There are a few ways to consider. Using an “idea” format. I will list them. Also adding a few buffs.
**Mercenary (Option 1: 1 Target)**
Conversion Immune (if not, look below)
Goal: Choose a contract, and Make sure that your contract survives the game by any means necessary.
Passive: Bound by Blood: Immune to Death. Your target is immune to death on night one and night two. If your target were to somehow die of poison, that will not occur until day four.
Passive 2: Curse of Shame: Your target’s death will lead to your immediate (not a nightly suicide. Immediate) death and loss. Failure to secure a contract in the first four days will trigger this passive.Special Circumstances Re:The Possessor
- If the Possessor uses “possess” to jump into your target, the possessor IS YOUR TARGET AND YOU MUST PROTECT HIM. [It’s better than losing instantly due to a jump. Works well with “lore” of poss.
- If your target is a Possessor, and he uses “possess” to steal someone else’s body, your job is still to protect the possessor. He is alive and well, and he will still of course, offer your payment.
Day Ability: Infinite: Negotiate: Offer a contract to a player. This player cannot be the King, The Fool (OP), The Scorned, The Psycho King, or another Mercenary.
Night Ability 1: Safeguard: 3 uses Stand Guard at your target’s home tonight, healing him and preventing others from visiting him. [This gives your target no notification]
Night Ability 2: Rebound: 1 use Choose a player who voted against your target. Kill them.
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**Mercenary (Option 2:Fix for 2 target version)
Conversion Immune (if not, look below)
Goal: Make sure that your CURRENT contract survives the game by any means necessary.
Passive: Bound by Blood: Immune to Death. Your target is immune to death on night one. If your target were to die of poison or bleeding, that will not occur until day three
Passive 2: Curse of Shame: If both of your targets die, you will instantly die. If you don’t secure a second contract three days after the first one dies, you will instantly diesSpecial Circumstances Re:The Possessor
If the Possessor uses “possess” to jump into your target, the possessor IS YOUR TARGET AND YOU MUST PROTECT HIM. [It’s better than losing instantly due to a jump anyways. Works well with “lore” of poss. Also, if you’re outed Merc, then Poss would instantly get exed. Mutual benefit]
If your target is a Possessor, and he uses “possess” to steal someone else’s body, your job is still to protect the possessor. He is alive and well, and he will still of course, offer your payment.
Day Ability: Infinite: Negotiate: Offer a contract to a player. This player cannot be the King, The Fool (OP), The Scorned, The Psycho King, or another Mercenary.
Night Ability 1: Safeguard: 3 uses [Can only be used starting from night 2]Stand Guard at your target’s home tonight, healing him and preventing others from visiting him. This ability refreshes its uses on the second contract. [This gives no notification]
Night Ability 2: Rebound: 1 use Choose a player who voted against your target. Kill them.
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Sellsword
Goal: Unseen win condition
Passive: Stonewall :Unseen members will have collective Death Immunity. This lasts for two attacks (On the third attack, an Unseen member will die)Day Ability 1: Volunteer: Infinite Use (insert picture of the contract) Offer a contract to the Assassin. This contract, if he accepts it, transforms the Assassin to become his previous converted class [Original Assassins can choose these classes: Servant, Alcoholic, Nightwatch, Herbalist, and Enforcer.], and you become the Assassin.
Day Ability 2: Magic beans: One use: On activation, this ability grants the Assassin an extra use of 2 for 1. If the Assassin uses 2 for 1, you will use Cover Up on both of his targets due to an inability to sleep. [One use of Cover Up and One use of Revenge will be used up] {If 2 for 1 is not used, no ability charges are used.]
Night Ability 1: Cover Up : 3 uses: Select a target. Nobody except the Assassin may visit that target. [Can target Allies]
Night Ability 2: Revenge: 1 use: Choose a player who voted against an Unseen member. Kill them.
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Mercenary will no longer give notifications.
Note: If a possessor jumps into your target and jumps away, the person he jumped into is still your target. Works both ways at once. And in the case of Mercfix#2, he is still your first target. Not the last.