Inspired by Pug’s Siege on Xed Gamemode
Blue Dragon = Yellow Phoenix
Unseen = Xeniss’ Conquerers
Cult = Council of the Snake
Neutrals = Nomads of Rian
I’m accepting the fact this is be over 1 0 0 edits… thats a lot for a single post.
So What’s Different?
New Setting -The Setting takes place in a Tribal Village.
Changed Classes -Each class is changed a bit to have the old feel, but still be a bit different.
New Antagonist Factions At some point, you’re going to get bored of the Cult and the Unseen. So, here is the Xeniss’ Conquerers and The Council of the Snakes.
Pray Ability -A new System that occupies you for the night, since you are praying to the gods for extended power. Every day a player can choose to Pray or not, starting on Day 2. You will have to pray 3 times if you are Yellow Pheonix, 2 times if you are a Conquerer or a Council Member, if you are a non-nomadic killer, and you only have to kill people if you are Nomadic Killer. (just started, might take a week or 2, I have 227 abilities to buff) You also are able to buff all 4 abilities if you are a Nomadic Killer, 3 abilities if you are a Non-Nomadic Killer, 2 if you are a Conquerer or Council Member, and 1 if you are Yellow Phoenix. Also your points will last through conversions.
Yellow Phoenix
The Dream Caster
Yellow Phoenix Offensive
Insomnia (Passive) - Immune to Occupation and target changing.
Overdose (Day) -Make the Chief go into eternal rest, killing him. If they were a Light Chief, you will commit suicide the next night. Buff: if the Chief is a Light Chief, you will commit suicide instead, and the chief will live. 1 Use.
Cast Dream (Night) Make someone sleep, occupying them for the night. Buff: The next night, your target will be given accurate results. Infinite Uses.
Dreamworld (Night) Make a mist around you, redirecting all your visitors to them selves. Buff: You will lose the redirection to themselves, however, if you were killed, the court will see who visited you. 2 Uses.
Your objective is to defeat the Conquerers or the Council, and any Nomads that seek to do you harm.
Converts into The Ordeal or the Copperhead
The Magus
Yellow Phoenix Support
Dummy (Night) -Summon a doll to protect your chosen target. if any player casts a negative effect on your target, that isn’t a kill, their action will appear to have gone through, but in reality, it won’t have. Infinite Uses. Buff: Can Block Kills, however, if it successfully does, Dummy will be on cooldown for 1 night.
Disappear (Night) - Redirect all visitors from a chosen target to another player. Cannot Target Self. 4 uses. Buff: Can Target Self now.
Your objective is to defeat the Conquerers or the Council, and any Nomads that seek to do you harm.
Converts into The Warlock or The Python
The Gatherer
Yellow Phoenix Offensive
Beloved (Passive) -You can step up for Chief elections before the rest.
Busy (Passive) - Immune to Occupation and target changing.
Accompany(Night) Make another person target you, making you death immune to any attacks or conversions you redirect. Infinite Uses. Buff: you are able to redirect a player to another player. Same Uses.
Forage(Night) Give a person another use of their limited use abilities. Not usable on prince who executed YP. 3 Uses. Buff: Can give prince who exes YP, but it will consume 2 Uses of this ability. if you only have 1 use left, you will not be able to use it.
Your objective is to defeat the Conquerers or the Council, and any Nomads that seek to do you harm.
Converts into The Thief or The Copperhead
The Hawker
Yellow Phoenix Killer
Noctural(Passive) - Immune to Occupation and target changing.
Banzai Rush(Night) Tell your Hawk to attack someone, making them bleed to death in 2 nights. 3 Uses. Buff: Reduces Time to 1 night.
Watchful(Night) See who visits you tonight. 4 Uses Buff: you will also hide from anyone doing negative affects, except kills.
Your objective is to defeat the Conquerers or the Council, and any Nomads that seek to do you harm.
Converts into The Beastmaster or The Black Mamba
The Warrior
Yellow Phoenix Killer
Guard (Night) Guard someone at Night, making them death immune. Infinite Uses Buff: You will Attack your attacker as well, but will be occupied, bypassing occupy immunity next night. Charges also get reduced to 4 Uses.
Attack(Night) Attack someone at Night. If they are YP, you will lose access to this ability. 3 Uses. Buff You will be occupied instead of attacking if you attack YP. you will not know.
Your objective is to defeat the Conquerers or the Council, and any Nomads that seek to do you harm.
Converts into The Praetorian or The Black Mamba
The Spirit
Yellow Phoenix Social
Tongues of the Dead(Passive) You can communicate with the dead at night.
Calls of Madness (Day) -The target player will not be able to vote for the next hour, and the vote cap to put someone on trial will be dropped by 1. 3 Uses. Buff: The voting increases to 1 IRL day.
Echoes of the Wind(Night) -All Day abilities used will be shown to the entire court tomorrow. 3 Uses. Buff: Only shows you the abilities used, but you also see what abilities target you tonight.
Evolve(Night) -Allow 2 players to send 2 1000-character messages to each other. 2 Uses. Buff: You can send 2 1000-character message as well.
Your objective is to defeat the Conquerers or the Council, and any Nomads that seek to do you harm.
Converts into The Phantom or The Pipe Snake
The Totem Holder
Yellow Phoenix Social
Totem of Cloning(Day)-your vote during the Judgement Phase will count as 2. Unlimited uses. Buff: your vote during the day will count as 2.
Totem of Seeing(Night) -See what classes visits your target. Buff: can’t see classes anymore, but sees who visits targets.
Totem of Guarding(Night) See who targets your target with day abilities tomorrow. If they target a person, they will be prevented from voting for the rest of the day. Buff: They will also be occupied tonight(not bypassing occupation immunity)
Your objective is to defeat the Conquerers or the Council, and any Nomads that seek to do you harm.
