The Mercenary
Neutral Support
Loyal (Passive) - When your original contract dies they choose your second contract. Your vote counts double when pardoning your contract from trial.
Failure (Passive) - Commit suicide when your second target dies.
Connections (Day) - Force a player to pardon your target when on trial and prevent them from voting them up for the rest of the day. They will not be informed of this. 3 uses.
Consult (Day) - All whispers between you and your target today will not be shown and cannot be read by anyone. 2 uses.
Stand Guard(Night) - Protect your target from death and prevent others from visiting them. Your target will not be notified you are protecting them. 4 uses.
Rebound (Night) - Prevent and kill everyone visiting your contract. 1 use.
Goal: Have your contract be alive at the end of the game
What I would do^^^
Having the first contract choose your second prevents obvious bussing and switching from a scum contract to a BD contract, as the scum contract will always choose fellow scum making your bus pointless. The combination of loyalty and connections still makes it a lot harder to exe your target, but it no longer confirms your existence as easily like old connections. Just my two cents.