New Faction: The Ghosts

Note: the following is non-canon, and all fiction.

Ghost Leader (Ghost Faction)
Passive -

  1. Ghost || Speak to the Ghosts at night.
    Day -
  2. Lead || Send a Private message to all Ghosts (oo)
    Night -
  3. Order || Convert a player to the Ghosts tonight. (oo)
  4. Gaze || Determine the Kings Faction. Can only be done after day 4. (1 use)

Necromancer (Ghost Faction)
Passive -

  1. Ghost || Speak to the Ghosts at night.
    Day -
  2. Dead Or Alive || Speak to the dead tonight. You will not attend the Ghosts meeting. (oo)
  3. No Mithr || Summon the Acolytes into the court. (1 use)
    Night -
  4. Curse || Bring a dead member back into the Ghosts. They will become an acolyte. (1 use)
  5. Rest || Regain another use of Curse (oo)
  6. Coming Back || All Ghosts gain death immunity for that night (0 uses)

Seer (Ghost Faction)
Passive -

  1. Ghost || Speak to the Ghosts at night.
  2. Minds Eye || See all content of whispers to and from the Ghosts. Excludes Ghost Leader and Ghost King.
    Day -
  3. Dream || Determine a players classtype (3 uses)
  4. Hope || See all content of whispers to and from that player. Can not be used on a Ghost.
  5. isolation || Don’t speak to the Ghosts tonight. You will gain a use of Adrenaline.
    Night -
  6. Desperation || Redirect all visitors onto themselves (1 use)
  7. Adrenaline || Empower all Ghosts for tonight (0 uses)

Kidnapper (Ghost)
Passive -

  1. Ghost || Talk to the Ghosts at night.
    Day -
  2. Kidnap || Take a player with you tonight. They will be occupied. You will not meet with the Ghosts tonight (2 uses)
  3. Example || Send a message to the court. They will not know who sent it (oo)
    Night -
  4. Mercy || Spare the player you kidnapped. You will gain a use of Kidnap (oo)
  5. Execute || kill the player you kidnapped (2 uses)
    note: the kidnappers night abilities can only be used if a player has been kidnapped

Keeper
Passive -

  1. Ghost || Speak to the Ghosts at night.
  2. Keeper || Occupy and Redirect immune.
    Day -
  3. Outlast || Votes cast on you will be cast on another player. (2 uses)
  4. Promotion || elect a new Ghost Leader. The previous Leader will become the successors old role (1 use) note: the new Ghost Leader will start with 0 uses of Gaze
    Night -
  5. Keep || Occupy a player tonight (oo)
  6. Behind Locked Doors || Occupy Every player who visits a Ghost tonight (3 uses)

Warden (Ghost)
Passive -

  1. Ghost || Speak to the Ghosts tonight.
    Day -
  2. Warn || The last action that happened to a player will be shown to you. Excludes the kings visits. (oo)
    Night -
  3. Spirit Awaken || Return a Dead Ghost to life. They will not join the courts during the day (1 use)
  4. Trapped || Redirect a player tonight (oo)

Ghost King (a king allied to the Ghosts faction)
Passive -

  1. Tenacity || Be able to speak during a trial (_not sure of everything tenacity does, sorry :smile:) _
    Day -
  2. Royal Finger || Cast double votes
  3. Decide Fate || Override all other votes
    Night -
  4. Allies || Determine a Players Faction (4 uses)
  5. Guards || Protect a player tonight (2 uses)
  6. Spy || See the content of all whispers tomorrow (1 use)

Acolyte (Ghost follower?)
Passive -

  1. Acolyte || See What the Ghosts say at night, but you cannot Speak to them.
    Day -
  2. Half full - || Cast half a vote. Can only be used once the Necromancer uses No Mithr. (1 use)
    Night -
  3. Pass || Your soul will flee from the tethered world. You will no longer be an Acolyte. The Necromancer will gain a use of Coming Back.

emphasized text

I’ll add Ghost King and acolyte and BD investigative soon. I’m done, @Lightsin.

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Ping me when you get all the notes down, I’d be happy to try to rate it(note, i usually am bad with it though, but hey, practice makes perfect)

Thanks, I’ll have them down in a few hours probably.

What types are the Ghost Leader and the Necromancer?

Haven’t thought about that, what do you recommend?

I would suggest removing any passives that allow any interaction with the dead

I would also suggest removing the half vote as it would be a sort of new mechanic and make it to where the acolyte would be able to get 1 vote but add in some requirement or sacrifice

Also a lot of those abilities are either op or underpowered

@CetaComputer I did that on purpose so the Ghosts would need to balance things out. The conversion ritual, for example, works that the Ghost Leader could choose what the converted player became, but each class for the Ghost is unique. And the acolytes having full votes is probably a good idea, but I thought that if the Necromancer got a lot of acolytes, they could basically force kill anyone.

Also @CetaComputer the Ghost passive is to speak to the faction members at night, not the dead. Only the Necromancer can speak to the dead.

ok, make sure to specify 1 night cooldown for Order.

bringing back ghosts on infinite uses seems a bit op, maybe make 3-4 uses? I know it’s a ghost thing, but still. also please make this class unique.

why would an investigative need to redirect others? maybe replace it with dark whisp/something like it.

since this seems only way for ghosts to kill, alright. but usually it’s a no for me on prince-classes

so is co-leader? cool.

coolio, nothing really much to say

usually only up to 2 night abils, but ok.

half a vote? does that mean more cooperation? alrighty, cool.

Also, Noticed that PFP change to No Mither. feelsbadman

No Mithr is a showoff perk. It isn’t strong, but it’s a way of saying, ‘I’m so cool I don’t need two health states. I’m untouchable.’ But that only works if you’re a good kiter.

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No Mither :thinking:

Where is DH and WGLF so we could have an adept David?

Na man. No build is complete without sprint burst, self care and decisive strike. And with no mither you can replace self care with something else like prove thy self or something

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How about No Mithr, Lithe, Adrenaline and a repairing my perk? Prove Thyself is okay.

Personally I like Quick and Quiet, Dance with me, Spine chill and Self Care

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@NuclearBurrito let’s go for a completely useless loadout like this: No Mithr, Self Care, Adrenaline and Iron Will?

Also i don’t use Sprint Burst. I usually use either Dead Hard or Balanced Landing.

Oh boy

You kids are the reason Killers love Blood Warden(my favorite perk, catches those dirty T-baggers)

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Swap out iron will for Unbreakable

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Rancor is more effective for dealing with DS. But yes catching T-baggers is fun, NOED is great for that

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