Converts into The Crest Storer or The Pipe Snake
The Holy Man
Yellow Phoenix Investigative
Tongues of the Spirits(Day)-See if your target is a member of the Council, if they’re not, you will receive their class type. 1 use. Buff: after using this, you will also know if a Council Member visits you for the next 2 nights.
Dissection(Night) -See if a target is a member of the Council. Infinite Uses. Buff: You Will know the target’s faction.
Justice(Night) Choose a target. If they are a member of the Council, you will attack them. If they are a Nomad, they will be occupied. If they are YP, you will be occupied instead. 2 Uses. Buff: This ability will bypass death/occupation immunity on everything.
Your objective is to defeat the Conquerers or the Council, and any Nomads that seek to do you harm.
Converts into The Scarlet Kingsnake
The Bird
Yellow Phoenix Investigative
Follow(Day)-Set your bird to follow someone. If they attack someone, you will be notified. Only works for this night, 3 Uses. Buff: See who your target visits as well.
Watch(Night) -See if your target left his room. Infinite Uses. Buff: See who they visit.
Stake-Out(Night) See who visits your target. 3 Uses.Buff: See what classes visited your target as well, however, will be randomized. drops uses to 2.
Your objective is to defeat the Conquerers or the Council, and any Nomads that seek to do you harm.
Converts into The Raven or The Scarlet Kingsnake
The Healer
Yellow Phoenix Support
Supplies(Passive) -When you are first attacked, you will heal yourself, but will be occupied. You are also immune to Bleeding and Venom.
Heal (Night) - heal the chosen target. Saves targets from Attacks, Venom, and Bleeding. Infinite Uses. Buff: Can only heal from Venom/Bleeding, however, makes target immune to the same status effect for the next 2 days.
Consult Spirits (Night) -Gain another use of your passive, Making you Death, Occupy, and Redirect immune due you being in the Spirit world. 1 Use. Buff: Makes you prevented to visits.
Your objective is to defeat the Conquerers or the Council, and any Nomads that seek to do you harm.
Converts into The Witch Doctor or The Python
The Warchief
Yellow Phoenix Killer
Just War, kiddo.(Passive) - Immune to Occupation and target changing.
Confine(Day) Choose a target’s to jail tonight. Infinite uses. Buff: You can choose to jail yourself, preventing all visits to yourself.
Fire in the Hole(Night) Execute your prisoner. If they are YP, you will lose your executes. 3 Uses. Buff: you will now be silenced for the next day if you execute BD, except on Trial, but you will keep your uses.
Your objective is to defeat the Conquerers or the Council, and any Nomads that seek to do you harm.
Immune to Conversion
The Diplomat
Yellow Phoenix Investigative
Beloved(Passive) - You may step up before the other people for Chief elections
Barter(Night) -Recieve 2 class type stuff from your target. 1 will be false, while the other will be true. Infinite Uses. Buff: You will receive someone’s exact class type.
Foreign Negotiations(Night) -Leave the Castle for 1 day, making yourself not able to speak or vote tomorrow, but making all visitors prevented the next night. 1 Use. Buff: You will be able to speak and vote, however, you will still be prevented tonight.
Your objective is to defeat the Conquerers or the Council, and any Nomads that seek to do you harm.
Converts into Scammer or The Scarlet Kingsnake
The Lookout
Yellow Phoenix Investigative
Vigilante(Day) -If the court does not vote up your target, you will attack them at the end of the night. 1 Use. Buff: Your attack will bypass death immunity, except on Nomadic Killers, in which case you will be occupied.
Conquering(Night) - Check if a player is a member of the Xeniss’ Conquerers. Infinite Uses. Buff: Also See the target’s alignment if they’re Not Sus(says YP on Warlord)
Spy(Night) -See who the Conquerers visit tonight. 2 Uses. Buff: only see if the unseen visited you, but also see the abilities they used on you.
Your objective is to defeat the Conquerers and any Nomads that seek to do you harm.
Converts into The Warden
Xeniss' Conquerers
The Thief
Conquerer Offensive
Beloved (Passive) -You can step up for Chief elections before the rest.
Busy (Passive) - Immune to Occupation and target changing.
Steal(Night) Make another person target you, making you death immune to any attacks or conversions you redirect. Infinite Uses.
Search(Night) Give the Guerilla another use of Threat.
Your objective is to defeat the Yellow Phoenix and any Nomads that seek to do you harm.
The Guerilla
Conquerer Killer
Threat (Day) - Make your Visits not appear to any Classes. 2 Uses.
Revolt(Day) Make your next attack bypass death immunity, and make your self not able to be occupied. 2 Uses.
Murder(Night) Attack someone. Infinite Uses.
Viva La Revolución!(Night) Choose 2 people you will murder. You will kill yourself along with those 2 people. 1 Use.
(Abilities are refreshed for Guerillas after the 1st one)
Your objective is to defeat the Yellow Phoenix and any Nomads that seek to do you harm.
The Crest Storer
Conquerer Social
Crest of Copying(Day)-your vote during the Judgement Phase will count as 2. Unlimited uses.
Crest of Watching(Night) -See who visits your target.
Crest of Sabotaging(Night) See who targets your target with day abilities tomorrow. If they target your person, they will Be prevented from voting for the rest of the day.
Your objective is to defeat the Yellow Phoenix and any Nomads that seek to do you harm.
The Scammer
Conquerer Investigative
Beloved(Passive) - You may step up before the other people for Chief elections
Scam(Night) -Receive your target’s class type. infinite Uses
Deal(Night) - Make the current Guerilla Immune to death tonight, and leave the Castle for 1 day, making yourself not able to speak or vote tomorrow, but making all visitors prevented the next night. 1 Use.
