after the tepid reception of big town mash I have decided to experiment with the formula a bit, this is the result
Two teams
Guilty (informed minority, included Accomplices and the Culprit)
Innocent (Uninformed Majority)
There is a Culprit: The host decides how they are determined, and it is announced at the start of the game.
α: Culprit is picked by the Accomplices at pre-game, and they do not join scum chat
β: The host randomly picks the culprit along with the Accomplices, the culprit joins scum chat.
γ: 3 accomplices are randed, they decide amongst themselves which of them they would like to be the Culprit
Guilty Players win if they reach parity with the Innocents with the Culprit alive
Innocent players win if the Culprit dies
Roles:
2 Neighbours
1-Shot Reviver (a revived player will not have their alignment learned by the Coroner the night they died, the game will not end if an accomplice Reviver still has a use of their ability)
Strongman Ninja Doctor
Alien
2-shot commuter
Redirector
Coroner
Even-Night Bus Driver
Roleblocker
Tree Stump
Universal Backup (will inherit all shots of abilities)
Events:
Events are similar to mash events, at least one will happen in a game. No events will cause deaths (no B O A T S sorry for the disappointment )
Event prizes will be one shot of one of these possible abilities:
Watch
Track
Vigilante
Cop
Ninja
Strongman Vigilante
Bus Drive
Redirect
Roleblock
Poison (can be healed by doctor)
Doctor
Jailkeep
Commute
Events and event prizes are predetermined at the start of the game. Events will be announced either at End of Day or at the Start of Day, events can be submitted doing whatever is necessary to enter in your class card.