i mean
just… be less villagery as a villager
this is like, half serious
i mean
just… be less villagery as a villager
this is like, half serious
fok
i meant death immunity
Uh… what?
death immune CL is pogchamp
meanwhile I’m over here realizing I somehow managed to mash new and old Cult together in SFoL 62
oh god oh fuck
Fanaticism (Passive) - You are immune to death at night until you successfully convert a player, where upon this passive is disabled. (Starting Cult Leader only)
Disguise (Day) - If the target player dies tonight, they will appear as a class of your choice. - 1 use (shared)
bring these back tbh
Cult Alts
The CL has erads
this was before I realized CL only got erad after cult alt era
If I rand wolf, I can try as hard as I want to, but I’m just gonna be outed day 1 and die before ever having the opportunity to play the game. It’s really annoying.
I could hold back, but then I might get nightkilled without having done anything. It’s a precarious balance.
why did they ever remove fanaticism
This sounds like a joke but it’s probably unironically good advice, because when Vulgard rolls town he’s a shining beacon of towniness.
Leveling your scum/town games so they are similar would most likely be effective.
But these are just thoughts of a bystander.
cult was almost as good as unseen and we couldn’t have that
Goddamnit I forgot this setup had Cult alts.
Amelia why do you do this to me.
i mean that was the half serious part
being drastically from your wolfgame as town – changing how you play town is probably easier since you get it more often
remove fanaticism
turn mastermind into a god that can’t be found mechanically
perfectly balanced
inb4 Cult only ever gets Cabalists
i love how after sfol58 we were like “wow, arbiter is dumb” then they made MM into a mini arbiter
Anstreim
And now arbiter in SFoL 63 is like a mini MM
F U N