Your objective is to defeat the Yellow Phoenix and any Nomads that seek to do you harm.
The Preatorian
Conquerer Support
Watch(Night) -Stand Guard on a Conquerer Member, redirecting all negative effects, including kills, to yourself.
Follow(Night) -If the Guerrilla is occupied, you will complete their action, excluding Viva La Revolución!.
Your objective is to defeat the Yellow Phoenix and any Nomads that seek to do you harm.
The Witch Doctor
Conquerer Offensive
Supplies(Passive) -When you are First attacked, you will heal yourself. You are also immune to Bleeding.
Expose Strain(Day) -Make a person they are are Bleeding. On the 2nd night they will believe they were healed. 3 Uses.
Cleanse(Night) -Remove a Player’s journal, clearing it. 2 Uses.
Poison(Night) -Poison a player, making them think they were attacked and healed. Infinite Uses.
Your objective is to defeat the Yellow Phoenix and any Nomads that seek to do you harm.
The Phantom
Conquerer Social
Grave Whispers(Passive) -While you are a Phantom, the dead Xeniss’ conquerers may speak to the other faction members at night.
Scream(Day)-Prevent a Player from voting for the rest of the day. 3 Uses.
Oversleep(Night) -The target player will not be able to vote for the first 1/3 of the day. Infinite Uses.
Voices Of the Mad(Night)-If you’re target were to use a postive ability on your target, they will be redirected to your Warlord. If they were to do a negative afftect, they will target the Chief. If they’re were to use an investigative ability, they will be occupied. They will not be told who they were redirected to. 4 Uses
Your objective is to defeat the Yellow Phoenix and any Nomads that seek to do you harm.
The Warden
Conquerer Investigative
Check(Day) - See the Current Chief’s alignment at the end of this night. 2 Uses.
Monitor(Night) -See which classes visit your target. Infinite Uses.
Overwatch(Night) -See who the target class visits. 3 Uses.(Similar Grid to Facelift)
Your objective is to defeat the Yellow Phoenix and any Nomads that seek to do you harm.
The Warlord
Conquerer Special
Illusion(Passive) -Immune to death, occupation, and target changing. Occupiers will think it succeeded.
Religious(Passive) -attend Phoenix teachings for the first 3 nights, making investigative classes think you are Yellow Phoenix.
Throwing Knife(Day) Make someone Bleed. They will die in 2 nights, unless cured. Bypasses death immunity.
Soul Exchange(Day) -Have you and the Guerilla swap classes at the start of the next day. 1 Use. (In case YP finds Warlord d2/3, And they’ll Wait till d4.)
Conquer(Night) -Convert someone into the Xeniss’ Conquerers Faction. Infinite Uses, 1 Day Cooldown.
Your objective is to defeat the Yellow Phoenix and any Nomads that seek to do you harm.
The Raven
Conquerer Investigative
Stalk(Day) -set your raven to follow someone. If they visit an investigative class, you will be notified.
Stare(Night) -See if your target left his room. Infinite Uses.
Crime Scene Investigation(Night) See who visits your target, and who visited them the night before.
Your objective is to defeat the Yellow Phoenix and any Nomads that seek to do you harm.
The Beastmaster
Conquerer Offensive
Nocturnal(Passive) - Immune to Occupation and redirection at night.
Brawl(Night)-Attack a player, making them target you. 2 Uses.
Lion(Night)-Set a Lion at your Target’s door, occupying them and prevent all visits except for Xeniss’ Conquerers members. 3 Uses.
Your objective is to defeat the Yellow Phoenix and any Nomads that seek to do you harm.
The Warlock
Conquerer Support
Bone Wall(Night)- Prevent all visits to someone except for Conquerer members, and occupying them. If you use it on a Conquerer, they will not be occupied. If used on yourself, no one can visit you.
Reanimate(Night)-Use a Dead person’s ability on someone. 3 Uses.
The Ordeal
Conquerer Offensive
Insomnia (Passive) - Immune to Occupation and target changing.
Cast Nightmare(Night) Make someone sleep, occupying them for the night. Infinite Uses.
Horrorland(Night) Make a mist around you, redirecting all your visitors to them selves.
Your objective is to defeat the Yellow Phoenix and any Nomads that seek to do you harm.
The Experimenter
Conquerer Support
Armory(Passive) -Immune to Venom/Bleeding, and immune to death once.
Lower Plane Projection(Night) -The target conquerer member will be immune to visits, and healed tonight, also curing any Venom/Bleeding. 3 Uses.
Apprentice(Night) -If the Mastermind tries to convert tonight, you will follow them. If the conversion is successful, they will be healed, If not, You will make them believe they were attacked and healed. 3 Uses.
Your objective is to defeat the Yellow Phoenix and any Nomads that seek to do you harm.
The Black Cat
Conquerer Offensive
Cackle(Passive) -If you are executed for treason, everyone will be occupied, bypassing occupy immunity, except for Conquerer Members.
Frighten(Passive) Immune to occupation and redirection at night.
Meow(Night) -Make the target player target you instead. Infinite Uses.
Trail(Night) -Any Investigators that try to check the Conquerer members tonight will be redirected to you instead. 2 Uses.
Your objective is to be executed at day.
The Stormguard
Conquerer Support
Contract(Passive) Immune to occupation and redirection at night.
Priority(Passive) If your target is converted when you are Guerrilla, you will become the Stormguard again, and your target will become the Guerrilla.
Xeniss’ Care(Day) Revive your target this night. 1 Use.
