Legends of Merathia (A D&D campaign)[Chapter Six: Manhunt]

I don’t think he will kill her. he will trap her forever to ensure you 2 never see eachother again. if you know of his power you know you will never see cass again

Pepper: You can’t save her!
Pepper: He’s too powerful!

(jammy this is getting old.)

(well then do something)

(we have been. nothing is working)

(ex-fucking-cuse me for making characters believe things)

(we tried to do this peacefully. we tried to be scary. nothing is working)

(hot tip: maybe you don’t need an NPC to hand-hold you through the whole adventure)

kicks peeper into the trap hole I am going to visit your house! and see if anything is there you can stay here for a while and think about what you have done

walks off going to peepers home

(I wanna make it clear I don’t kill peeper)

The home is a cave in the junk pile, it’s rather simple, a couple of chairs, a couple of beds, a few cabinets containing bits and bobs

also has a little bit of scarp to ensure the trap door does not fully close

opens the cabinets looks under the beds

The cabinets contain nothing out of the ordinary, food, drinks, a couple medical supplies, and there is nothing noteworthy under the beds

Grimm (and the rest of the party that is still with Pepper) leans in and whispers “I have a plan!”

looks around for any secret hiding spots

There is a small door leading to a hiding spot

“I also have one!”

(Whispering to the party so no one even moderately far off would be able to hear.)
“Pepper… What if you ‘lead us’ into 'ze trap and ‘kill us’ to draw him out?” Grimm winks at her.

opens the door to the hiding spot