Mercenary
Mercenary
Passives:
Contracted - Immune to occupation and target changing, all whispers from you and your target will be hidden when talking to each other, including noble’s spy.
Regret - If your target is killed , you will loose your abilities.
Day Abilities:
Night Abilities:
Stand Guard - Makes you and your target death immune, will be healed from bleed or poison, and convert immune(if bd) . target will not be notified(4 uses)
Bribe - Your target can not be voted up tomorrow(2 uses), could possibly be day ability.
Goal - Wins with target.
Merc Rework.
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