Deny(Night) Prevent all visits to your target. 4 Uses.
Spy(Night) -See who visits your target. Infinite Uses.
Your objective is to have your target converted and win.
(If they can’t be converted, then you will just have to have the unseen win, and your target will be changed to a manually chosen unseen member).
The Detested
Conquerer Offensive
Disgusting(Passive) Immune to Occupation and redirection. Your occupiers will think you aren’t occupy immune.
Glob(Day) -Make a person not able to vote today, and have them not count to the majority. Infinite Uses.
Follow(Night) -See who your target visits. Infinite Uses.
Your objective is to defeat the Yellow Phoenix and any Nomads that seek to do you harm.
The Affluential
Conquerer Investigative
Xeniss’s Seeker(Passive) -Immune to death once.
Seek(Night) -See a player’s Class Type. Infinite Uses.
Interrogate(Night) -See if your target is the Sorcerer. 2 Uses.
Your objective is to defeat the Yellow Phoenix and any Nomads that seek to do you harm.
Council of the Snake
The Black Mamba
Council Offensive
Martyr(Day) -Sacrifice yourself tonight to make the Cobra’s Strike ability bypass Death immunity for 2 nights… 1 Use. Buff: it will bypass Healing instead, and won’t be counted as a visit.
Scale Wall(Night) -Make a player immune to visits tonight, 3 Uses. Buff: Players using Night abilities on their person will believe their ability went through.
**
Your objective is to defeat the Yellow Phoenix and any Nomads that seek to do you harm.
The Pipe Snake
Council Social
Snake Tongue(Passive) The Council can speak to Dead Council members at night, unless they were Roared or Transported.
Hiss(Day) Make a player vote for another player. 4 Uses. Buff:
Snake in a box!(Night) The target person will not be able to vote for the first 1/3 of the day, due to them playing their flute for you. Buff: Increases to 3/4 of the day.
Stare(Night) Watch a player. If someone were to use a night ability on them tonight, they will be silenced for the first 1/3 of the day. Buff:
Your objective is to defeat the Yellow Phoenix and any Nomads that seek to do you harm.
The Cobra
Council Special
Prudence(Day) See if your target can be converted or not, giving the results at the start of the night. 3 Uses.
Marked(Day) if the target player gets executed, you will gain 2 uses of Sacrifice. 4 Uses.
Bite(Night) -convert your target to a member of the Council of the Snakes. Infinite uses, 1 day cooldown.
Sacrifice(Night)-Kill 2 Players tonight. 4 Uses.
Your objective is to defeat the Yellow Phoenix and any Nomads that seek to do you harm.
The Copperhead
Council Offensive
Cold-Blooded(Passive) -Immune tin occupation and redirecroom at night.
Sabotage(Day) -Prevent the Warchief from tying up anyone today. 1 Use.
Hiss(Night) -Prevent anyone from visiting your target. Infinite Uses.
Coil(Night) -Occupy your target, bypassing occupy immunity. 2 Uses.
Your objective is to defeat the Yellow Phoenix and any Nomads that seek to do you harm.
The Python
Council Support
Last Breath(Passive) -If you are killed at night, the Black Mamba’s Strike will bypass death immunity tonight and tomorrow night.
Shed(Night) -Swap 2 people’s faction results.
Snake’s Kindness(Night) -Heal the Entire Council tonight.
Your objective is to defeat the Yellow Phoenix and any Nomads that seek to do you harm.
The Scarlet Kingsnake
Council Investigative
Trail(Night) -See who the target player visits, and who visits them. Infinite Uses.
Warrant(Night) -See what your target’s class is. 3 Uses.
Your objective is to defeat the Yellow Phoenix and any Nomads that seek to do you harm.
Nomads of Rian
The Brewer
Nomadic Support
Cache(Passive) You are Immune to Venom and Bleeding.
Double-Edged Sword(Night) -Occupy a player, healing them, and curing Venom/Bleeding If they are. Buff: removes occupation.
Astral Projection(Night) -Make a Target Immune to visits tonight. 2 Uses. Buff: Make yourself immune to visits as well.
Your Objective is to Survive until the end of the game.
The Fox
Nomadic Social
Guilt(Passive) If you are executed for treason, the court will not able to use any night abilities the next night.
Hide(Passive) Immune to Occupation and Redirection at night.
Annoy(Day) Decrease the vote count to you by 1 does not show, and does not work if you are not voted up first. 2 Uses. Buff: Increases to 2.
Burrow(Night) Prevent anyone from visiting you tonight. 3 Uses. Buff: You will prevent all negative affects, including kills.
Follow(Night) Visit the target player. Infinite Uses. Buff: Your target will be told they were be attacked and healed.
Your objective is to be executed for treason.
The Pathfinder
Nomadic Investigative
(Passive) Immune to Death and Conversion once. Also Immune to Occupation
Loyalties(Night) -See if a target player is neutral or not. Infinite Uses. Buff: see if someone is a Killer/Offensive class.
Grudge(Night) -Attack a player at night. Bypasses the Occultist’s death immunity. 2 Uses.Buff: Bypasses all Death Immunity now.
Your objective is to live to see the Occultist die.
The Legionnaire
Nomadic Support
Eye on the Prize(Passive) - Immune to occupation and target changing at night.
Scorned(Passive) - after 2 nights without use of Second Chance, your win condition will turn into making sure your target’s faction wins. If you step up as king, you will turn into either the Light, Renegade, or Snake chief. (if you don’t use second chance.) if your target was a Nomad, you will tasked to survive.
Worth It(Day) -If your target were to be attacked, you will kill the attacker and be killed yourself. 2 Uses. Buff: You will not die.
