The Mystic
Blue Dragon SocialPassives:
Conduits: Players you have linked have access to a private chat with you. You will keep this passive as long as your class doesn’t change to King.
Busy Mind: You are immune to occupation and redirection. Keep this passive when your class changes.Day:
Link Minds (inf use): Link your mind with a player at the end of the day, allowing them to talk to you at all times afterwards. You cannot have more than 2 players linked at once.Night:
Reject (inf use): Release a player from your conduit.
Clear Gaze (2 use): Make all investigatives bypass frames tonight. Cannot be used twice in a row.
The Illusionist
Unseen SocialPassives:
Conduits: Players you have linked have access to a private chat with you. You will keep this passive as long as your class doesn’t change to King.
Busy Mind: You are immune to occupation and redirection. Keep this passive when your class changes.Day:
Telekinetic Wall (3 use): Make a player believe they were occupied tonight. Their ability will still succeed. (occ rules apply)
Mental Force (3 use): Make a player believe they were redirected to their final target tonight. (deb rules apply)Night:
Mindwarp (inf use): Target player will receive framed results from using investigative abilities tonight.
Mental Gymnastics (inf use): Examine the logbooks of your linked players.
And I guess a small Apostle change too:
Apostle Telepathy replaced with Trollbox (2 use).