‘no!!! you can’t just put people in Allies chat because you expect them to actually talk!!! you should put the Prince in there because he’s confirmed BD!!!’
‘haha gamesolve printer goes brrrrrr’
‘no!!! you can’t just put people in Allies chat because you expect them to actually talk!!! you should put the Prince in there because he’s confirmed BD!!!’
‘haha gamesolve printer goes brrrrrr’
i wanna be in allies chat one day
ill take a mystic link as a close 2nd
also a quick question
what makes a setup bastard?
i know that the idea is “lying to the players means the game is bastard” but if you’re just OMITTING stuff then is that bastard too?
i’m leaning toward yes
you’re hard to read, which makes you less likely to be in Allies chat, because people want to put people in Allies chat that they think are BD
i’m working on that
i don’t want to be easy to read by any means
but maybe a bit less impossible
Really depends on what kind of omission it is.
On mafiascum.net, several Queue threads require a game with any of the mechanics in the list below to be labelled as “bastard”:
this is a matter of great controversy
there are some things that are nearly universally acknowledged to be bastard (e.g. conversion, Jesters) but there are a lot of kind of ambiguous things – like, some places consider Godfathers bastard, there’s a list somewhere on the MafiaScum wiki that claims Watchers are bastard-ish
FoL is fairly bastardized
but it is a semi-open setup so like it’s not a bastard game
if you want to be safe, say that your set-up may contain “slight bastard elements”
hmm
i want to call it “creative”
it sounds better
Tbh, what exactly are you omitting? Action effects? Flips? Feedback? Win conditions?
Like, the omission needs to be something players can anticipate.
example
the rolecard has a generic description of something
the flip goes more in-depth
but the in-depth doesn’t invalidate the generic
How much would it effect the game?
Making a game with a firefighter but no arsonist and not informing the arsonist doesn’t exist is fine.
Making a game where a VT becomes a SK on N3 without telling them is not.
actually one of the roles in neo-tokyo mash on mu is a great example
a role had a trigger which said that “when you die, you will be revived at next sod with a new body”
but what wasn’t said was that you have a slightly different passive when you are revived
What was it?
there’s a subtle hint but it doesn’t specify
the new passive was that you had -50% ita resistance or something like that
and it kept getting worse with every revive
that was what “new body” hinted at but didn’t invalidate