We are the Legion(Day) Guard your target, making yourself immune to death and making them immune to all visits. 3 Uses. Does not give message. If they were however to die, you will save them. You will also be occupied. Buff: removes occupation.
Second Chance(Night) -turn your win condition into a brewer’s one. your abilities will be disabled, you will be immune to conversion, but will turn into the Fainthearted chief if you turn into a chief. Buff: You will also be immune to death.
Messenger Bird(Night) -See the names of everyone who visits your target. 3 Uses. Buff: also makes your target death immune
Your objective is to have your target survive.
The Demon
Nomadic Killer
Flame Shield(Passive) -Immune to occupation, target changing, death, and bleeding.
Necronomicon(Day) -Change your next target’s logs. these will replace them. Infinite Uses, can be used infinitely during the day. Buff: You will also receive your old targets logs.
Remask(Day) -Change your next target’s class. Infinite Uses, can be used infinitely during the day. Buff: You can disguise as another class after a kill. Lasts for 1 night.
Transport(Night) -Attack your target. Their class and logs will be the ones you chose them to be. Infinite Uses. Buff: You can use your day abilities at night as well.
Ritual(Night) -Choose a dead neutral at night. If they lost, you will be able to bring them back as a Ghost. 1 Use. Buff: adds another use.
Your objective is to eliminate the main factions.
The Ghost
Nomadic Support
Transparent(Passive) -You will not be able to speak and vote at day, however, you may use day abilities. You are also untargetable by night and day abilities.
Serve Thy Master(Passive) -You will meet the Demon at night, and can speak to him there. If the demon were to die, you will re-die, but staying as the ghost.
Wail(Day) -Make the Demon immune to visits tonight. 2 Uses. Buff: A target person voting the Demon will lose their vote. does not show in Vote Count and to them.
Empower(Night) -The Demon’s next use of Transport will bypass death immunity. 2 Uses. Buff: It will also make the Demon occupy his target.
Stairway to Tarnation(Night) -The next person affected by Transport will die, yet will be not be announced to the court. Buff: if the person was a neutral, they will become a ghost, if there already isn’t 2 ghosts.
Your objective is to have the Demon Win.
The Jaguar’s Spawn
Nomadic Killer
Hierarchy(Passive) -If you die, another Jaguar will take your place. Your mind will inhabit theirs, however.
Pack Leader(Day) -Summon 2 Jaguars to prevent all visits to you tonight. Uses 2 Jaguars, 2 Uses. Buff: They will also attack 1 random person, eating everything on them. Court will not know their class.
Roar(Night) -Roar at a person, making them to terrified to be able to anything. The target will be able to speak to the dead, but will not be able to speak to the Spirit/Phantom/Pipe Snake. after 1 night, he will be dragged to the Jaguar nest. Buff: the target can not speak to the dead.
Ambush(Night) -Wait outside of a target’s Tent. if they leave it, you will instantly kill them. Does not give another Jaguar, but bypasses Death Immunity. 2 Uses. Buff: You will also prevent all visits to your target.
Your objective is to eliminate the main factions.
The Abhorred
Nomadic Social
Lead Belly(Passive) -Immune to death and occupation at night. Your occupiers will not know you are occupy immune.
Disgust(Day) -Make one of your targets not be able to speak for the next day. 3 Uses. Buff: You can make them say what you want, but only 3 1000 letter posts
Mislead(Night) -Make one of your targets visit a person, along with their usual target, without being alerted. Infinite Uses. Buff: will also frame them.
Deceive(Night) -Swap one of your target’s investigative results with another person. 2 Uses. Buff: you will swap your invest results with them.
Your objective is to see 1 out of your 2 targets executed at day.
The Occultist
Nomadic Killer
Warning(Passive) -You will not a attack Conquerer members and anyone guarded by a Warrior/Chief. You will learn the faction of your target if it fails. Will not show faction of king.
Foresight(Passive) -Immune to death, occupation, redirection, and Venom/Bleeding.
Deception(Day) -You will appear as Yellow Phoenix to any investigators tonight. 3 Uses. Buff: also make 2 other selectable people seem like the Occultist to Invest classes.
Conjuration(Day) -Make your next attack occupy all visitors to your target. 3 Uses. Buff: will bypass occupation immunity.
Teleport(Night) -Attack a player tonight. You will not be seen visiting the player. Infinite Uses. Buff: The Pathfinder will be seen visiting them.
Cheifs
The Light Chief
Yellow Phoenix Leader
Leader(Passive) -Immune to occupation and redirection at night, and immune to death at night if you are a Neutral Killer. your votes also count as 2, until you use your Penance ability.
Betrayal(Passive) -If a Yellow Phoenix or Sly Chief is executed on trial, people will not be able to vote the next day.
Penance(Day) -Instantly pardon and make a person immune to voting or instantly execute someone, regardless of votes. 1 Use.
Spirit’s Ritual(Day) -Redirect visitors to another player, bypassing redirection immunity. 2 Uses.
Sentinels(Night) - Make the target person immune to death. they will not be notified. 6 uses if Starting Chief, otherwise, 4 uses.
Multi-Use Staff(Night) -See a player’s faction. 1 use for starting chief, 0 uses for further ones.
Your objective is to defeat the Conquerers or the Council, and any Nomads that seek to do you harm.
The Renegade Chief
Conquerer Leader
Leader(Passive) -Immune to occupation and redirection at night, and immune to death at night if you are a Neutral Killer. your votes also count as 2, until you use your Penance ability.
Betrayal(Passive) -If a Yellow Phoenix or Sly Chief is executed on trial, people will not be able to vote the next day.
Penance(Day) -Instantly pardon and make a person immune to voting or instantly execute someone, regardless of votes. 1 Use.
