It’s weird yeah. I just think if you download too early you can get left behind too much
Floor 2 might have more DF tokens on average, but it isn’t as if the goal of this game is to reach the final room, y’know?
That’s my goal idk about you
All 5 players have submitted their action/item choice. So next is Resolution Phase.
@Marluxion plays “Download” and gets the 2 DF tokens
@Apprentice plays “High-Capacity Wire”
Details
High-Capacity Wire
Place “High-Capacity Wire” in the room you occupy.
Whenever an agent plays their “Download” (or “Extract”) card in this room, they collect an additional 2 DF tokens from the server pool.
@Zone_Q11 plays “Interface” and advances 1 room, which reveals it…
Biomedical Lab
DF [3]
TECH LOCK [3]
When this tech lock is destroyed, all agents in this room immediately retreat 2 rooms, if possible.
INTERFACE
Return your agent card to the healthy side.
ROUND 1
TRACKER
Proximity: 00/99
Alarm: 0/8
FACILITY
Room # | Room Name | DF Tokens | Contents | Players |
---|---|---|---|---|
S | ? | ? | ? | ? |
2.6 | ? | ? | ? | ? |
2.5 | ? | ? | ? | ? |
2.4 | ? | ? | ? | ? |
2.3 | ? | ? | ? | ? |
2.2 | ? | ? | ? | ? |
2.1 | ? | ? | ? | ? |
1.6 | ? | ? | ? | ? |
1.5 | ? | ? | ? | ? |
1.4 | ? | ? | ? | ? |
1.3 | ? | ? | ? | ? |
1.2 | Biomedical Lab | [3] | [3] | Zone |
1.1 | Environment Simulator | [0] (HCW) | [3] | Marl, App, Silviu, PG |
TURN ORDER
- Marl
- App
- Zone
- Silviu
- PG
BTW, this does mean that if the tech lock is broken, it will make everyone in that room escape the facility.
That’s gamer af
Force everyone else to commit game exit
Bruh. Why are you giving Marl more points?
Problem is: Nobody but me is currently in that room, so there is nothing dirty happening “yet”.
Oh. I see.
Very well.
Yeah I knew if he went for it then he wouldn’t get them
Now you’re free to download in that room though
I have better plans than DOWNLOAD.
I’m going to ADVANCE instead.