Right? Or am I misunderstanding
Correct yes.
Greater than or equal to on the roll gets it
Less than fails.
Yeah. It sucks. There is literally nobody who -if they even pay attention- would want to lock their vote to NOT end the day, because if they are town then that would be considered semi-gamethrowing since one player will 100% die if the EOD was delayed, and it will be more likely a town than a scum during early game. (Late game might be the other way around, but since whoever dies is personally chosen by the host… I dunno.) The point is: It’s stupid because it forces the host to kill someone, and unlike Tinker, when the host may kill them whenever the hosts want, this mechanic gives power over everyone’s death; it’s only a matter about who.
Hosts with BotF Tinker: When do I let this 100% town die?
Hosts with Airlock “Too Late Mechanic”: Will it ever be activated? Who will I choose to die?
What a troll class, LOL
Flashbacks to Clown Fiesta where I had to submit actions as things in paint
Ok, Majority with no locking.
Is that okay?
Tbf, we automatically towncored you
I don’t think that’s how tinkerer was supposed to work
But I knew you were Town from your first message you sent me in whispers
Zone: Claims Cursed Negative Utility Role to KyoDaz
KyoDaz: Claims class
Derps: Claims Gambler that could confirm KyoDaz
KyoDaz: Claims Voudon & Bishop
Majority of all living players is actually better than half for warp IMHO so i think i’ll go for that
This seems like a Standard to give the Queen
This seems like a standard to give Biologist
Believe me: You can’t. I was once you. I thought I could handle the monster that is maintenance, but the truth is that I can’t. You just can’t do it since it will be too much of a burden.
This is much better. I wonder why you talk about this with us instead of with eevee though.
Yes. Yes, this is okay.
What do you mean standard
All of these wincons apply to both of both teams
OP edited.
I also just changed some stuff for Stowaway and Pet a bit, to try to reduce jank.
Let me know thoughts
Wait
What
I thought those were optional wincons the host could put on certain players/roles
Ohhh I get it
It’s if the first standard wincons both fail
No
All three alien wincons are different ways the aliens can win
Both ship wincons are different ways the ship can win
Everyone wins and loses with their entire team.
Dead players may never be inside the airlock. I have just updated the OP to reflect this.
They may also never be shot.
Targeting abilities may never self-target, except for the Transporter Chief. I was considering making this a possibility but there isn’t a real way for anyone to help themself by self-targeting (besides the transporter chief), except with the Biologist converting themself which is stupid and i’m not going to allow that.
Every role must use exactly one of the action options they have in every phase they are capable of acting, except if they only have once per game ability(s) left for that phase, in which case those may be saved as long as desired.
What’s this ability for?
Do you see the alien wincon 2 and ship wincon 2?
The hosts will determine a starting distance that the ship is from the secret destination, inform the players what that is at the start of the game, and inform the players how far away they are from the secret destination at each SoD. Usually the ship will move 1 closer to that desination during each warp phase, unless some ability messes with that.
If the game doesn’t otherwise end before reaching the secret destination, it will end there.
Does the ability have any other impact other than this?