Spirit’s Ritual(Day) -Redirect all visitors from your target to yourself. 2 Uses.
Sentinels(Night) - Make the target person immune to death. they will not be notified. 6 uses if starting king, otherwise, 4 uses.
Multi-Use Staff(Night) -If the target is a member of the Xeniss’ Conquerers, they will be seen as Yellow Phoenix. If they are Yellow Pheonix, they will be seen as a member of the Xeniss’ Conquerers. 3 Uses for starting and further kings.
Your objective is to defeat the Yellow Phoenix and any Nomads that seek to do you harm.
The Snake Chief
Council Leader
Leader(Passive) -Immune to occupation and redirection at night, and immune to death at night if you are a Neutral Killer. your votes also count as 2, until you use your Penance ability.
Betrayal(Passive) -If a Yellow Phoenix or Sly Chief is executed on trial, people will not be able to vote the next day.
Penance(Day) -Instantly pardon and make a person immune to voting or instantly execute someone, regardless of votes. 1 Use.
Spirit’s Ritual(Day) -Redirect all visitors from your target to yourself. 2 Uses.
Sentinels(Night) - Make the target person immune to death. they will not be notified. 6 uses if starting king, otherwise, 4 uses.
Multi-Use Staff(Night) -If the target is a Member of the Council, they will be seen as Yellow Phoenix. If they are Yellow Pheonix, they will be seen as a member of the Council. 3 Uses for starting and further kings.
Your objective is to defeat the Yellow Phoenix and any Nomads that seek to do you harm.
The Faintheart Chief
Nomadic Leader
Leader(Passive) -Immune to occupation and redirection at night, and immune to death at night if you are a Neutral Killer. your votes also count as 2, until you use your Penance ability.
Betrayal(Passive) -If a Yellow Phoenix or Sly Chief is executed on trial, people will not be able to vote the next day.
Penance(Day) -Instantly pardon and make a person immune to voting or instantly execute someone, regardless of votes. 1 Use.
Spirit’s Ritual(Day) -Make yourself immune to death tonight. 4 Uses.
Sentinels(Night) - Heal the target player. 4 uses. Cannot target self.
Multi-Use Staff(Night) -You will be immune to Bleeding and Venom the next day. 3 Uses.
Your Objective is to Survive until the end of the game.
The Sly Chief
Nomadic Leader
Leader(Passive) -Immune to occupation and redirection at night, and immune to death at night if you are a Neutral Killer. your votes also count as 2, until you use your Penance ability.
Betrayal(Passive) -If a Yellow Phoenix or Sly Chief is executed on trial, people will not be able to vote the next day.
Penance(Day) -Instantly pardon and make a person immune to voting or instantly execute someone, regardless of votes. 1 Use.
Spirit’s Ritual(Day) -Make yourself Immune to visits tonight. 2 Uses.
Sentinels(Night) - Make the target person immune to death. they will not be notified. 6 uses if starting king, otherwise, 4 uses.
Multi-Use Staff(Night) -Make a player visit another player. 3 Uses, they aren’t notified
Your Objective is to get executed by the court.
The Trailblazing Chief
Nomadic Leader
Leader(Passive) -Immune to occupation and redirection at night, and immune to death at night if you are a Neutral Killer. your votes also count as 2, until you use your Penance ability.
Betrayal(Passive) -If a Yellow Phoenix or Sly Chief is executed on trial, people will not be able to vote the next day.
Penance(Day) -Instantly pardon and make a person immune to voting or instantly execute someone, regardless of votes. 1 Use.
Spirit’s Ritual(Day) -See if a player is a neutral class. 2 Uses.
Sentinels(Night) - Make the target person immune to death. they will not be notified. 6 uses if starting king, otherwise, 4 uses.
Multi-Use Staff(Night) -Attack someone, bypassing death immunity. 1 Use.
Your objective is to survive or have the sorcerer die.
The Guardian Chief
Nomadic Leader
Leader(Passive) -Immune to occupation and redirection at night, and immune to death at night if you are a Neutral Killer. your votes also count as 2, until you use your Penance ability.
Betrayal(Passive) -If a Yellow Phoenix or Sly Chief is executed on trial, people will not be able to vote the next day.
Penance(Day) -Instantly pardon and make a person immune to voting or instantly execute someone, regardless of votes. 1 Use.
Spirit’s Ritual(Day) -Redirect all visitors from your target to yourself. 2 Uses.
Sentinels(Night) - Make the target person immune to death. they will not be notified. 6 uses if starting king, otherwise, 4 uses. (cannot target your target)
Multi-Use Staff(Night) -Make your target immune to visits tonight. 3 Uses.
Your objective is to have your target survive or have you survive.
The Fiendish Chief
Nomadic Leader
Leader(Passive) -Immune to occupation and redirection at night, and immune to death at night if you are a Neutral Killer. your votes also count as 2, until you use your Penance ability.
Betrayal(Passive) -If a Yellow Phoenix or Sly Chief is executed on trial, people will not be able to vote the next day.
Penance(Day) -Instantly pardon and make a person immune to voting or instantly execute someone, regardless of votes. 1 Use.
Spirit’s Ritual(Day) -Make yourself immune to voting. 3 Uses.
Sentinels(Night) - Your target will be attacked by your sentinels. If you choose or are redirected to yourself, you will guard yourself instead.
Multi-Use Staff(Night) -Kill a player, removing all their logs and removing their class to the public. 3 Uses.
Your objective is to eliminate the main factions.
The Jaguar Chief
Nomadic Leader
Leader(Passive) -Immune to occupation and redirection at night, and immune to death at night if you are a Neutral Killer. your votes also count as 2, until you use your Penance ability.
