Note: Most of these ideas are not mine. Credit to Aquillon, UncannyLuck, and NuclearBurrito.
Mercenary (Neutral Support)
Passive: Failure: If both your targets die or if your target dies after day 5, you will commit suicide.
Passive: Contracted: You may not vote up your target, and must always vote to pardon them.
Day Ability: Offer Contract: If your target is dead on or before day 5, you may select a new contract. Your uses of Stand Guard will be reduced to two, unless you have less than 2 uses.
Day Ability: Warn: Your target will need a two thirds majority to be voted up (if not already). If your target is executed, the target of this ability will be killed. Everyone will be notified, and your target cannot be the target of Imprison, Blood of Mithras, Nightshade Poisoning, or Rupture. One use.
Night Ability: Stand Guard: Prevent all visitors to your target, and prevent Prince from executing them. 4 uses. You will be immune for the night.
Sellsword (Unseen Support)
Day Ability: Threaten: Target unseen member will need a two thirds majority to be voted up (if not already). If they are executed, your second target will be killed. They cannot be the target of Imprison. 1 use.
Night Ability: Protection: All visits to target unseen member will be prevented. The Prince may not execute them.
Notes: Stand Guard will not notify target.
Problems Fixed:
Makes sure Mercenary can’t just bus their first target.
Allows them to provide protection in the day to their target.
Changelog
1: Switched day 3 to day 5