King is now super boring to play

you mean sus/not sus in general? Ah ok. That would be better than the last Allies, at least.
But I really think that my idea, Regrets, is better.

King doesn’t need allies he just need a social skill for claims.

For example: king visit 4 with his guards, now the king can talk with 4 like a psychic, at the end he can decide to
1.kill 4 (1 use),
2. guard 4(6 use)

Its not like prince because 4 can still get healed, and king can only kill once. but it make the king more about his social understanding of the game.

https://forum.imperium42.com/t/whats-your-thoughts-on-the-new-king/40516/44?u=orangeandblack5

In addition to what Vandalay has already said, the issue isn’t “King checked me, boo hoo, so unfair”. The issue is that pretty much every single Invest!King game starts the exact same way, and it’s just… boring.

Plus, it has pretty much served to make people complacent in-game, so there’s not a lot of reasoning for more casual players to try and improve. Definitely not healthy.

4 shot faction check that you physically can’t defend against. A king checks you as Unseen, OH BOY TIME TO GET LYNCHED!

hahahahahahhahahahha!! Other than the fact it killed the early game, caused the BD to go braindead at times (which is frankly true sometimes), created an unopposed check that you can’t defend against, and on top of all that it shouldn’t have been added, but I can see why they did add oit

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Allies was a problem because the king is auto-confirmed as a king. (And evil kings never, ever, ever lied about finding someone to be BD or neut. I never saw it happen even once.)

As a result, when you’re called out by the king as evil or neutral, you have no options. You just die.

Games like that are boring for everyone. There’s no thinking or depth, no room to accuse the king of being a Scorned or to try and post a good enough will to buy yourself some time - as Court, you just always do what the king says, and as an evil, you just die if Allies is pointed at you by a good / neutral king.

Additionally, the extreme power of allies made the random pick of whether the starting king is good or evil far too impactful. If the starting king is evil, BD loses access to Allies no matter what (even catching him immediately won’t get it back), and with Allies being so powerful, that was too much of a luck-based swing.

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