Legends of Merathia (A D&D campaign)[Chapter Six: Manhunt]

“That sounds better.”

The hiding spot contains an opened, empty cabinet, as well as a sketch of Pepper and Cassidy


Pepper(whispering): How would you survive?

takes the sketch

(anything special about it?)

“He cannot see into 'ze trap room, no? We fake it. You draw him out, asking him to free your sister now 'zat 'ze deed is done… and we spring on him before he can react.”

Pepper: But
Pepper: The fire

Val begins to leave her house

“We don’t close 'ze door all 'ze way.”

Pepper: But what if he comes over and is like “this doesn’t look completely closed” and closes it

Val returns to the group what are you all going on about?

Nysia uses detect thought to scan 30 feet around her to find out if there’s any other thinking creatures the party can’t see

“When we hear him start to come over…We’ll spring to action. He’ll have been caught by 'zen.”

Grimm repeats his idea to Val.

“Grimm, I could cassst minor illusssssssion on the trap door and make it appear asss if it wassss closssed”

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There’s one

“Let’s do it. Does anyone object to my plan?”

Tries to detect the thoughts of the creature

Creature: “What’s taking her so long?”

Telepathically contacts the party

“Guysssss… Theressssss ssssome one elssssse near by”

well go’s down the hatch don’t close the hatch Peeper

climbs down with everyone