New Class Card Layout

Class Card Screen

This is my redesign of the Class Card Menu. In its current state, the classes being sorted alphabetically adds absolutely nothing to the clarity and concept of the game.

Example
If I am ever explaining a game to someone I usually first set up the pieces/ cards/ etc in a grouping that helps them categorize what I’m about to tell them. The separation of each faction is nice… but alphabetization is not helpful

Visual Structure
If you structure it in this way it makes sense just looking at a glance. New players will understand how things are organized and certain classes turn into others (even with cult). Mercenary turning into a Sellsword is very intuitive when set up this way. I am a Teacher for my profession and I color code things all the time.

Benefits:

  • The “leaders” of each faction are separated away from the others (as they should be) since they are so important/ distinct to the faction as a whole.
  • Sorting the main chunk of classes by their type helps people see the groupings AND see how each type converts into a specific type of cult class.
  • Converted classes are easily seen at a glance, without having to be inside one of the class cards to see what it converts to.
  • Mercenary converting to Sellsword is obvious this way… AND lets everyone know it is also the only neutral that can be converted.

This image can teach people the game just by seeing the structure. I am very familiar with this game and play it every day, while making this I even made some connections about certain things after seeing it like this.

image

So this is my first draft of it, let me know what you think!

Side note:

Whenever someone clicks on the “Classes” button at the top of the screen, they should be taken to the actual class layout… NOT to the specific Kings Class Card. I dont know why it is like this. When you are in game and are already a specific class, then yes it should pop up as what you are. But if you are in the lobby, it should take you to the overall picture.

-Alkander

3 Likes

This pretty much is what it already is… King/Mastermind/Cult Leader are in their own category called Special
Footnote: I put King as all the factions/allignments it can be

That “Special” word hurt my eyes .-.

1 Like

thumbs up

This would probably work, since it explains cult conversion easily as well.

You spelled Wizard Wrong and didn’t sync up the neutrals with the class types but that’s otherwise pretty good

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Court wizzard

It is inconsistent. Some classes are organized by type, while others aren’t. If you try to make it consistent, then there likely won’t be enough room to fit the design.

As a first draft, it’s pretty good. Even if this organization doesn’t work in game, it’s a good guide for the Wiki for sure.

I disagree… what it is right now is alphabetized. Yes they are called “special” but you don’t see that “at a glance” you have to actually click on each individual class to know that.
I cant count how many times I have brought someone to the game and tell them to click on the Classes button and they are like “woah thats a lot”. When I explain the Unseen to them… I have to tell them to look through ALL the other Unseen to get to the Mastermind and Assassin… that is not conceptually clear at all in its current state.

I am a Math Teacher >.< lol, I knew I’d spell something wrong, I already fixed it in the 2nd draft, thanks man.
I can also make the Neutrals line up with the types, but the “Wildcard” class type might make it not look as clean. I was also thinking that the structure of the types was more important for the BD/ Unseen/ Cult than the Neutrals. Ill start playing around with it.

This is the most important concept and the motivation of the design

Ask yourself, what is the most important thing you want to have when someone looks at this chart?
Answer? Clarity of Design.

It is WAY more important to separate the “Leader” classes (MM, Assassin, CL, Prince, Sheriff, Paladin) than ANYTHING else. That is the biggest thing that needs to happen. That change alone gives a HUGE amount of clarity to the structure and layout of the factions.

After that was done, THEN I organized what was left by type of class.
Is the Prince/ Assassin a Killer? Is the Sheriff/ Paladin Investigative? Is the Mastermind and Cult Leader Special? Yes… of course… but that does not matter NEAR as much as separating them from the rest of their faction since they are SO IMPORTANT.

The inconsistency in that is what gives it the extra clarity of design, if you were to lump them in with the rest of their faction by type… you would lose that.

image

Just did an update with the 2 reccomended changes

  • added the Sheriff/ Paladin changes

Let me know what yall think

1 Like

Sherrif cannot be converted, I believe…

Oh wait nvm just saw the patchnotes.

Honestly I like it. Even if it is rough arround the edges it still is much better than what we have now. I hope the devs implement this

There’s the issue of Unseen classes having different types than their BD classes. If someone new was playing Princess and looked at the chart, they would assume that the Enforcer/Poacher are Killer type.

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I agree that this is another “inconsistency”
I would look at it like this:

  • While my layout gives some confusion on the Enforcer and Poacher… I feel that the overall structure is SO much more beneficial/ informative, that it is worth that small error.
  • In the current system people have ZERO idea on what ANY of the classes are or what they convert into… they literally have no helpful information to what each faction looks like/ how it works. Alphabetization gives no useful info to players.

At the end of the day I think what you gain from organizing it this way… and how much people learn about the design of the game… far outweighs the “O I thought an Enforcer/ Poacher was a killer class”. Which ultimately doesn’t matter if the goal is to understand the overall layout of the game.

Again, the main point is at a glance to understand how the game is structured.

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I think separating things if they are different class types when converted would be helpful.

Thats the problem tho, If I did that it would disrupt the rest of the “cleanness” of everything else. I dont think disrupting EVERY other class in the overall layout would be worth those 2.

That being said, I am working on a layout that addresses this problem, Ill make a post here once I’ve done that.

2 Likes

The only way I can think of is to simply put an asterisk above Poacher and Enforcer and leave a footnote explaining they are Offensive, not Killer classes.

I am working on my 3rd draft as we speak and thats basically what Im doing with it. Ill post it here once I’m done.

what about special?