Hunter/Poacher rework!

Hunter

Blue Dragon (Killer)
Passive: Isolation: Immune to occupation and redirection.
Day: Wolf Companion: 2 uses: Send your wolf to attack a player, making them bleed. They will bleed out at the end of the next two nights unless they are healed by an Alchemist or a Physician. This bypasses death immunity
(Sample notification: “Someone made you start bleeding!”)
Night: Bear Companion: 3 uses: Any killers visiting you tonight will be killed. You are immune to any attacks tonight. Using this renders the Hunter unable to use Wolf Companion the following day.
(Sample Notification: Your bear killed someone)
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Poacher

Unseen (Offensive)
Isolation (Passive): Occupy and Redirection immune
Day: Lure: Direct a rabid wolf to a player, making them bleed. They will bleed out at the end of the next two nights unless they are healed by an Alchemist or a Physician. Upon a second use of this ability, the Assassin will lose a use of Nightshade poison. (2 uses) This bypasses death immunity
Night: Snare Trap: Target player is prevented from visiting anyone tonight. They will be told they were prevented from visiting their target. Traps only work once per player. (infinite uses)
Night: Spike Trap: Target a player. Occupy them, and Everyone else will be prevented from visiting them tonight. 3 uses

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Note: With the addition of this poacher, the BD will not be automatically aware of cultists if someone begins to bleed during the day. It could be a Hunter or Poacher as well.

Note: Poacher does give the Unseen one free kill (assuming the Absence of a healer)

Note: Nightshade poison, Hemorrage, Wolf Companion, and Lure (Assassin poison/Cult Leader bleed/ Hunter bleed/ Poacher bleed) all last for the same amount of time before killing the target. This makes it so the CL/Hunter/Poacher’s bleeds cannot be told apart. This is intentional.

Note: Wolf being a day ability is not overpowered because it cannot be used if Bear was used the previous night. Yes, this cooldown is necessary.

Note: I was thinking of adding this. (Poacher. Passive: Bloody Mary: Upon becoming an Assassin, Nightshade poisons appear to be bleeds.) This makes it so they don’t do hunter checks as soon as an Assassin dies. However, it isn’t absolutely necessary, and it may be overpowered. So, leaving it out for now.
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Special thanks to @Vulgard and @orangeandblack5 for the help!
I hope that this makes it into @NightX 's Massive rework thread, https://forum.imperium42.com/t/master-rework-of-doom/47102/428
(It’s full of great ideas, feel free to check that out.)

6 Likes

In my WIP masterthread thingy I made it so that you either lost retribution and became non-Unique or couldn’t Wolf if you Bear’d

Still good ideas all around, /support

Obviously /support since it fixes multiple problems and I was one of the people who helped, haha.

1 Like

I was going to yell at you for not actually fixing anything… until I noticed that wolf was made into a day ability

/Support

@NightX

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Thank you very much!

2 Likes

Does this bypass night immunity? If not then it should.

This should kill all players visiting you, not just killers. This is just to make it a bit more useful

Everything else is fine.

I love wolf as a day ability.

I would personally make Lure just one use, since it might feel crappy as Assassin to have your ability taken away.

That just makes it a veteran alert, and also kills investigatives. How does this help you?

Nothing wrong with that.

Not only investigatives. It can also kill converted players.

By killing players in an enemy faction and neutrals.

Making Lure one use will shift the meta.

“hey kid use wolf two times or you’re poacher”

Now it’s unlikely.

With the current thing, it is risky, but you need to work with your Unseen.

Thanks for liking it. Really do hope you add it in your megathread. You’re doing great work.

You’re more likely to be visited by BD then by Unseen/Cult. You should just look at what happens when Veterans alert n1 in ToS.

massive death and destruction.

Which means not worth it. In most cases. Even though you will kill that one unlucky scorned, it’s just not.

It should at least not be able to affect only killers. There are 2 non-BD killers in a game. Maybe killers and offensives visiting you?

It’s good as is. Kills Assassin’s, is fine for the NKs, so it doesn’t need changes.

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Statuses such as bleed bypass night Immunity by default

I just wrote it in there just incase anybody else got confused but yes that is a better response! Thanks!

Why though? Is 1/6th of the classes of which 2 of them are guarenteed and scum and of those 1 of them is replaceable AND of which if both of them are dead you have won by definition. (You cannot still be playing if the Unseen/Cult and NK is dead)

1 Like

I keep trying to like this but it keeps telling me I ran out

We agree that this is okay being non-unique, right? :eyes:

3 bears per Hunter is still too much for two of them, though.