King Rework (In Progress)

King’s Rework.

Goal:
1.To make all Kings more fair especially Neutrals stepping up for different win cons.
2.Make the starting kings more balanced.
3.See what the community wants in king, giving some polls.

Good King Reworks:

Good King Rework (1) - Swear Fealty.

Summary

Good King (1)
Passive(1): Tenacity, Occupy and Redirection Immune, Votes are doubled.
Passive(2): Loyalty, If the starting Good King is executed, then the court will be unable to accuse anyone of treason for a day.
Day Ability(1): Decide Fate, Decide an accused player’s fate.
Night Ability(1): Guards, Select someone or yourself they will be Immune tonight. Targets will not know if they where attacked or not and attackers won’t know if they where immune. (3 Uses) [Starting King gets 1 Extra Use.]
Night Ability(2): Swear Fealty, Make a player permanently conversion Immune, cannot use night 1 [Starting king only] (1 Use)

Good King (2) - Order Execute.

Evil King Rework

Evil King (1) - Allies (Non OE GK Only.)

Summary

Evil King (1)
Passive(1): Tenacity, Occupy and Redirection Immune, Votes are doubled.
Passive(2): Loyalty, If the starting Good King is executed, then the court will be unable to accuse anyone of treason for a day.
Day Ability(1): Decide Fate, Decide an accused player’s fate.
Night Ability(1): Guards, Select someone or yourself they will be Immune tonight. Targets will not know if they where attacked or not and attackers won’t know if they where immune. (3 Uses)
Night Ability(2): Allies, Learn if they are unseen and which class they are if they are. (3 Uses)

Evil King (2) - Order Execute. (Only if OE GK.)

Summary

Evil King (1)
Passive(1): Tenacity, Occupy and Redirection Immune, Votes are doubled.
Day Ability(1): Decide Fate, Decide an accused player’s fate.
Night Ability(1): Guards, Select someone or yourself they will be Immune tonight. Targets will not know if they where attacked or not and attackers won’t know if they where immune. (3 Uses)
Night Ability(2): Order Execute, Kill that player, Doesn’t bypass night Immunity, Announces if the kill was successful. (2 Uses).

Evil King (3) OE/Allies/Guard.

Summary

Evil King (1)
Passive(1): Tenacity, Occupy and Redirection Immune, Votes are doubled.
Passive(2): Loyalty, If the starting Good King is executed, then the court will be unable to accuse anyone of treason for a day.
Day Ability(1): Decide Fate, Decide an accused player’s fate.
Night Ability(1): Guards, Select someone or yourself they will be Immune tonight. Targets will not know if they where attacked or not and attackers won’t know if they where immune, This will tell you if they are unseen. (3 Uses) [Starting Ek only learns]
Night Ability(2): Order Execute, Kill that player, Doesn’t bypass night Immunity, Announces if the kill was successful. (2 Uses).

I’m working on neutral kings as we speak, I’m just posting this early to see the feed back.

The changes that will be made to neutral kings (Summary until I edit)

Summary

Neutral Kings will keep there old win con without being conformable this will solve the current meta of a neutral becoming neutral king because they can’t be asked with their original win con this also creates Kings that will feel more unique and fun to play.

Neutral King (Pretender and Alchemist)

Summary

Current Neutral King idea. (Alchemist and Pretender)

Neutral King - (Crowned by Alchemist and Pretender)
Passive(1): Tenacity, Occupy and Redirection Immune, Votes are doubled.
Passive(2): Guards?, if crowned by Pretender the king will have one less guard.
Day Ability(1): Decide Fate, Decide an accused player’s fate.
Night Ability(1): Guards, Select someone or yourself they will be Immune tonight. Targets will not know if they where attacked or not and attackers won’t know if they where immune. (3 Uses) [Pretender gets 2 Uses]

Goal Survive.

Traitor King (Sellsword)

Summary

Passive(1): Tenacity, Occupy and Redirection Immune, Votes are doubled.
Day Ability(1): Decide Fate, Decide an accused player’s fate.
Night Ability(1): Guards, Select someone or yourself they will be Immune tonight. Targets will not know if they where attacked or not and attackers won’t know if they where immune. (3 Uses)
Goal: Defeat Blue Dragon.

Poll: Good King
Poll Select which one you agree with the most true to you, if you want to comment please do if I think you’re idea is good I’ll include it above.

  • King Rework (1) - Swear Fealty.
  • King Rework (2) - Order Execute.
  • Both are good ideas.
  • Both are Bad Ideas.
  • King Rework (1), but it needs This change ___ (State on comments)
  • King Rework (2), but it needs This change ___ (State on comments)
  • My rework! (State on comments)

0 voters

Poll Evil King:

  • King Rework (1) - Allies.
  • King Rework (2) - Order Execute.
  • King Rework (3) - Allies/Guard + OE.
  • Both are good ideas.
  • Both are Bad Ideas.
  • King Rework (1), but it needs This change ___ (State on comments)
  • King Rework (2), but it needs This change ___ (State on comments)
  • My rework! (State on comments)

0 voters

Make it normal death immunity dammit

1 Like

Same deal here

Gotta rep myself aaaaaa
https://forum.imperium42.com/t/king-rework-orangeandblack5-edition/40698?u=orangeandblack5

2 Likes

Too confirmable so no.

Otherwise you want the old meta when GK saves prince it confirms it.

Obviously guards should be silent limited protection so it gives a excuse for not protecting prince all the time.

Too confirmable my ass. Chronomancer is considered a good fake claim even with the ability to reliably get a unique notification with bleed.

And if you really want to you can coordinate a confirmation with the assassin as an EK

Give me a reason why it should give a immunity message.
because I clearly can’t think of one

This just solves metas where assassin and evil king works together or confirms a gk it’s a lot more easier this way without it getting messy or broken.

Also it’s aaa discussion don’t think I’m mad at you <3

Talking like this brings good ideas.

1 Like

Neutral Kings will be longer then this fyi so sorry if it takes time.

Poll - This is about Finger and decide fate (Keep in mind poss kings will have the double vote passive)

  • Double Vote Passive
  • Finger day Ability
  • Double Vote is Lost once using Decide fate.

0 voters

not showing voters boo

I am?

I can’t see voters

oof I was meant to let me fix it

1 Like

Fixed thanks @Kirefitten