Minority Rule 3 - This Time It's Personnel, Kid [Ashe wins!]

Minority Rule 3

Quick links:
Round 1 Room Choices
Round 1 Results
Round 2 Room Choices
Round 2 Results
Round 3 Room Choices
Round 3 Results
Round 4 Room Choices
Round 4 Results and game end

Welcome to Minority Rule! The rules are pretty simple. I will present you a choice of several rooms—just choose one to enter! If you pick the room with the most people, you will all meet a horrible demise!

Minority Rule Hub

How to play?
Every round, you will be given a list of rooms to choose from. PM me your pick privately. if you pick the room a majority of the players pick, you will be eliminated. If there is a tie, then both rooms are considered a majority and players who picked both are eliminated. The game will end once there are two or fewer players left. Do /Join to join. Feel free to PM or DM each other as long as you include me.

Length of phases:
Phases will processed a short while after everybody picks a room. If after 48 hours you haven’t made a choice, you will be prodded. If 24 hours pass after that without a selection, you will be placed in the super-secret Death room and modkilled in the most brutal of fashions.

Potential Rooms

Air - A random picker becomes light.
Betrayal - If this room is tied for the minority, it gains infinite picks and becomes the majority.
Death - Everyone who picks this dies, even if it is not the majority.
Dice - Everyone who picks this is given a random status.
Divide - Everyone who picks this counts as half.
Earth - A random picker becomes heavy.
Evil - All pickers become cursed.
False - This room does nothing, but it takes the name of another random room.
Flux - If this room is the minority, half of its pickers will change to the room with the second-most number of pickers in it.
Force - A random person who did pick this will change to a random room in the current pool.
Gravity - A random person who did not pick this will change to this room.
Holy - A random picker becomes a saint. All other pickers become cursed.
Illusion - This room takes the effect of another secret item before the start of the round.
Insanity - A random picker becomes insane.
Life - If nobody picks this, everybody dies.
Luck - If this room is the majority, then one random picker will survive. If this is not the majority, then one random picker will die.
Majority - If this room is the majority, the items with the second most votes will be the majority.
Multiply - Everyone who picks this counts as two.
Mundane - This room literally does nothing.
Murder - One random picker becomes a Serial Killer
Mystery - Everyone who picks this is given a random status. They are not informed which status they received.
Permanency - If picked by anyone, this room will also be in the pool for the next round. Once this room is the majority, it is removed from the pool for all future rounds.
Protection - All pickers are immune to death this round for any reason other than the majority. A random picker becomes a bodyguard.
Purity - Everyone who picks this loses all statuses.
Rejuvinate - Everyone who picks this becomes healthy.
Spite - A random picker will becomes cursed.
Secrecy - All pickers become cultists.

Potential Statuses

Bodyguard - Nobody who picks the same room as you can die for any reason other than the majority. If anyone who would die without your intervention is saved, you will die instead.
Cultist - If there are any cultists, then there will be an item that only its members may pick. It will be denoted in [brackets].
Cursed - You will die next round unless your status is removed or your death is prevented. This status is removed afterwards.
Heavy - Your pick counts as two picks for the next round. This status is removed afterwards.
Healthy - You cannot die for any reason except for the majority. Once your death is prevented by this status, this status will be removed.
Insane - You must pick the majority or you will die.
Light - You do not count as a picker for the next round. This status is removed afterwards.
Saint - You are immune to death. Once your death is prevented by this status, this status will be removed.
Serial Killer - A random person who picks the same item as you will die.

Changes from previous games:
New rooms - Flux, Rejuvenate, Dice, Air, and Earth (4 from the hub, 1 new idea from RopeStringFace being tested)
Permanency has been changed to be removed if it’s the majority
Mystery has been modified to not inform victims of the status they received. Dice is the same as old Mystery.

Links to previous games for anyone interested:
Minority Rule 1
Minority Rule 2

Signups:

  1. Sketch - Eliminated round 3
  2. orangeandblack5 - Eliminated round 3
  3. Wolfy - Eliminated round 3
  4. Zhack - Eliminated round 1
  5. Braixen - Eliminated round 4
  6. Hippolytus - Eliminated round 1
  7. RopeStringFace - Eliminated round 2
  8. Simon - Eliminated round 3
  9. Ashe - WINNER
  10. NozBugz - Eliminated round 1
  11. Bob - Eliminated round 3
  12. qunnie - Eliminated round 2
  13. Insanity - Eliminated round 4
  14. Fruit - Eliminated round 1
  15. PokemonKidRyan - Eliminated round 3
  16. KyoDaz - Eliminated round 4
  17. newarkinvaders - Eliminated round 1
2 Likes

/join

I want to see a Cult or Serial Killer game really badly.

/join

/consider me in boss

/join
First post on the forum and my first forum match :wink:

4 Likes

/join

Can we get rid of Permanency cuz it sorted destroys the chance of any interesting rounds if you get it early on?

/join

1 Like

That’s fine by me, if other people are on board with this idea.
Any thoughts on something to replace it?
The other option is a nerf to it, maybe it only continues to the next round if it was the majority.

1 Like

I do not understand how it works. Will ALL those rooms be available, or just a few random ones each round? Another question: will we know what each room does before we go i it?

Other question: Do you die as an insane person from majority?

Rope, go check out the other two games if you want to see it in action, but basically only a few rooms (1/3rd of the number of living players rounded down) are available at random each phase.
Each room has its description in the OP.
As for the insane question, I’m fairly sure they don’t die. @orangeandblack5 can you confirm for me?

Yeah your nerf sounds good.

Mundane is basically Permanency anyway. Just get rid of Permanency altogether, IMO

Another room option I thought of is something like:
If this room is tied for the majority, the other rooms in the tie gain infinite picks and become the majority.
Basically Betrayal but only in a tie for the majority.

1 Like

Correct

1 Like

Actually the opposite is true

Opposite of what?

p sure that once Permanancy is majority is goes away

/join

A cool room would be one where if the room is the minority, the players are transferred to the room with he second highest player count (possibly changing which room has the majority)

Nope never mind

But that’s how I’m making it from now on

1 Like

:man_shrugging: it don’t say that nowhere
Regardless Permanency is garbo and it’s probably getting removed and replaced with what I suggested (or something else if someone comes up with an idea I like), or nerfed in some fashion