Of the ones that bypass, 4 of them are delayed kills that can be prevented by an Alch or Phys heal, so they aren’t really stronger than killing at night, so much as they are different.
You’re also including sacrifice which is kind of unfair since it’s not really an attack you use to kill an enemy. And including execs isn’t really fair either, it would make no sense to have an exec immune class.
So that leaves empowered erad, empowered reap, Enforcer frenzy, and Drunk’s ability. All of them except empowered Reap requires comboing 2 players to pull off, and Frenzy and empowered erad are mutually exclusive and cannot both exist in the same game.
Seems fine to me.
If your position is that new death immunity should not be added lightly, I agree, but your title of 'Less death immunity’ seems to suggest there is too much already, which I disagree with.