[Misc] Infiltration - Game 1A - Round 22 - Apprentice Wins!

IDK man. I guess they want to take their time or something.

2 Likes

Resolution just finishing…

No NPCs active

Now Security Phase. The random die roll is 5. The alarm dial is 0, so 5 is added to the proximity dial to become 05/99.

I’m not even behind now

I can actually just yeet up and download before them

CSX-13 is not active the moment it is summoned? :eyes:

It’s face down you gotta interface that room

2 Likes

ROUND 2

TRACKER

Proximity: 05/99
Alarm: 0/8

FACILITY

Room # Room Name DF Tokens Contents Players
S ? ? ?
2.6 ? ? ?
2.5 ? ? ?
2.4 ? ? ?
2.3 ? ? ?
2.2 ? ? ?
2.1 ? ? ?
1.6 ? ? ?
1.5 ? ? ?
1.4 ? ? ?
1.3 Showroom :blue_square: [2] :red_circle: [3] :large_blue_circle: Zone
1.2 Biomedical Lab :blue_square: [3] :red_circle: [3] :large_blue_circle: Silviu, PG
1.1 Environment Simulator :blue_square: [0] (HCW) :yellow_circle: [3] :large_blue_circle: Marl, App

TURN ORDER

  1. App (0 DF tokens)
  2. Zone (0 DF tokens)
  3. Silviu (0 DF tokens)
  4. PG (0 DF tokens)
  5. Marl (2 DF tokens)

Ah… I see.

But if you do in 2 rounds he ejects everyone from the 2nd floor by breaking the tech lock

Correct, someone has to activate it :slight_smile:

I have a much better idea than that.
–by the way, you got the 1st Turn so you can DOWNLOAD those 2 DFs in peace.
Take your time.

Yes, he would destroy the tech lock in room 1.2 if he reaches there.

Yeah I have time to do that and get out even if you tried to

I have a better idea.

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Everyone should submit their action/item choice in their PM for Round 2.

I’ll be heading to bed now and will check in the morning. Thanks!

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I really hope you have a way to insta break the tech lock would be funny

That wasn’t a threat; that was an advice.
Do not ADVANCE.

I plan to take tokens anyway

Since they gifted me them on the 2nd floor

*looks at items*
*sees the following item*
Gauss Gun

I’m about to send the 2nd floor to flavor town