The Knight is my favorite example of the worst kind of majority killer. The vig. The advantages of the Knight over the vig are as follows:
1: Unlimited uses of kill Ability so long as you use it right
2: Something to do when not killing
3: Doesn’t allow for easy trolling
The Hunter is a great version of a really good majority killer. The veteran
1: ONLY kills attackers
2: Can kill directly if your suspect isn’t going for you
The Hunter is mostly fine. The Knight however despite being well executed is based on a fundimentally flawed consept
Solution: Swap the effects of CS and Wolf
New Ability’s are
For Hunter
Night Ability 1: Wolf companion - Attack Target player. If they are BD the wolf will turn on you and kill you instead. Does not count as a visit. No usable until N3 (3 use)
Bear remains unchanged. Hunter could be made no longer unique to make it more claimable
For Knight
Cold Steel - Wound Target player. They will die the next night if not healed. Bypasses night Immunity. Not usable until N3. You lose it if a BD dies to it.(Unlimited. 1 day cooldown)
Knight could be made unique to limit how powerful he is. If so I would suggest changing sacrifice too
Sacrifice - Prevent attacks on your target. If they are attacked then you and the attacker are both given the bleed status and will die in a day. (Unlimited)
Note: This would NOT weaken the Hunter that much. This new wolf is actually even more useful late game than the current one because of its lack of a delay. The Knights would make him better in the early game. The combination of the 2 makes it so that the Hunter is the more claimable one.
Also the CS could be made into a day ability so that the Cult leader could claim him. I would not recommend doing this however s there are better ways of going about it using the enforcer and a posable acolyte.