Yes, but on average. I took the hit chance to account.
The one I just posted is based on damage per round, assuming you spend all 8 turns attacking.
Yes, but on average. I took the hit chance to account.
The one I just posted is based on damage per round, assuming you spend all 8 turns attacking.
Shotgun outclasses Handgun in every aspect for the record.
Oh I did a similar thing. Except it was per use instead of per turn.
I already said this before, but the killer weapons of this game are:
The last one kills more the the first two.
I tried making per use, but then I realized its information is useless since āwhether one weapon is good or not would be based on whether you can use it to its fullest extent or notā.
For example, Pan has a score of 36.0, which is higher than Shotgunās score of 28.8 ā¦but thatās only if you can afford spending 20 turns to attack, which will never happen in this game.
Nobody -not even slankers, thanks to Whysper- will be a sitting duck; they will move, they will attack, you need to heal, you need to move; the data of āper useā is worthless to me.
So technically, itās a literal āmaximum potential of the averageā but I find it hard to believe that anyone would be able to draw out that potential when they also have to worry about other mechanics.
I think weāll both be the biggest targets out there Zone. I kind of regret announcing where I am now.
The easiest way to understand is with an example:
If you fight a Shotgun User with a Pan, you can probably win in 5 Turns.
ā¦but they will probably kill you in 3 Turns.
Oh, I know I will be a target.
I was never not the target.
Not sure what to do about your situation though. I thought people would learn from the proverb ātruth is silver, but silence is goldenā when it comes to an information-war game.
Eh. Every player has 8 Turns to spend in 1 Round.
It might be wasteful, but as long as you spend a lot of them (around 4~6 maybe) on moving around, then you might be able to lose them.
You might be unable to lose being tracked by the global map, but at least youād be able to lose your pursuers. (That is, assuming you are uncomfortable being sandwiched by 2 other players.)
If youāre cool with them, then you probably donāt need to avoid them.
By the way @Whysper, what happened to this feature? Are we getting constant updates on global positions instead of the periodical update?
Hey, whoever is at (3,3)ā¦
I donāt know whether you went through west of east from those mountains, butā¦ in case you went west: Did you find anything special on (2,4)?
Scrapped concept I guess.
Kind of a shame, really.
I get that itās more boring, but when it comes to information-war, having a constant GPS tracking your movement is actually very painful if everyone were equally hyped.
Having fortune in misfortune though, this game is not entirely filled with āhyped playersā.
I meanā¦
I tried to set up an alliance.
But everyone was AFK so sadge.
ā¦eh, I might as well ask for one now.
It aināt like itāll get any better for the slankers any time soon anyway.
Wanna have truce?
Shrug sure.
I doubt the truce would last any longer than maybeā¦ 5 to 6 rounds?
hello yes you called
Oh, I love that quote. Iāve only heard the āsilence is golden partā but the ātruth is silverā is cool