Note: the following is non-canon, and all fiction.
Ghost Leader (Ghost Faction)
Passive -
- Ghost || Speak to the Ghosts at night.
Day - - Lead || Send a Private message to all Ghosts (oo)
Night - - Order || Convert a player to the Ghosts tonight. (oo)
- Gaze || Determine the Kings Faction. Can only be done after day 4. (1 use)
Necromancer (Ghost Faction)
Passive -
- Ghost || Speak to the Ghosts at night.
Day - - Dead Or Alive || Speak to the dead tonight. You will not attend the Ghosts meeting. (oo)
- No Mithr || Summon the Acolytes into the court. (1 use)
Night - - Curse || Bring a dead member back into the Ghosts. They will become an acolyte. (1 use)
- Rest || Regain another use of Curse (oo)
- Coming Back || All Ghosts gain death immunity for that night (0 uses)
Seer (Ghost Faction)
Passive -
- Ghost || Speak to the Ghosts at night.
- Minds Eye || See all content of whispers to and from the Ghosts. Excludes Ghost Leader and Ghost King.
Day - - Dream || Determine a players classtype (3 uses)
- Hope || See all content of whispers to and from that player. Can not be used on a Ghost.
- isolation || Don’t speak to the Ghosts tonight. You will gain a use of Adrenaline.
Night - - Desperation || Redirect all visitors onto themselves (1 use)
- Adrenaline || Empower all Ghosts for tonight (0 uses)
Kidnapper (Ghost)
Passive -
- Ghost || Talk to the Ghosts at night.
Day - - Kidnap || Take a player with you tonight. They will be occupied. You will not meet with the Ghosts tonight (2 uses)
- Example || Send a message to the court. They will not know who sent it (oo)
Night - - Mercy || Spare the player you kidnapped. You will gain a use of Kidnap (oo)
- Execute || kill the player you kidnapped (2 uses)
note: the kidnappers night abilities can only be used if a player has been kidnapped
Keeper
Passive -
- Ghost || Speak to the Ghosts at night.
- Keeper || Occupy and Redirect immune.
Day - - Outlast || Votes cast on you will be cast on another player. (2 uses)
- Promotion || elect a new Ghost Leader. The previous Leader will become the successors old role (1 use) note: the new Ghost Leader will start with 0 uses of Gaze
Night - - Keep || Occupy a player tonight (oo)
- Behind Locked Doors || Occupy Every player who visits a Ghost tonight (3 uses)
Warden (Ghost)
Passive -
- Ghost || Speak to the Ghosts tonight.
Day - - Warn || The last action that happened to a player will be shown to you. Excludes the kings visits. (oo)
Night - - Spirit Awaken || Return a Dead Ghost to life. They will not join the courts during the day (1 use)
- Trapped || Redirect a player tonight (oo)
Ghost King (a king allied to the Ghosts faction)
Passive -
- Tenacity || Be able to speak during a trial (_not sure of everything tenacity does, sorry ) _
Day - - Royal Finger || Cast double votes
- Decide Fate || Override all other votes
Night - - Allies || Determine a Players Faction (4 uses)
- Guards || Protect a player tonight (2 uses)
- Spy || See the content of all whispers tomorrow (1 use)
Acolyte (Ghost follower?)
Passive -
- Acolyte || See What the Ghosts say at night, but you cannot Speak to them.
Day - - Half full - || Cast half a vote. Can only be used once the Necromancer uses No Mithr. (1 use)
Night - - Pass || Your soul will flee from the tethered world. You will no longer be an Acolyte. The Necromancer will gain a use of Coming Back.
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I’ll add Ghost King and acolyte and BD investigative soon. I’m done, @Lightsin.