[MISC] VLDR 2: Electric Boogaloo [GAME OVER] Apprentice, Marshal, and TrustworthyLiberal have won!

VLDR 2: Electric Boogaloo

Hosted by sulit and katze

How to Play

The game will shift through three cycles, Discussion, Roaming, and Ambidex, until it is over. Note that this game is complex and has many elements and factors. Please read all of the below before signing up.

Discussion

During Discussion all players can speak in the main thread. All players will be in the same room, so actions can be performed on other players during this time. You can also choose to end Discussion early by leaving the room. After you have left you can no longer talk in the main thread, and players can no longer perform actions on you.

Discussion will last for 24 hours, or until 3/4 of the total players have left the room.

Roaming

During roaming all players can move about and perform actions, search for items, attack other players, and explore in a pre-made map via PMs. If two or more people are in the same place they will be added to a PM in which they can talk privately.

There will likely be different puzzles you can solve to get better and upgraded gear and to unlock other areas of the map.

Roaming lasts 48 hours or until all players say in their PM that they would like Roaming to end.

Ambidex

During Ambidex all players will return to the room Discussion takes place. However, no actions can be performed at this time. Players will publicly vote on 1 of 3 lists that say which players will be paired with whom during the Ambidex Games.

After pairings have been voted on, the main thread will be closed and all players must decide whether to ally or betray their partner in their PM. If a player doesn’t cast a vote they will ally by default. If both partners don’t cast a vote they will both betray by default.

Ally vs. Ally: Both players gain 2 Ambidex Points.
Ally vs. Betray: The person who allied will lose 3 points, and the betrayer will gain 4.
Betray vs. Betray: Both players will earn zero Amdidex Points.

Ambidex Phase will last 48 hours, 24 for voting, 24 to submit Ally or Betray.

Stats

If an action a player performs has a chance to fail, a 1d20 will be rolled with discobot. Depending on the action, the player will have one or more of their stats added to the roll. This will determine how successful it is. There are five different stats that can be applied to actions.

Strength (STR): Lifting or pushing heavy things, pulling things, attacking with melee-based weapons, etc.
Precision (PRC): Throwing items, attacking with ranged weapons, doing actions with items that are hard to maneuver, etc.
Endurance (END): How much hits you can, how much you can withstand harmful effects, etc.
Intelligence (INT): Searching rooms, gaining information, healing, building things, etc.
Agility (AGI): Dodging hits, running, attacking with melee weapons, etc.

Inventory and Items

During the game, players may find useful items they want to keep with them, or take them from other players.

Players have a limited inventory space. They have 5 public inventory slots that can be seen by anyone looking into their inventory, and 1 private slot that no one can see unless the player is unconscious or specifically shows it to someone.

In addition, some players may start with an addition private role slot, in which a role item can be stored.

Roles

Before the game starts, players will be assigned a role via PM. Roles will dictate unique abilities, stats, your alignment, and your win condition. Roles are custom.

Claiming anything on your rolecard is allowed. Players can make fake rolecards, abilities, stats, alignments or wincons. Speculating on the above is also allowed.

The four alignments are Good, Evil, Wildcard and Neutral.

Good players need to help others, and help as many people escape as possible.
Neutral players need to escape at all costs, and may have other side goals.
Wildcard players have a more flexible win condition and can end up being any of the other three alignments.
Evil players are there to sabotage others, cause chaos, and cause conflict and potentially death.

There is no role list.

Roles and alignments will not be flipped upon death.

Actions

Players submit actions to the moderator in order to interact with other players and the map. These can be anything; picking up an item, punching another player, doing a backflip.

To perform an action, type /action, for example /call Arete a nerd. Actions can be submitted in your PM, in chats with other players, or in the main thread during discussion. You can submit actions anytime except during the Ambidex phase.

Players can set automatic actions for when they are AFK in case something happens to them while they are gone. If they have nothing set I will generally do something for them. I’m not just going to let someone get stabbed because they were AFK.

Combat

All weapons will have a certain damage amount. When a player attacks another, I will take the weapons damage amount and add it to the attacks strength. For example, if a player with a strength stat of 4 attacks a player with a weapon that does four damage, they will do eight damage.

