Mercenary
Passive: Looking for Work ~ If your original target dies, you will randomly gain a new contract the next day/night.
Passive: Failure ~ If both your original target and new target die, you will commit suicide since you can no longer find work.
Night Ability: Stand Guard ~ Prevent others from visiting your target. You will be immune to death.
Night Ability: Rebound ~ Kill a player that accused your target of treason during the day.
I think this change is helpful for 2 reasons.
A) Disincentives having your target killed.
~ Pretty self explanatory, instead of contracting the Prince after your Ritualist contract dies, you’re given an entirely new and random contract that could be just as bad, better, or worse ~ not to mention there’s a dead period forced upon you where you’ll have no contract at all.
B) Makes Merc a more reliable claim for scum, less reliable for BD.
While it’s up for debate whether this is a good thing or not, I do think Merc is a little BD biased right now. If the Merc’s contract is random rather than requestable, it’s a lot harder to verify (not too hard) and much more available as a scum claim.
“You wanted my contract Prince? Oh sorry, just happened to go to 7 >.>”
Thoughts would be appreciated!