Merc is far too powerful when contacted to Cult/Unseen

Scorned sorry.

Oh well. Move on to the next game. As Scorned you can’t stop your targets from being killed. Stuff happens. You just move onto the next game. It’s not fun dying, but if your target messed up or was deemed evil, you shouldn’t get a free extra faction member. That’s just overpowered.

Here’s an Idea. Ditch the Contract and just make Merc win with either BD Unseen or NK. Then make his ability’s tailored to that idea.

Then king oe bypasss it

That’s essentially just making him Alch.

Not really. He is given a faction to win with so it’s more like king.

I don’t see that being enjoyable. Merc has no real way of searching for his faction and isn’t really in the position to get that information. We already have that problem with the King, and it also doesn’t fix the problem of Merc just being a +1 to cult/unseen when he rolls them.

Mercenary

Neutral Support

Passive: Falure - If all member’s of your contracted faction die then you will kill yourself

Day Ability: Connections - Learn how meny living members of your faction their are. If there is exactly 1 then you will know who it is. (1 use)

Night Ability 1: Stand guard - Prevent visits to target player. You will be night immune tonight. (3 uses)
Night Ability 2: Rebound - Kill target player. (1 use)

Goal: Win with your contracted faction

Your contracted faction is either NK, BD or Unseen and you will know which.

This would make the Merc go from just an extra unseen to being a mafia Traitor if scum aligned and a town Rolestopper if not.

The problem is you won’t know who to protect at the start with the Unseen/Cult, so people wouldn’t like it.

Could be an issue. But it’s getting at my point which is that if the wincon doesn’t need to be about a specific player then you shouldn’t make it’s ability’s. It would definitely solve many of the issues with the contract system being unfair to the merc or too limiting.

But not knowing who you need to target is just as bad.

You’ll just sit there and hope that all but 1 of them die, so you know who to target.

Honestly, I think that idea works better for Scorned than Merc.

See my Neutrals thread.

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The Mercenary

Neutral Support
Loyal (Passive) - When your original contract dies they choose your second contract. Your vote counts double when pardoning your contract from trial.
Failure (Passive) - Commit suicide when your second target dies.
Connections (Day) - Force a player to pardon your target when on trial and prevent them from voting them up for the rest of the day. They will not be informed of this. 3 uses.
Consult (Day) - All whispers between you and your target today will not be shown and cannot be read by anyone. 2 uses.
Stand Guard(Night) - Protect your target from death and prevent others from visiting them. Your target will not be notified you are protecting them. 4 uses.
Rebound (Night) - Prevent and kill everyone visiting your contract. 1 use.
Goal: Have your contract be alive at the end of the game

What I would do^^^

Having the first contract choose your second prevents obvious bussing and switching from a scum contract to a BD contract, as the scum contract will always choose fellow scum making your bus pointless. The combination of loyalty and connections still makes it a lot harder to exe your target, but it no longer confirms your existence as easily like old connections. Just my two cents.

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Loyalty and Connections are super confirmable

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Ok but the idea is valid.

It avoids all of the problems with the current system.

I would also like to suggest that you would not get a second contract if your first one was Neutral.

Those two aren’t really the important part and can be whatever. The main idea is that you have two contracts again and the first one chooses the second one.

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Then why not just say that lol

I thought it was obvious because that is the only radical change, and that is the thing which addresses Bolsof’s problem with having mercs bus their targets just to get a BD.

When do they choose the second target for the merc and how do they do it? There is no way unless they do it when their dead, and from my experience, most dead leave immediately.