Currently many people will try to kill all neut claims regardless of what they are, and there is no incentive not to. This makes it very difficult to win as the alchemist for instance.
Also, evil neut classes need to claim a BD role, which is a high risk bluff. If they could claim a survival neut without immediately being killed because “neuts out”, then they’d have another, possibly better, option in some circumstances.
So, my solution is to incentivize not killing neuts for the hell of it by giving the winning team some extra points/coins for each neut still alive at the end. Obviously NK would need to die for anyone else to win, but this also gives the side effect of giving players another reason not to kill the fool for instance. Also, players would need to make a more difficult choice of killing a neut in case they might vote against their team or not killing them for more points, giving more depth to decision making regarding neuts.
Thoughts?