Just wanted to point out that we could close off the second infirmery slot later in the game
Buuuut I’m already at the witches hut
tonight
Oh, thought you meant today. Got it
because im the Leper, and if someone whos not a werewolf comes with me, i cannot die at night
@JammySplodge would this be possible?
if so, change my vote to yes
ye
so, im voting yes then
In the future we should expand the church
or: maybe we expand the gallows
The gallows aren’t a priority. There isn’t much reason to hide Information.
I realize we can expand buildings in the obvious “more people can visit there” way.
But would it be possible to improve something in a different way? For example, voting to increase the number of things you learn about Werewolves per day at the witch’s hut. (or essentially reducing the number of visits to obtain the cure.)
We are not wasting anther fucking vote undoing a first wasted vote holy shit. Vote no.
Tomorrow if anyone calls a yolo vote or enters townhall without everyone deciding first what we want to vote for we assume that person is scum and we kill them. Burrito may not necessarily be scummy he just acted very rashly.
Also PKR rofl why would you or Wolfy be more likely to be attacked jog on.
Do you just have a set of binds with generic phrases on how everyone should protect you and Wolfy cuz you say something along those lines every game.
(Now I remember, my vote isn’t valid unless you go to town hall)
At least my “No” Vote counts twice, right? We should discuss TODAY what we think we should vote for tommorow tbh.
Yes, thinking ahead would be optimal.
I say we expand the church. In hindsight that’s what I should have done today.
Let’s all just sheep Frostwolf till he dies N3 k
I just got a genius idea from this post but it depends on something.
Can the thief steal the cure once it’s complete?
If so, we could have Frostwolf visit the witch’s hut 3 times to guarantee we get a cure out of it. (This also wouldn’t work if the thief turned out to be a werewolf, so it’s kinda risky.)
It also wouldn’t work if the thief dies.