Mastermind Rework

The Mastermind

Unseen Special

Passives:
Can’t Touch this - normal

In the Shadows - Will appear bd to investigate abilities for 3 nights - don’t know if I should change this to all game?

Day Abilities:

Watchful Spirit - The mastermind uses a captured spirit to spy on a certain player revealing all whispers to and from the player.(2 uses) - Completely gets rid of prince meta aristocrat can keep maid.

Shadow Clone - Mastermind creates a spirit that replaces a certain bd class that allows it do do any night ability as long as it is not any of sheriffs the ability cannot kill/poison or protect (3 uses) - too op?

Night Abilities

Dark Empowerment - Empower a unseen member based on their class (4 uses)
Killer - Makes them not able to attack guarded targets, that are death immune,healed or have scout on you will receive a message “There is a scout on your target” if this is true.
investigator - Gives them the class of the player when using an investigation ability( except follow) and ignores prefixes(such as must be bd).
Social - Make the player appear their pre-converted class if investigated.
(made Alcoholic and Herbalist different because they were two completely different classes)
Herbalist - If the player the Herbalist selected with “drug” was bleeding/poisoned they will be told they were healed instead of attacked but healed.
Alcoholic - If anyone visits this class they will be re-targeted to another player of your choosing.

Convert - same as normal

-Don’t know what I should do so I will leave it with you

  • Remove Peaceful End at Midnight
  • Keep Peaceful end at midnight

0 voters

2 Likes

This should be added to herbalist not this btw

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Also this makes mastermind more of a support type instead of investigative, I would much rather to have more info and buff the info route tbh.

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Yeah I can see where you are coming from but buffing investigate properties will make it seem like a pre existing investigator and the only real investigation role Mastermind can claim is princess or the observer, and observer is nearly impossible to claim I guess you could claim sheriff since the new changes were there is only likely one, but I think Mastermind should seem like the head of somebody who tries to help members rather then taking the spot light and I know the class claim problem still happens here as I was thinking of adding a day ability that could help with this

I mean observer isn’t impossible to claim
If you actually are able to read chat and just write info other people give down.

But I get your point

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Maybe peaceful should work like dirty work if theres no unseen cause you know you wont be able to kill…

Yeah sounds like a good idea gives the role more options will change

Btw to make your class look nicer you should put it in card format

The Mastermind

Unseen Special

Passives:
Can’t Touch this - reverted back to when Mastermind showed up as not occupy immune.

In the Shadows - Will appear bd to investigate abilities for 3 nights - don’t know if I should change this to all game?

Day Abilities:

Watchful Spirit - The mastermind uses a captured spirit to spy on a certain player revealing all whispers to and from the player.(2 uses) - Completely gets rid of prince meta aristocrat can keep maid.

Peaceful End at Midnight - You may decide to kill yourself and make a member of the Unseen the mastermind this ability is only usable after the third day and takes after the night you used it to activate it to do it’s effect , if you are jailed or killed the effect does not activate.(1 use) - seems weak might change?

Night Abilities

Dark Empowerment - Empower a unseen member based on their class (4 uses)
Killer - Makes them not able to attack guarded targets, that are death immune,healed or have scout on you will receive a message “There is a scout on your target” if this is true.
investigator - Gives them the class of the player when using an investigation ability( except follow) and ignores prefixes(such as must be bd).
Social - Make the player appear their pre-converted class if investigated.
(made Alcoholic and Herbalist different because they were two completely different classes)
Herbalist - If the player the Herbalist selected with “drug” was bleeding/poisoned they will be told they were healed instead of attacked but healed.
Alcoholic - If anyone visits this class they will be re-targeted to another player of your choosing.

Any Ideas what I should change about Peaceful End at Midnight I was thinking something that would allow the Mastermind more claim space

Idk you could possibly change it back to dirty work or allow it to use something idk like a night abiliy which will activate during the end of the night and you will get info back
so for instance if you use follow you would then get results at the end of the night

how it would work though

I want to make the class invest/support any ideas for like some abilities that could improve claim space?

A tracker ability ability (not the lookout part tho)

But Mastermind already doesn’t show occupy immune

Maybe he stopped playing when mm lost that