Betrayal(Passive) -If a Yellow Phoenix or Sly Chief is executed on trial, people will not be able to vote the next day.
Penance(Day) -Instantly pardon and make a person immune to voting or instantly execute someone, regardless of votes. 1 Use.
Spirit’s Ritual(Day) -Make Sentinels Bypass Death immunity tonight. Requires 2 Jaguars to be able to capture them.
Sentinels(Night) -Threaten making them to terrified to be able to anything. The target will be able to speak to the dead, but will not be able to speak to the Spirit/Phantom/Pipe Snake. After 1 night, he will be dragged to the Jaguar nest.
Multi-Use Staff(Night) -If your target visits you, he will be silenced for the next day, and cannot vote.
Your objective is to eliminate the main factions.
the Maligned Chief
Nomadic Leader
Leader(Passive) -Immune to occupation and redirection at night, and immune to death at night if you are a Neutral Killer. your votes also count as 2, until you use your Penance ability.
Betrayal(Passive) -If a Yellow Phoenix or Sly Chief is executed on trial, people will not be able to vote the next day.
Penance(Day) -Instantly pardon and make a person immune to voting or instantly execute someone, regardless of votes. 1 Use.
Spirit’s Ritual(Day) -Silence your target for the rest of the day. 3 Uses.
Sentinels(Night) - Make the target person immune to death. they will not be notified. 6 uses if starting king, otherwise, 4 uses.
Multi-Use Staff(Night) -Make your target seem as they have the opposite results of what they are. 4 Uses.
Your objective is to have 1 of your targets killed at night.
The Clairvoyant Chief
Nomadic Leader
Leader(Passive) -Immune to occupation and redirection at night, and immune to death at night if you are a Neutral Killer. your votes also count as 2, until you use your Penance ability.
Betrayal(Passive) -If a Yellow Phoenix or Sly Chief is executed on trial, people will not be able to vote the next day.
Penance(Day) -Instantly pardon and make a person immune to voting or instantly execute someone, regardless of votes. 1 Use.
Spirit’s Ritual(Day) -Be given a 4 number range of who the Inquisitor is. 1 Use.
Sentinels(Night) - Your target will be attacked by your sentinels. If you choose or are redirected to yourself, you will guard yourself instead.
Multi-Use Staff(Night) -Attack your target tonight, they will be killed, but will not be announced to the court as dead, and the vote cap will seem the same but it is dropped by one.
Your objective is to defeat the Yellow Pheonix.
Added Nomads
ShadowKnight
The Deathcaller
Nomadic Killer
Master of the Elements (Passive) - As you commit your murderous rituals, you empower yourself with the Elements. When you complete your first kill, the power of Earth makes you immune to bleeding and poison. When you complete your second kill, the power of Air makes your attacks not count as visits. When you complete your third kill, the power of Water makes you immune to occupation and redirection. When you complete your fourth kill, the power of Fire allows you to bypass healing and death immunity when you attack.
Doombringer (Passive) - You are immune to death at night. The journals of people you kill at night will be wiped and replaced with the words “THE END APPROACHES”.
Mindshade (Day) - You will send a Shade to target player and choose a feedback message. At the end of tonight, that player will see that feedback message. Killing someone with Ritual Murder grants an additional use. - 1 use.
Ritual Murder (Night) - You will attack a player and attempt to kill them in a ritualistic way. Each successful kill empowers you and adds a charge to Call From Beyond. - Infinite uses.
Call From Beyond (Night) - [Only usable when it has 4 charges] Call forth your dark master, unleashing a wave of death and destruction upon Castle Adiart. You will simultaneously attack the King, Prince and Cult Leader, if any of these still live. If the Prince is dead, you will instead target the Paladin highest on the list. Each use consumes 4 charges. - 0 uses.
Your objective is to eliminate the main factions
Deathbringer Chief
Nomadic Leader
Leader(Passive) -Immune to occupation and redirection at night, and immune to death at night if you are a Neutral Killer. your votes also count as 2, until you use your Penance ability. you retain the same passives as your original class, and attacks will contribute to it.
Betrayal(Passive) -If a Yellow Phoenix or Sly Chief is executed on trial, people will not be able to vote the next day.
Penance(Day) -Instantly pardon and make a person immune to voting or instantly execute someone, regardless of votes. 1 Use.
Spirit’s Ritual(Day) -Your next target of sentinels, if successful, will give you 2 uses of your ability, but you will not be able to use Sentinels the next night. 2 Uses.
Sentinels(Night) - Your target will be attacked by your sentinels. If you choose or are redirected to yourself, you will guard yourself instead.
Multi-Use Staff(Night) -[Only usable when it has 4 charges] Call forth your dark master, unleashing a wave of death and destruction upon Castle Adiart. You will simultaneously attack the Warchief and Cobra, if any of these still live. If the Warchief is dead, you will instead target the Holy Woman highest on the list. Each use consumes 4 charges. - 0 uses.
Your objective is to eliminate the main factions
The Shaman
Nomadic Support
Servant of the Elements (Passive) - As The Deathcaller’s power rises, so does yours. When the Deathcaller completes their first kill, the power of Earth makes you immune to bleeding and poison. When the Deathcaller completes their second kill, the power of Air will grant you immunity to effects that warp your mind. When the Deathcaller completes their third kill, the power of Water makes you immune to occupation and redirection. When the Deathcaller completes their fourth kill, the power of Fire grants you the ability to kill at night.
Spiritual Communion (Passive) - You are immune to death at night. At the start of every day, you will know the name of one still living player who is not the Deathcaller.
