A list of suggestions
Dead Interaction
Priest
Priest
Blue Dragon Support
Passive: Call of the Dead: Speak to the dead at night.
Night Ability: Channel: Use the primary power of a dead person. You can only use each corpse once, and you may not utilize Killer or Special classes. Unlimited uses.
Night Ability: Infuse: Use the secondary power of a dead person. You may not utilize Killer or Special classes. 2 uses.
Soulcatcher
Unseen Support
Night Ability: Channel: Use the primary power of a dead person. You can only use each corpse once, and you may not utilize Killer or Special classes. Unlimited uses.
Night Ability: Infuse: Use the secondary power of a dead person. You may not utilize Killer or Special classes. 2 uses.
Unseen/Cult
Unseen and Cult may always speak to their allies at night, regardless whether they are dead or alive.
Physician/Awakened Soul
Physician
Blue Dragon Support
Day Ability: Inoculate
Day Ability: Reanimate: Turn all dead Blue Dragon into Awakened Souls. 1 use. Give them all 2 charges of Dark Steel if they are already Awakened Souls. 2 uses, charge only used when successful.
Night Ability: Heal
Awakened Soul
Blue Dragon Special
Passive: Undead
Night Ability: Dark Steel: Vote to kill a player. If they receive a majority of votes, they will be attacked. Ties result in inaction.
Reaper
Icy Touch Reverted.
Reaper
New Passive:
Ghostly Presence: If your attack fails, the player will not be notified.
Mystic
Mystic
Blue Dragon Social
Passive: Astral Network: You may speak anonymously to all linked players, and linked players may speak to each other. You will keep this if your class changes.
Day Ability: Telepathy
Day Ability: Focus Link: Reset the cool down for Alter Link. 2 uses.
Night Ability: Alter Link: Instantly add someone to the Astral Network. Will fail if they are another Mystic or part of another Astral Network. Maximum four people in the network. Will remove someone if they are already in the network. Unlimited uses, 1 day cool down.
Illusionist
Unseen Social
Passive: Astral Network: You may speak anonymously to all linked players, and linked players may speak to each other. You will keep this if your class changes.
Passive: Skilled: You may use both night abilities in the same night.
Day Ability: Focus Link: Reset the cool down for Alter Link. 2 uses.
Day Ability: Telepathy
Night Ability: Alter Link: Instantly add someone to the Astral Network. Will fail if they are another Mystic or part of another Astral Network. Maximum four people in the network. Will remove someone if they are already in the network. Unlimited uses, 1 day cool down.
Night Ability: Read Mind: Get a copy of someone’s logs. Unlimited uses.
Hunter
Hunter
Blue Dragon Killer
Day Ability: Wolf: Make someone bleed. They will die in two nights unless healed. 2 uses.
Night Ability: Bear
Poacher
Unseen Offensive
Passive: Isolation
Day Ability: Lure: The Assassin’s poison will cause bleeding for today. 2 uses.
Night Ability: Spike Trap
Night Ability: Snare Trap
Mercenary
Guards no longer notify contract.
Occupation
You no longer learn if you failed to occupy or redirect someone.
Butler
The Butler/Servant can bypass the occupy immunity of the Prince, Possessor, and Sorcerer the first time they occupy any of these classes.