In short with auto resolves, win with everyone classes are considered non-existant for all practical purposes. To which I get the logic, as it was one of my pet peves in town of salem. Where survivor or won executioner decide the winner at the end of the game, and it’s a variable that just negates the skill between the players. Did you intentionally let him live as evil… oh well unknown to you his personality is “always let the most people win”. You make similar assumptions as good, “oh evil doesn’t win as often so he’s siding with evil”. It is rarely is based on what happened that particular game, it usually winds up being biases from the persons personality combined with past game experiences. With normal classes etc… you can work to interpret what they are going to do, with their win condition. But when their win condition has already been met, or is indifferent to which sides win, it is often very unsatisfying for them to decide on their own whims. Yes in some cases it is cool when they make the decision based on which side tried to kill them, get them executed or helped them execute their target in scorneds case. But it does often kill the fun when it’s made based on things outside the current game.
Now neutral king out of the equasion, and knight vs single cult… I don’t know. I’d say it would take more current knowledge of the current winrates. Played out that’s an “everyone loses” ending, to which I do think it’s better to chose a winner based on which side has to do more work to get in the final 2.