If a player attempts to dodge an attack I will roll a 1d20 and choose a number depending on how the player is attacked. If the number rolled is more than that number the player will successfully dodge.

I am flexible processing combat actions and might award more damage points for creativity.

Health is calculated by 20+(5*END stat). If a player takes more damage than this they will be knocked out. If a player is hit after that they will die.

Medical items will have a flat healing amount, and extra healing will be added on by the INT stat*2.

Ambidex Points and Winning

Every player will start with 4 Ambidex Points. Ambidex Point totals will be visible at all times in the OP. If a player ever has less than one Ambidex Point they will immediately die.

If a player has more than or equal to 11 Ambidex Points, they can access the Door Number 11 that is located in the map. When the door is opened, it will remain open for 11 seconds, then it will close forever and the game will end. Only players with 11 points or more can exit the door.

The Ambidex Game is the only way to earn Ambidex Points, and the Door Number 11 is the only way to escape.

Game Maps And Room Descriptions

*Rooms are not to scale sulit has no artistic talent

Map 1: First Floor

Descriptions

The Entryway: A large room leading off in two directions to the rest of the house. A grand staircase seems to lead upwards but the bottom half of the stairs is missing, making it so you cannot get up.

The Kitchen: A large room with stainless steel appliances such as an oven, fridge, and dish washer. Various cooking supplies and food items lay around.

The Dining Room: A long table lays in the center of the room, with eight chairs. The table seems set up, as if ready for a meal. A large picture hangs on the back wall.

The Living Room: A small, comfy, and warmly lit room. There are two paintings hanging on the walls, and a fireplace. There is also a couch and two armchairs, as well as a rug.

The Garage: A large room with concrete floors. There isn’t any noticeable doors besides the one you entered through. Strangely enough, there is no cars, only small toy race cars laying in various spots. On the opposite wall there is a shelf containing various items.

The Bathroom: A bathroom with a sink, toilet, mirror, and cabinet.

The Storage Closet: A small room with a mop and a vacuum leaning against the wall, as well as some blankets and a shelf.

Map: Floor 2

Map: Basement

Rules

Breaking any of the below will first give you a warning, and breaking them again will result in a force replacement or a modkill.

  1. Follow all Global Forum Rules
  2. Do not discuss the game outside this thread or in your PM(s)
  3. Do not copy and paste, directly quote, or screenshot anything sent by me.
  4. Do not game throw, or go directly against your win condition.
  5. Do not angleshoot.
  6. Do not edit or delete any posts in the main thread or in any PMs.
  7. Do your best to be active, doing actions and posting every phase, getting Ambidex actions in.
  8. Mod has the right to add, change, or remove rules.

Signing Up

To sign up, do /in, /join, just express interest in joining in the thread.

Players

  1. DatBird PKR - DEAD
  2. TheBlueElixir - 3
  3. Apprentice - 12
  4. Marshal - 8
  5. TrustworthyLiberal - DEAD
  6. Alice - 8
  7. Napoleon - 8
  8. Italy - 8
  9. NickyBeaky - 8
  10. an_gorta_pratai - DEAD
  11. Solic - 8
  12. Centuries - 8

Backups

  1. chleb
  2. Zone_Q11
  3. Wazza
  4. PokemonKidRyan
  5. Crich

Spectators

  1. Geyde
  2. Maxi
  3. Jane
  4. Vulgard
  5. Trochilidae
2 Likes

Do not post until the game starts.

2 Likes

image

HELLO, CAN ANYBODY HEAR ME?

THIS IS KATZE SPEAKING, WE ARE READY FOR TAKEOFF IN T-1 HOURS

2020-08-11T01:00:00Z

BE THERE OR LOOSER

6 Likes

WE HAVE LIFTOFF

2 Likes

Panic.

That’s the first emotion your half-asleep brain can even begin to comprehend as you struggle to blink away the fog in your head. Adrenaline sends jolts of electricity down your spine as your thoughts scramble to match it.

Fear.

You slowly begin to realize you’ve never seen this place before as you take in your surroundings. A lavish mansion fit for a king greets you, all marble columns and crystal chandeliers. Your heart rate quickens, the pounding a jackhammer ricocheting off your skull.

