I’m just gonna explain why some things would not work.
Psychic:
People are less willing to claim to a Psychic when there are other living players talking to them. People didn’t like when Link Minds targeted two players. They felt like they couldn’t get any info.
Illusionist:
We tried giving the Illusionist Link Minds before, and it was a terrible idea. Everyone hated it. No one would talk to the Psychic.
Noble:
People hated it when the Noble was only vote based. At least now people only dislike the Noble. It needs work, but making it less fun to play is not the way to go.The first night ability is pretty much a guessing game most the time. Most people that are susp will be killed the same day they are suspected.
Hunter:
This is the exact same one as in-game.
Inquisitor:
I don’t think the Inquisitor should be convertable. I understand you did it because you got rid of RE, but converting them would highly increase the chances of the Unseen/Cult winning. Also giving the convert a kill ability is not a good idea.
Physician:
Exhume was removed for a reason. It was never used.
Court Wizard:
Tornado was given limited uses for a reason. Everyone that wasn’t the CW hated it.
Ritualist:
Brotherhood was nerfed for a reason. It was way too strong before.
Possessor
Mimic would not only be an extreme pain in the ass to program, but it opens up some issues. Like what if you possess the Cult Leader, or the Prince, or the Psychic.
Reaper
Reap already bypasses healing. It says so in the class card.
Sorcerer:
This honestly just seems like a pretty heavy nerf.
Mercenary:
Is going to be reworked somewhat, but the voting thing is already implemented for the next patch.