Spirit Guide (Day) - Send out a helpful spirit to a target, ensuring they receive accurate feedback tonight. Every time the Deathcaller successfully kills with Ritual Murder, you gain an additional use. - 1 use.
Ancient Medicine (Night) - Heal a player. If the Deathcaller attacked them, you will be notified. - Infinite uses.
Ghostflame (Night) - [Only usable when the Deathcaller has claimed their fourth victim] Attack a player at night. If you attack the Deathcaller, you will bypass all their immunities. - Infinite uses.
Your objective is to survive to see the Deathcaller be killed
Holy Chief
Nomadic Leader
Leader(Passive) -Immune to occupation and redirection at night, and immune to death at night if you are a Neutral Killer. your votes also count as 2, until you use your Penance ability. you retain the same passives as your original class.
Betrayal(Passive) -If a Yellow Phoenix or Sly Chief is executed on trial, people will not be able to vote the next day.
Penance(Day) -Instantly pardon and make a person immune to voting or instantly execute someone, regardless of votes. 1 Use.
Spirit’s Ritual(Day) -Send out a helpful spirit to a target, ensuring they receive accurate feedback tonight. 2 Uses.
Sentinels(Night) - Heal the target person tonight. Infinite Uses.
Multi-Use Staff(Night) -[Only usable when the Deathcaller has claimed their fourth victim] Attack a player at night. If you attack the Deathcaller, you will bypass all their immunities. - 3 Uses.
Your objective is to survive to see the Deathcaller be killed
Scath+Others
The Nightmare
Nomadic Killer
Fear Factor(Passive) - Your power is determined by your Fear Factor. As long as your Fear Factor is 1 or higher, you are night immune. As long as it is 4 or higher, your attacks bypass immunity. As long as it is 7 or higher, your attacks cannot be prevented by any means and your immunity cannot be bypassed. Your starting Fear Factor is 1.
Spellbound(Passive) - The two players function together. If the sub dies, the main is independent. If the main dies, the sub suicides. They also share a night chat. You will appear to be “Entwined” when killed.
Hush(Day) - Prevent a player from speaking today. If they are executed, add 1 to your Fear Factor. (2 uses)
Reave(Night) -Attack a player. If the attack successfully kills that player, add 1 to your Fear Factor. (Infinite Uses)
Ether Switch(Night) -You and the other Entwined switch bodies. Only works if the other Entwined uses it on the same night. (Can be used until it has been performed successfully.)
Your objective is to eliminate the main factions
Horror Chief
Nomadic Leader
Leader(Passive) -Immune to occupation and redirection at night, and immune to death at night if you were a Neutral Killer. your votes also count as 2, until you use your Penance ability. you retain the same passives as your original class.
Betrayal(Passive) -If a Yellow Phoenix or Sly Chief is executed on trial, people will not be able to vote the next day.
Penance(Day) -Instantly pardon and make a person immune to voting or instantly execute someone, regardless of votes. 1 Use.
Spirit’s Ritual(Day) -Prevent a player from speaking today. If they are executed, add 1 to your Fear Factor. (2 uses)
Sentinels(Night) -Attack a player. If the attack successfully kills that player, add 1 to your Fear Factor. Infinite Uses. If you target the Entity, you will make them death immune.
Multi-Use Staff(Night) -Attack a player. If the attack successfully kills that player, you will add 2 to your fear factor, but the Entity and you will be occupied the next night.
Your objective is to eliminate the main factions
the Entity
Nomadic Support
Reimbue(Passive) - Every time the Killer passes a Fear Factor threshold, all your abilities recharge. This upgrades Phantasmal Lethality, and will continue to upgrade PL.
Spellbound(Passive) - The two players function together. If the sub dies, the main is independent. If the main dies, the sub suicides. They also share a night chat. You will appear to be “Entwined” when killed.
Mind Twist(Day) - Choose a player’s mind to ravage. Tonight, if they visit either Entwined, they will die and the Killer will add 1 to their Fear Factor. (2 uses)
Phantasmal Lethality(Day) - The Killer Entwined will be Occupation and Redirection immune for the night. (3 uses) | After 7 Fear, Phantasmal Lethality makes the Killer’s Target kill who they were Targetting with a non-piercing attack. (So Killer targets to kill Butler, who targets Princess. Support uses PL, and Butler now attacks the Princess.)
Ether Switch(Night) - You and the other Entwined switch bodies. Only works if the other Entwined uses it on the same night. (Can be used until it has been performed successfully.)
Unleash(Night) - The other Entwined may target two players with Reave tonight, and they will add 1 to their Fear Factor for each successful kill. (1 use)
Your objective is to have to the Nightmare win
Singleton Chief
Nomadic Leader
Leader(Passive) -Immune to occupation and redirection at night, and immune to death at night if you are a Neutral Killer your votes also count as 2, until you use your Penance ability. you retain the same passives as your original class. Finally, you can privately chat with the Nightmare.
Betrayal(Passive) -If a Yellow Phoenix or Sly Chief is executed on trial, people will not be able to vote the next day.
Penance(Day) -Instantly pardon and make a person immune to voting or instantly execute someone, regardless of votes. 1 Use.
Spirit’s Ritual(Day) -Make the Nightmare immune to occupation and redirection tonight. 4 Uses.
Sentinels(Night) - The Killer Entwined will be Occupation and Redirection immune for the night. (3 uses) | After 7 Fear, Phantasmal Lethality makes the Killer’s Target kill who they were Targetting with a non-piercing attack. (So Killer targets to kill Butler, who targets Princess. Support uses PL, and Butler now attacks the Princess.)
Multi-Use Staff(Night) -Make the Nightmare be seen as a class(can be chosen) to investigators. 3 Uses.
Your objective is to have the Nightmare win