Suspicion.

11 other people form a ring around the room, all in similar states of confusion and alarm. It’s then that you glance down at your wrist uneasily to find a metal cuff, bearing a single flickering 4. Hastily scrawled writing catches your eye on the wall directly in front of you. The still-dripping crimson paint looks quite out of place in the opulent mansion. Moving in for a closer look, your heart drops at the message.

“Ally, Betray, or Die?”

Why do people betray each other?

If you can’t trust anyone
Everyone
Should
Die

[Flavor credit goes to @Trochilidae]


Discussion 1 has begun and will end if 3/4 of the total players leave the Entryway, or in 24 hours. Good luck.

5 Likes

Host Pingus 1
@DatBird
@TheBlueElixir
@Apprentice
@Marshal
@TrustworthyLiberal
@Alice

Host Pingus 2
@Napoleon
@Italy
@NickyBeaky
@an_gorta_pratai
@Solic
@Centuries

(u can talk now)

1 Like

I’m here on mobile for SoB

Can we speak?

A note for the start of the game:

I am good. I am hardclaiming good

I am not going to provide my exact win condition, as that provides evils and anti-wincon wildcards/neutrals information that I do not deem necessary to share. I will simply say that more people dying is anti-wincon for me.

I expect a large amount of players to be good, and almost everybody to want to survive

For almost any role ever, dying is bad. Either you need to escape as part of your win condition, or you need to be alive to either support your win condition or complete it at all. My job, and likely the job of all other good players is to help keep you safe. Even you, evils. You may have a win condition that involves murdering others, but it’s not very easy for you to kill others if you are dead. My hope here is to keep each and every one of you as safe as possible in the name of advancing my and your win conditions

Because I want people to survive, I will be instituting and enforcing a system for roaming, for at least the first phase

We will call this the 444 system. We will have 3 groups of 4 who stick together during roaming. This is absolutely necessary to prevent people dying early. The way that most people died in vldr1 was by going alone with 1 or 2 other people, If you want to survive, you stick together. If you don’t comply, don’t think you can hide from us. The starting room is very small. I still think it is good to stick together. If everyone is not accounted for, murder could happen and accidents could be had. You do not want to be the victim. And you do not want to be lacking an alibi upon the eventual death of a person. Stay with the groups. At least for the first phase.

I think it’s best if we decide among ourselves what groups we go with. We should find some friends and search the (relatively small) area together.

The way most people died was by going alone and not enforcing groups. Good lost numbers very early because people went alone, and large numbers of goods were wiped out by evils. Neutrals and wildcards got killed too. Evil knows no bounds. It just wants to kill. Stick together if you don’t want to die

Gun control in this game is stupid. Everyone can have weapons

Forcing people to hand over weapons is not the way to go. Unless they are being restrained and imprisoned for crimes, i’m not going to limit people’s bearing of arms. Most killing roles will probably have starting, role-specific weapons, and forcing people to hand over any weapons will only lead to people who are not killers having no way of self defense.

On the topic of restraining people…

Suspected persons will not be killed unless they pose a very extreme threat to the lives of others. Only restrained (or closely watched)

Many good thrive on keeping others alive. We may need these people to live to fulfill our win conditions. Murdering a neutral who made an evil-type play or a good who made a mistake or blunder is a very very bad idea. Restraint is the way to go. I want to avoid killing others unless absolutely necessary as death is anti-wincon for myself, and killing others early will only lead to their own experience being hurt.

We will talk about ambidex when we get there

I’m tired and do not find it insanely relevant. We can talk about what to do here if we want to. There will probably be roles that interact with ambidex and allying and betraying. We talk about it when we get there.

It’s just gaem

Why you have to be mad? It’s just game!
(aka, have fun people)

Ok
Lets DO this gamers

Man I want someone else other than TBE to type…

Do I want to read all of this

No

I hath arrives how may I help you?

In the time it took you to type this I already read it

2 Likes

I’m p good at this while typing thing

Marshall is that just the plans I went with last time

Well i want to head to garage, if we going in squads of four, who be with me

if you don’t

I will bitch slap you

Alpha

I read the bolded and 444 plan

I took elements from last time’s stuff yes