The new patch is great, and thank you Devs, so much.
But I feel we have some minor changes that would be useful to help buff up certain classes but not completely change the game.
Noble: Spy Maid -
I feel that Spy Maid is underpowered a bit, unless it’s a whisper game, but even then, a maid can only do so much and listen to so many people. I feel that the Noble should be able to target 2 people with Spy Maid per night.
Butler: Concentrated Wine -
It’s the Butler’s defense mechanism, but isn’t as useful because Mastermind and almost all Neutral Killers have Occupy Immunity. I suggest that the Butler’s Concentrated Wine should bypass occupy immunity, like the Drunk’s Happy Hour. This would bring the Butler on par with the Drunk a little bit.
Butler: Nightshade Wine -
The main differing ability between the Butler and Drunk, it should be a bit more useful. I suggest that it can be used starting for Day 3, as the earliest King removal. I would also suggest that it kills the King in one night, but that might be too much of a dramatic change.
Butler Rework:
https://forum.imperium42.com/t/classes-butler-rework/40952?u=livicus
Assassin: Distract -
Making it so it’s usable during a trial is such a big boon, but I feel it needs some extra time to properly silence some major chatterboxes in the castle. I suggest setting the time it prevents a player from talking to 20 seconds, double of what it is now.
Sorcerer: Magic Dust -
The whole point of Inquisitor is to find the Sorcerer, but she is almost always outed by a BD member. I suggest that Magic Dust should be changed to an ability that would make the “Sorceress” appear Blue Dragon to faction checks that night. The Inquisitor shouldn’t be messed with.
Example:
Transfiguration: (Day) (2)
Appear as a Blue Dragon to all faction checks tonight.
Inquisitor: Magic Users -
Remove the Cult from the list of Magic Users. This prevents the Inquisitor from being a major player in Cult games. Converted Magic Users would still show as Magic though.