Hunter/Poacher rework!

I think the point of spike trapping the MM is to prevent sheriffs from checking him.

Yes. uhā€¦ One second.

Combined with the standard uses of Occupy? Absolutely.

hmā€¦ What if it didnā€™t actually occupy them but it went toward the occ immunity counter?

Cheating the system in a way?

You changed it because of my mistake? Iā€™m sorry. Of course itā€™s meant to prevent the Unseen too. Itā€™s meant to prevent everyone so people can have Fool suspicion or doubt the Prince.

oh okay that makes sense. Can you write a quick draft of what it should look like just in case I mess it up?

Spike Trap (Night) - Target a player. Everyone else will be prevented from visiting them tonight. (2/3 uses - your discretion)

Thatā€™s the effect I was going for.

That looks a bit more like the original, Iā€™ll keep it that way for now.

@NuclearBurrito This look good?

I still prefer what it was originally. It was amazing and unique.

Also thatā€™s just a buffed enforcer protection.

Type what youā€™d like here. And explain it all in one post?

Iā€™m getting confused here. Just a list of pros and cons please?

Iā€™ll just list off the existing unseen visit preventionā€™s for reference first.

Sage: Wall of Fire - Prevent anyone but the assassin from visiting target player. Can self target. (2 uses) Pros: Versatile and good for killing high profile targets. Cons: Low number of uses.

Enforcer: Protect - Prevent anyone from visiting target Unseen player. (3 uses) Pros: Excellent for defense. Cons: Not very versatile.

Sellsword: Stand Guard - Prevent anyone from visiting the entire Unseen. (3 uses) Pros: Best defensive ability in the game. Cons: Requires converting a neut. They will likely be outed due to lack of guarding contract.

And now for Poacher:

Spike trap - Occupy target player and prevent anyone from visiting. (4 uses) Pros: Amazing versatility, lots of uses. Cons: Hard to use defensively.

Sellsword only stops visits to one unseen.

So, what does everyone think we should do here?

Iā€™m just unsure at this point.

Itā€™s still just a buffed enforcer. I am only ok with that on sellsword because he is a converted neut. Hunter is obviously not neut.

The occupy part on Spike Trap makes sense, I support it.

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I added the occupy part back

What about now @NuclearBurrito @Vulgard

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:+1:

Seems good to me

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