[New Class] The Taskmaster / Overseer

Faction: Blue Dragon/Unseen

Class Type: Offensive

Passives:
Dutiful : Immune to most occupation and redirection abilities. You will keep this passive even if your class changes.
Week of 100 hours:You cannot target the same player two nights in a row with GET TO WORK!. If you do, the targeted player will have a heart attack and die. (Does not bypass death immunity, can be healed)

Day abilities:

Duplicate efforts (3 uses): Remove the player-cooldown of GET TO WORK!.

Night abilities :

GET TO WORK! (infinite uses): Chose a player, that player will visit his target no matter what happens. The next night they will be exhausted, preventing them from visiting their target.

Intermission (2 uses): All visits on you affect the chosen player instead.

Unseen converted has the exact same skills, like Alcoholic.
There is no notification to GET TO WORK!, the targeted player will visit his target, even if it is jailed. If a player doesnt try to visit anyone, GET TO WORK! has no effect, neither does using it twice on them with Duplicate efforts.

Point of the class? Imagine a big guy/girl with a bigger whip shouting at the Physician/Sheriff/Assassin “GET TO WORK!”

Edit1: Reworded some stuff, should be a lot clearer now.

3 Likes

So basically it is guaranteed visit with potential kill power, albeit delayed. That’s fair and mostly balanced (it should not bypass immunity)

What I do see as necessary is cutting down this wall of text.


Intermission, on the other hand, should be changed to be less confirmable. In its current form, it confirms you off of two potential visits (yourself and target).

I’d find a way to change it to “all visits on you affect the target chosen”

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Ty for the idea for intermission! Ill edit the post as soon as I get home.

You are giving Unseen 2 kills every 2 nights.
Seems op.

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Also some abilities don’t seem useful for unseen.

Yes , seems right. Usual offensive classes stuff.

Not really a passive. Put it in the ability description.

D2:Use This D3:Use this D4:Use this

Altough useful and powerful , I would suggest changing it to 2 uses since this will single-handedly carry The BD in a Cult game.

Now this is just a CW barrier. I get it that we need a new class but this ability is not an offensive ability(for the most part). But since you said “they will be prevented from visiting their target” , they won’t be occupied yes?
Also , you can secure kills for evil players if used N1. So no.

If this notifies the visitors then it’s ok but since the devs want to get rid of confirmability , change this to something else.

Also The Unseen Convert is broken because:
1)You give Unseen 2 kills every 2 nights as a Offensive class. OFFENSIVE CLASS.
2)You can secure 3+ kills for The Unseen if you spam your day ability and your night abilities on your assassin.


Overall I would this class a 7.5/10 since

  • It’s an unique concept
  • It’s a new class lol
  • Can not be confirmed unless Intermission is used

Omg I turned into litten
pls help

Like merc brilder pasive, its to take some text off GET TO WORK!

You only make sure that your target VISITS, he can visit someone thats being healed/knighted, so its not frenzy, you can kill someone in jail, or ignore a butler occ, but thats it, it just prevents preventions. Also if you use it twice, Assassin dies and you become Assassin.

If a butler tries to occupy 10, and you GET TO WORK! 10, the butler will occupy him, but 10 wont know, since you aided him. Butler sees that he occupied him, and 10 sees that he was not prevented.

GET TO WORK! is just the CW empower on Supports but for everyone, and even tho imo its op as fuck, we need this kind of skill

This does not notify, if you target 10, and that night you are attacked, healed and investigated, those skills will affect 10 instead, but the people that target you will think that they attacked/healed/investigated you.

I understand but this isn’t Mercenary. This is a new class that doesn’t earn anything from their abilities , thus I suggest adding it to the description.

Misunderstanding here. I meant that if you use Duplicate Efforts 3 times in a row and there are no healers/knights in the game , you could secure 3 kills AND you give KPN to the Unseen which is not good.

This does more damage to the BD than you think.
Example:
Butler occupies X.
You use Get To Work on X.
Butler whispers the king that X was successfully occupied.
X whispers the king to say what they did last night.
There are 2 outcomes :
1) The Butler is gonna get executed and they will be suspicious of X. If X is BD and they get jailed + exe’d , that’s your fault for killing 2 BD.
2) X is gonna get executed and they will be suspicious of The Butler. The Butler will die because of you.

And last of all , to add a little twist to your ability : I would suggest making it 1 use , silent and vice-versa.

Maybe have this passive

Passive: Blue Dragon Slavery Crest: When killing BD with GET BACK TO WORK , he dies