Merc is far too powerful when contacted to Cult/Unseen

That is the risk of outing as a mercenary then. If you out to your contract, you better make damn sure that they will stay alive or you will be outed as what your next faction will be. In the previous patch, you would simply suicide and lose, so why would this win condition be so much harsher? The “new” win condition should be to survive to see the opposing faction (opposing to the mercenary’s target faction upon dying) win. In that way both BD and unseen/cult have ways to get the mercenary on their side. The BD can kill the unseen/cult Mercenary target and get the Mercenary on their side. The unseen/cult can convert the target and keep it alive or kill the BD target. The Mercenary should still lose all their abilities or maybe get a very weak new one. This would make Mercenary a very deep class with shifting allegiances like a true neutral.

I’m just spitballing. I know this idea has its flaws as well, but it eliminates the purely a random extra number for whatever faction at the start of the game flaw.

What about the merc doesn’t have target yet and must select one to offer contract?

Would that help?

Make merc choose their first contract.
Within first 3 days.
Make guard have 3 uses.
Remove force pardon.
Make Merc’s pardon on their target count as two votes. (Either an active like Noble, or just a permanent Passive)
Increase the spawn chance of an Apostle, and Sorcerer (Not by too much)
Rebound can be left as is, or reverted.

Apostle and Sorcerer should discourage the Prince meta a bit more.

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If it was that simple we wouldn’t be having this discussion.

Remember to doesn’t only need to be balanced, it has to be fun.

Nobody would like Merc if it had no powers.

Then the Merc will be contracted to the BD every single game.

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Oh, right!

A survivor.

Wow, so fun to play!

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Not even. Just a faction member. Merc doesn’t need to survive.

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Just making a point about how overpowered Mercenary is. And not, even stripping all of their abilities wouldn’t make Merc a survivor. Survivor’s goal is to survive. The latest addition means Merc wins even after death, completely removing whatever neutral traits they used to have.

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Well if someone can come up with a better solution to all the problems that plague the Merc, then I’m all ears.

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A good step in the right direction would be removing all of the Mercenary’s abilities after they force pardon, meaning they would only use it as a last resort deal and not abuse of the feature in order to prove themselves

I think the merc don’t need starting contract but have to offer contract first.

The court will still put their target up

Which is good… this whole thread is about making Mercenary less powerful

I already said that, that would just mean that the Merc is on a BD every game. Likely the Sheriff/Paladin

Well I have considered getting rid of force pardon since the win condition changed.

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Nooo

I haven’t even been able to play merc without my target dying N1 nuu

I am curious (others can answer too). What is the mercenary intended to accomplish in the game? I can tailor a rework to that answer but I need to be sure of my goal

Please do

Huge step in the right direction there because faking Merc will be less impossible

That’s critical

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Seriously though. Why is Merc a thing?

Because it’s VERY FUN.

No clue