Faction: Blue Dragon/Unseen
Class Type: Offensive
Passives:
Dutiful : Immune to most occupation and redirection abilities. You will keep this passive even if your class changes.
Week of 100 hours:You cannot target the same player two nights in a row with GET TO WORK!. If you do, the targeted player will have a heart attack and die. (Does not bypass death immunity, can be healed)
Day abilities:
Duplicate efforts (3 uses): Remove the player-cooldown of GET TO WORK!.
Night abilities :
GET TO WORK! (infinite uses): Chose a player, that player will visit his target no matter what happens. The next night they will be exhausted, preventing them from visiting their target.
Intermission (2 uses): All visits on you affect the chosen player instead.
Unseen converted has the exact same skills, like Alcoholic.
There is no notification to GET TO WORK!, the targeted player will visit his target, even if it is jailed. If a player doesnt try to visit anyone, GET TO WORK! has no effect, neither does using it twice on them with Duplicate efforts.
Point of the class? Imagine a big guy/girl with a bigger whip shouting at the Physician/Sheriff/Assassin “GET TO WORK!”
Edit1: Reworded some stuff, should be a lot clearer now.