon, Hand of Byzantium, and any neutrals that dare stand in your way.

The Werewolf :shield:

Neutral Killer
Lycanthropy (Passive) - You are also randomly assigned a Hand of Byzantium-aligned pseudo-class at the start of the game. The pseudo-class must be able to exist on its own, such as you cannot have a Surgeon pseudo-class if three Surgeons already exist or a Magistrate pseudo-class when a Magistrate is already in the match. This pseudo-class decides your first day and first night ability along with giving you all of the pseudo-class’ passives and having bonus attributes depending on the current day or night.

~Attributes until the fourth day.

  • You will be seen as your pseudo-class to investigative abilities.
  • If you are executed or die in any way, you will flip as your pseudo-class.

~Attributes from the fourth day onwards.

  • You are immune to Poison and Bleeding.
  • You are immune to redirection and occupation.

Lunacy (Passive) - You are immune to death at night and also can use both night abilities starting the fourth night.
??? (Day) - The same primary day ability as of your pseudo-class. - ? uses
Eclipse (Day) - Allows you to switch back to the attribute set for the first three nights for this night and the following day, but you can still use Maul and Chow. - 1 use
??? (Night) - The same primary night ability as of your pseudo-class. - ? uses
Maul and Chow (Night) - Kills the target player, but this ability cannot be used in the first or second nights. Can be used alongside your pseudo-class primary ability. - Infinite uses

Your objective is to defeat the Unseen, Blue Dragon, Hand of Byzantium, and any neutrals that dare stand in your way.

HoB King is below:

The Purified King :shield:

Hand of Byzantium Special
Dynastic Cycle (Passive) - If you die, there will be a vote held to crown the next King.
Head of State (Passive) - Your vote for treason counts as two.
Sword of Damocles (Day) - If nobody hits majority by the end of the day, then the player with the most votes will be executed. - One use
Champion’s Council (Night) - Sends a champion (An assistant champion, different than the real champion, does not affect the current champion’s actions) to a player. This attack does not count as a visit and cannot be stopped. Can only be used on the second night or after that you are crowned. - One use
Hero’s Immunity (Night) - Permanently makes a player be seen as a member of the Unseen to faction checks. - 2 uses
Your objective is to defeat the Unseen and any neutrals that seek to do you harm.

Crowned from:

  • Any member of the Hand of Byzantum.

I’ve decided to guarantee 1 neutral non-killer like FoL, so setup is now:

Game Setup: 16 players
King (60% Corrupted, 40% Righteous or Purified)
Visionary or Arbiter
Heroine or Champion
Duke (Unique, only unique unseen class)
Marshal
Random Unseen
Random Unseen
Random Unseen
Random Unseen
Random Unseen
Random Unseen
Random Unseen
Random Unseen
Random Unseen / Random Neutral Non-Killer
Random Neutral Non-Killer
Neutral Killer

That should be every class. Let me know if you have any ideas for balance purposes. It seems I’m not allowed to edit any posts for about 22 hours since I edited too much today.

iirc i saw that the insurgent was bd now and not neut. Whys that

The insurgent is the BD killer from return of the BD. i like that name so i’m keeping it for the BD assassin equivalent.
I changed the name of the HoB neutral Insurgent to Defier.

I disagree completely cause insurgent is like my fave neut, but i cant change your mind

if you can think of a better name for the bd killer, i’d consider it

can you link me the card real quick so i understand what he does