List of Suggestions

A list of suggestions

Dead Interaction
Priest

Priest :shield:

Blue Dragon Support

Passive: Call of the Dead: Speak to the dead at night.

Night Ability: Channel: Use the primary power of a dead person. You can only use each corpse once, and you may not utilize Killer or Special classes. Unlimited uses.

Night Ability: Infuse: Use the secondary power of a dead person. You may not utilize Killer or Special classes. 2 uses.

Soulcatcher :shield:

Unseen Support

Night Ability: Channel: Use the primary power of a dead person. You can only use each corpse once, and you may not utilize Killer or Special classes. Unlimited uses.

Night Ability: Infuse: Use the secondary power of a dead person. You may not utilize Killer or Special classes. 2 uses.

Unseen/Cult

Unseen and Cult may always speak to their allies at night, regardless whether they are dead or alive.

Physician/Awakened Soul

Physician

Blue Dragon Support

Day Ability: Inoculate

Day Ability: Reanimate: Turn all dead Blue Dragon into Awakened Souls. 1 use. Give them all 2 charges of Dark Steel if they are already Awakened Souls. 2 uses, charge only used when successful.

Night Ability: Heal

Awakened Soul

Blue Dragon Special

Passive: Undead

Night Ability: Dark Steel: Vote to kill a player. If they receive a majority of votes, they will be attacked. Ties result in inaction.

Reaper

Icy Touch Reverted.

Reaper

New Passive:

Ghostly Presence: If your attack fails, the player will not be notified.

Mystic

Mystic

Blue Dragon Social

Passive: Astral Network: You may speak anonymously to all linked players, and linked players may speak to each other. You will keep this if your class changes.

Day Ability: Telepathy

Day Ability: Focus Link: Reset the cool down for Alter Link. 2 uses.

Night Ability: Alter Link: Instantly add someone to the Astral Network. Will fail if they are another Mystic or part of another Astral Network. Maximum four people in the network. Will remove someone if they are already in the network. Unlimited uses, 1 day cool down.

Illusionist

Unseen Social

Passive: Astral Network: You may speak anonymously to all linked players, and linked players may speak to each other. You will keep this if your class changes.

Passive: Skilled: You may use both night abilities in the same night.

Day Ability: Focus Link: Reset the cool down for Alter Link. 2 uses.

Day Ability: Telepathy

Night Ability: Alter Link: Instantly add someone to the Astral Network. Will fail if they are another Mystic or part of another Astral Network. Maximum four people in the network. Will remove someone if they are already in the network. Unlimited uses, 1 day cool down.

Night Ability: Read Mind: Get a copy of someone’s logs. Unlimited uses.

Hunter

Hunter

Blue Dragon Killer

Day Ability: Wolf: Make someone bleed. They will die in two nights unless healed. 2 uses.

Night Ability: Bear

Poacher

Unseen Offensive

Passive: Isolation

Day Ability: Lure: The Assassin’s poison will cause bleeding for today. 2 uses.

Night Ability: Spike Trap

Night Ability: Snare Trap

Mercenary

Guards no longer notify contract.

Occupation

You no longer learn if you failed to occupy or redirect someone.

Butler

The Butler/Servant can bypass the occupy immunity of the Prince, Possessor, and Sorcerer the first time they occupy any of these classes.

Merc is convertible cause confirmable
No one will claim to psychic basically now a useless class.
Hunter is suppose to be strong idk why you changed that.
Reason hunt cause bleed for 1 day is because It’s suppose to be able to kill

Also no nerfing NK

1 Like

Allows CL to fake it. Also Bear is strong enough.

I’d rather it unconvertible than confirmable.

It would be capable of coordinating groups of players. If nothing else, people could tell bits of information to Mystic without claiming, and the class wouldn’t be about gathering claims.

1 Like

Then EXE MERCS D2 they are a confirmable class because they don’t win if there targets die

Hunter is fine

Bear isn’t strong enough on its own. Hunter is fine In my opion.

Like the reaper changes

I go to sleep now -sleeps-

Soul catcher should be blue not purple.

Illusionist shouldn’t have this. People won’t claim if they could be converted. I know that this psychic is for coordination, but they can’t coordinate if they don’t know what people are. Also remove the cooldown.

No. I’ve already said why this shouldn’t happen. Butler would become even more boring.

No. The NK should never be nerfed. I agree that prince should lose occupation/redirection immunity though.

1 Like

Priest imo should not be unique and it should have a very low chance of 2 spawning making it almost claimable sort of like medium in TOS

I feel like only certain unseen/cult members should be able to speak to their dead members like Soulcatcher, Ritualist, and CL/MM

This is a bit OP, also why is it a day ability?

Not sure I like this, need to think about it

Nooo! Not this!!!

This passive must be in the game!!!

Again I don’t like this, I personally can’t understand how it would work

Again Retribution is something I like about hunter and isolation too, other than that I don’t have any problem

NO! I do not understand why, you’re basically making merc claims instana kill, making them almost impossible to win

Yes this is needed

NKs don’t need nerfs though I’d like to see prince losing occupation/target change immunity

Priest :shield:
Night Ability: Channel: Use the primary power of a dead person. You can only use each corpse once, and you may not utilize Killer or Special classes. Unlimited uses.

I love it

Unseen and Cult may always speak to their allies at night, regardless whether they are dead or alive.

I don’t see the reason behind it, they are the only ones that can speak to each other while alive. it’s fun as a prince to tell somone my number before i execute them, or as a hunter to have a knight death note so evil won’t know my class after attacking me.

physician: Day Ability: Reanimate: Turn all dead Blue Dragon into Awakened Souls. 1 use. Give them all 2 charges of Dark Steel if they are already Awakened Souls. 2 uses, charge only used when successful.

Don’t like it at all.

Night Ability: Alter Link: Instantly add someone to the Astral Network. Will fail if they are another Mystic or part of another Astral Network. Maximum four people in the network. Will remove someone if they are already in the network. Unlimited uses, 1 day cool down.

Mystic is perfect as it is.

hunter: Day Ability: Wolf: Make someone bleed. They will die in two nights unless healed. 2 uses.

So the hunter will beome unconfirmable at night and confirmable at day in any unseen game. what’s the point? also, 2 nights for hunter is too slow.

merc: Guards no longer notify contract.

Incoming, kill every merc. merc are only confrimable if their target is confirmable, so now every merc should be executed because it’s a neut that only help bd if he is really a merc and his target is bd.

You no longer learn if you failed to occupy or redirect someone.

  1. its make the game boring for drunk and butlers
  2. it’s a big nerf that bd doesn’t need.

The Butler/Servant can bypass the occupy immunity of the Prince, Possessor, and Sorcerer the first time they occupy any of these classes.

I don’t like it at all. there is a reason those classes are occupy immune. Drunk can do it but with his secondery ability.