King’s Rework.
Goal:
1.To make all Kings more fair especially Neutrals stepping up for different win cons.
2.Make the starting kings more balanced.
3.See what the community wants in king, giving some polls.
Good King Reworks:
Good King Rework (1) - Swear Fealty.
Summary
Good King (1)
Passive(1): Tenacity, Occupy and Redirection Immune, Votes are doubled.
Passive(2): Loyalty, If the starting Good King is executed, then the court will be unable to accuse anyone of treason for a day.
Day Ability(1): Decide Fate, Decide an accused player’s fate.
Night Ability(1): Guards, Select someone or yourself they will be Immune tonight. Targets will not know if they where attacked or not and attackers won’t know if they where immune. (3 Uses) [Starting King gets 1 Extra Use.]
Night Ability(2): Swear Fealty, Make a player permanently conversion Immune, cannot use night 1 [Starting king only] (1 Use)
Good King (2) - Order Execute.
Evil King Rework
Evil King (1) - Allies (Non OE GK Only.)
Summary
Evil King (1)
Passive(1): Tenacity, Occupy and Redirection Immune, Votes are doubled.
Passive(2): Loyalty, If the starting Good King is executed, then the court will be unable to accuse anyone of treason for a day.
Day Ability(1): Decide Fate, Decide an accused player’s fate.
Night Ability(1): Guards, Select someone or yourself they will be Immune tonight. Targets will not know if they where attacked or not and attackers won’t know if they where immune. (3 Uses)
Night Ability(2): Allies, Learn if they are unseen and which class they are if they are. (3 Uses)
Evil King (2) - Order Execute. (Only if OE GK.)
Summary
Evil King (1)
Passive(1): Tenacity, Occupy and Redirection Immune, Votes are doubled.
Day Ability(1): Decide Fate, Decide an accused player’s fate.
Night Ability(1): Guards, Select someone or yourself they will be Immune tonight. Targets will not know if they where attacked or not and attackers won’t know if they where immune. (3 Uses)
Night Ability(2): Order Execute, Kill that player, Doesn’t bypass night Immunity, Announces if the kill was successful. (2 Uses).
Evil King (3) OE/Allies/Guard.
Summary
Evil King (1)
Passive(1): Tenacity, Occupy and Redirection Immune, Votes are doubled.
Passive(2): Loyalty, If the starting Good King is executed, then the court will be unable to accuse anyone of treason for a day.
Day Ability(1): Decide Fate, Decide an accused player’s fate.
Night Ability(1): Guards, Select someone or yourself they will be Immune tonight. Targets will not know if they where attacked or not and attackers won’t know if they where immune, This will tell you if they are unseen. (3 Uses) [Starting Ek only learns]
Night Ability(2): Order Execute, Kill that player, Doesn’t bypass night Immunity, Announces if the kill was successful. (2 Uses).
I’m working on neutral kings as we speak, I’m just posting this early to see the feed back.
The changes that will be made to neutral kings (Summary until I edit)
Summary
Neutral Kings will keep there old win con without being conformable this will solve the current meta of a neutral becoming neutral king because they can’t be asked with their original win con this also creates Kings that will feel more unique and fun to play.
Neutral King (Pretender and Alchemist)
Summary
Current Neutral King idea. (Alchemist and Pretender)
Neutral King - (Crowned by Alchemist and Pretender)
Passive(1): Tenacity, Occupy and Redirection Immune, Votes are doubled.
Passive(2): Guards?, if crowned by Pretender the king will have one less guard.
Day Ability(1): Decide Fate, Decide an accused player’s fate.
Night Ability(1): Guards, Select someone or yourself they will be Immune tonight. Targets will not know if they where attacked or not and attackers won’t know if they where immune. (3 Uses) [Pretender gets 2 Uses]
Goal Survive.
Traitor King (Sellsword)
Summary
Passive(1): Tenacity, Occupy and Redirection Immune, Votes are doubled.
Day Ability(1): Decide Fate, Decide an accused player’s fate.
Night Ability(1): Guards, Select someone or yourself they will be Immune tonight. Targets will not know if they where attacked or not and attackers won’t know if they where immune. (3 Uses)
Goal: Defeat Blue Dragon.