So I’ve played a few games as the new Mercenary and on the whole I like the direction it’s going. I love that Merc has finally been freed from the shackles of being some discount BD sidekick. Managing resources and earning your money is also quite thematic to the class.
There’s a lot of room here to refine Merc to be fairer to the player, since wins are a little tough to get right now.
Here are my suggestions for tweaks:
- Grant Mercenary brilders at the start of the game.
This seems like the quickest fix that can be applied. Right now you’ll be lucky to achieve a successful block every night, and you’re at risk of being attacked so you might perish before you even get a chance to earn enough brilders to protect yourself. 3 or 4 seems a relatively fair starting point.
- Give Merc a high risk means of generating brilders quickly
Outlined in my previous point, generating brilders can sometimes feel sluggish and RNG dependent. My proposal to combat this is as follows:
New Day Ability - Stock Up: Pay 2 brilders to upgrade Stand Guard to ‘Rebound’. Each player hit by Rebound will generate 3 brilders.
Night Ability - Rebound: Prevent and kill everyone visiting your target.
Bringing back Merc’s rebound gives the player means of being more disruptive in order to reach 8 brilders quickly (at the risk of BD executing them if caught) or as a means of generating last minute brilders lategame when there are less chances to miss a rebound. It also fits the Merc thematic of doing small end protection jobs, and then using the funds earned to pull off bigger and more dangerous jobs.