The Mastermind
Unseen Special
In the Shadows(Passive) - Investigative classes will see you as Blue Dragon the first three nights.
Can’t Touch This(Passive) - Immune to death at night
Ambush(Day) - Kill any Maid Spy or Scout that is active on your target at the end of the day. You can not convert the target this night. You can target everyone with this.- 2 uses, 2 days cooldown(always)
Note: You could extend this effect to the Prince, but that might be too powerful.
Convert(Night) - Convert someone into the Unseen - Unlimited Uses, but 1-day cooldown on success
Determine Danger(Night) - Determine any hindrances or threats for evils visiting the target, including the Scout. You will ignore them this night. You can use this on any Unseen as well. - 3 Uses
Note: You cannot convert and determine danger at the same time… Determine Danger also allows the Mastermind to fake some classes more reliably. I am not sure how many uses of Determine Danger would be balanced tho, Unlimited, 4,3 or 2 uses(definitely not 1 or less). Some feedback on this would be great.
I think that currently the Unseen are not powerful enough for 16 players games, unlike the Cult, and this change would allow
1.The Mastermind(or some other Unseen) to claim something more reliably(via Determine Danger)
2.The Mastermind not to out all visits as converted people
3.The Unseen to get rid of the pesky Scout
which is great for the Unseen because if the Mastermind dies then they have a very very big problem, usually.
It would also force the Sheriff to relocate the Scout sometimes. On the other hand, a dead Maid Spy or Scout indicate that the person was not converted at that night…