All Neutral Reworks from the Master Rework of DOOM
NOTE: All Neutrals who complete their goals become convert immune. i.e. Scorned, Merchant, Thief, etc.
Converted Neutrals are purposefully stronger than Blue Dragon converts because Neutrals do not have to fight against the Unseen, but can choose to for a certain duration.
All Unseen share the same win-condition: to beat the Blue Dragon and any threatening Neutrals.
Maybe I could try someday? I’m still learning though, so @NuclearBurrito would probably be better at hosting with all the classes from the Doom Rework considering 1/3 of the rework is his too
However note that lack of whispers and vote manipulations being hard to do properly means that the scribe wouldn’t work and the noble would need to be different (I could just use the standard FoL Noble for that). Also Cult Points makes the Psychic problem a non-issue.
Again. That would require changes to the class, which is exactly what I said I would do.
Not while preserving the hosts (probably me) sanity you can’t.
No reason really. Cult Points are there for a reason and that reason is a very good thing here. FoL requires different balance consideration than ToL due to the additional time.
I like all of these, especially the name Apothecary, but I don’t think Alchemist should be convertible. Especially if Alchemist becomes weaker when converted. I also don’t get how accomplice is supposed to work.
Jester is great and Scorned’s passive is hilarious.
I personally wouldn’t prefer the Alchemist to be converted, but the thing is that I’m pretty sure Unseen and Cult win rates are quite low, due to not being able to convert Neutrals.
What is the point of the new neutrals you have added? This feels less of a re-work and more of a “hey whoa this would be cool let’s add this”. I don’t really see how the merchant or thief would change the meta in any useful way.
Maybe give your thought process behind the new classes because I am not seeing the point of them other than being kinda funny gimicks.