Or at least how to start.
Time and again, I’ve seen people come to the conclusion that there’s too many easily confirmable BD, and that this lowers the overall enjoyment of the game for its “social deduction” aspects.
Well, you know what would be a really great way to start fixing that?
Stop informing everybody about every dang thing that happens to them!
Been transported off of your intended investigation target? Who cares!
Just debauched the Assassin, preventing them from killing? Well now you know who they are!
Just occupied somebody, but found them as immune? Congratulations, you’ve narrowed them down to like two claims.
Have a Mercenary on you? Luckily, you know they exist by the end of the first night!
Are you an Assassin trying to poison the King to “prove” your teammate as a Butler? Too bad, he knows it was an Assassin who did it.
Edit: As we get further away from the original posting of this, these examples may be outdated or bad ideas or whatever. I’m not going to come back here and continuously edit my random examples. They aren’t the point.
The game force-feeds you so much extra, unnecessary information. I’m glad that this doesn’t apply to kills, as you aren’t told the reason anybody died, but it sure is a shame that almost every other notification in the game gives you way more specific information than you need.
Please tone this back, I feel like it could be a great step in the right direction.