Fun and useful abilities. All that boring support class needs!
Day abilities:
Magic barrier - Protect (not prevent) target player from any violent action at night. This include occupation/convert/attack. Barrier will save from King’s OE, reaper’s empower reap, drunk’s HH. 1 use. Target of this skill will recieve a notification at the start of the night.
Magic Infusion - target’s night ability won’t work against Blue Dragon. This affects only targeted abilities, including prince’s execute, knight’s cold steel, alchemist’s poison bomb etc. If ability have limited amount of uses, it will reduce number of uses by 1 without any negative (for BD) effect. Target of infusion will recieve a message after night if his ability was fizzled (Assassin’s two for one will be fizzled only against BD). 2 uses.
Night abilities:
Clarity - negate every non-lethal disguising effect. This do not include poisons or bleedings, but include magic dust, defile, brotherhood, dark wisp, mind warp, deceive, frame. Not usable until night 4. 2 uses.
Arcane familiar - CW sends arcane familiar to protect target from any non-lethal effect. This includes conversion/occupation/target change/frame. Target of familiar will not recieve any message about this, because familiar will encounter against effects. Ability has 3 charges and usable since n1. Charge will be consumed only on successful prevention. Agressor will recieve special message about fail of his ability.