The idea is to make Sorc and Inquisitor more like 2 NK’s.
Sorcerer
Neutral Killer
Passive 1: Mage armor - Immune to Occupy, Redirect, Death, bleed and Poison.
Passive 2: Rivalry - Magic missile will no longer have a cooldown once the Inquisitor is dead.Day Ability 1: Power shot - Magic missile will pierce night Immunity tonight. (3 uses)
Day Ability 2: Aura Read - Learn target player’s class type (4 uses)Night Ability 1: Magic missile - Kill target player. If you would fail to kill them you will not do anything. (Unlimited. 1 day cooldown)
Night Ability 2: Circle of death - Kill everyone visiting your target. Bypasses death immunity. Unusable until D3. (2 uses)
Inquisitor
Neutral Killer
Passive 1: No one expects the Spanish Inquisition! - You are death, poison and bleed immune and your abilitys don’t count as visits.
Passive 2: Rivalry - If the Sorcerer is killed then Ruthless Efficiency won’t have a cooldown.Day Ability 1: Find Magic - Find out if target player is a magic user at the start of the night. (Unlimited)
Day Ability 2: Holy hand grenade - Target player will die at the end of the next night. Bypasses everything exept healing. Does not notify the target. (2 uses)Night Ability: Ruthless Efficiency - Kill target player. If they are a magic user this will not go on cooldown. (Unlimited. 1 day cooldown)
They both have the Wincon to kill all other factions and turn into Psycho King’s if they step up (they still need to kill each other if they do however).