How To Fix All Of Our Issues

Or at least how to start.

Time and again, I’ve seen people come to the conclusion that there’s too many easily confirmable BD, and that this lowers the overall enjoyment of the game for its “social deduction” aspects.

Well, you know what would be a really great way to start fixing that?

Stop informing everybody about every dang thing that happens to them!

Been transported off of your intended investigation target? Who cares!

Just debauched the Assassin, preventing them from killing? Well now you know who they are!

Just occupied somebody, but found them as immune? Congratulations, you’ve narrowed them down to like two claims.

Have a Mercenary on you? Luckily, you know they exist by the end of the first night!

Are you an Assassin trying to poison the King to “prove” your teammate as a Butler? Too bad, he knows it was an Assassin who did it.

Edit: As we get further away from the original posting of this, these examples may be outdated or bad ideas or whatever. I’m not going to come back here and continuously edit my random examples. They aren’t the point.

The game force-feeds you so much extra, unnecessary information. I’m glad that this doesn’t apply to kills, as you aren’t told the reason anybody died, but it sure is a shame that almost every other notification in the game gives you way more specific information than you need.

Please tone this back, I feel like it could be a great step in the right direction.

8 Likes

This makes Court Wizard a huge negative utility. Using Tornado would have a high chance of misleading investigatives. It is this way in Town of Salem, and it makes it sucky to be Transporter.

This just makes Drunk the Butler. The investigation is what kind of defines the class.

I definitely support this.

1 Like

For the redirection thing. Maybe it still tells you that you were redirected but does not tell you who your final target was?

2 Likes

It would be nice, since it wouldn’t tell you who the Drunk/Alcoholic was.

1 Like

Yup. Would be a huge buff to Ritualist, Sage and Invoker.

2 Likes

Oh and you already only get a max of 1 healing message when healed. So there is that.

Maybe you could also straight up not be informed if you are attacked and healed? It would not work for nightshade but it would make the Physician and Alch MUCH harder to confirm.

1 Like

@orangeandblack5 One thing that definitely needs to go here is Butlers/Drunks seeing if the target was occupy immune.

1 Like

Note that while it does tell the people who are redirected by a tornado, it does not tell the people who were targeted by the tornado. I think that this is definitely an improvement over ToS, at least (where the Transporter is impossible to fakeclaim.) And I think it helps keep the ability somewhat beneficial to BD. At the very least, it seems pretty rare for tornadoes to be used to prove CWs, even if you theoretically could.

Just got healed, and two people both claim they did it? Lucky for you, you know one is lying!

I was under the impression that you now only get one message when healed, regardless of the number of people who healed you, for just that reason.

But I agree with most of these.

3 Likes

I’m just throwing out examples

However, I strongly believe that transports should be silent. You’re only a negative utility CW if you use transports willy-nilly, so who cares? Let people learn and get better.

I swear it was two at one point

But still, not my point :stuck_out_tongue:

It was but they fixed it

1 Like

Alright I’ll go edit that out and drop in occupy immunity

It used to be. And it was stupid.

Still, new players would mess it up for everyone. Just make it so they know they were redirected, just not who to. It would have less info, but not confuse everybody.

1 Like

I would be more than happy with that change.

1 Like

You do only get one msg so that one is invalid on the whole 2 claims for heal

My response was before the edit

This can work with CW without too much of a impact, but with Drunk it would inhibit the BD. If they’re still doing too good after the next patch, then maybe this can be implemented.

You can’t remove both the feedback the target gets and the Drunk gets. This would just turn them into a Butler with a different name and people wouldn’t think the Drunk is fun to play.

Considering the only evil non-converts that show up as occupy immune are Possessor, Sorcerer, Fool, and Scorned, I don’t think this is as big of deal as you make it out to be. Possessor can easily jump, and they can all claim they were barriered.

The Merc is gonna get getting a rework soon, but I’ll point out the problem with this. Everyone will just execute the Merc.It is the only convertable neutral, so that’s why the notification is there.

1 Like

Not necessarily. Possessor needs to live to the end of the day to jump, and in the late game a town that is determined to catch the Possessor is likely to lynch an unexpected occ immunities before then specifically because they know the danger.

(Of course… possessor can run into problems either way. If they didn’t show occupy immunity, they’d get in trouble when possessing someone who is supposed to have it.)

I think that generally the game plays better if people are reluctant to reveal their roles. The moment a merc confirms what they are, that’s one possibility crossed off the list of potential NK / starting MMs or Assassins, which is a fairly big deal.

Or, in other words: We should want the Mercenary to lie about their role. Put them in a position where they want to claim Knight or something. This will lead to more interesting emergent gameplay and create more room for people to lie to each other. (Late-game, the Merc can then say “I’m actually a merc” - when the BD may not have time to go after neutral roles. But that means evils can do that, too! And BD has to rapidly assess that - they don’t get unlimited executions.)

Basically, having roles that just declare what they are D1 or D2 is boring compared to roles who have an incentive to lie or hide stuff. So I think it’s actually good for the game for the Mercenary to be in danger of getting lynched if their role comes out too early.

2 Likes

I pulled a bunch of random examples up. Even if they aren’t all needing changes, my point is that, in general, the game gives you a lot of information you didn’t really need to get.

Also, as far as occupy immunity goes, it’s worth noting that not only do you severely reduce claimspace for the evils (especially Sorcerer, where this is your worst nightmare), but you also narrow down what class they could be if they are BD to one of a handful. Roles built to stop their targets from acting should not also be able to gather this much information while doing so.

1 Like