Ninjas and Guns
hosted by @katze, flavor written by @Geyde who is also a cohost
Setup designed by Apoc, of Mafia Universe. Shamelessly stolen.
Rules
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A minimum of 10 substantive, on-topic, game-related posts must be posted every day. Failure to meet the requirement will result in a warning or a forced replacement. However, hosts reserve the right to replace without a warning should we believe that it is positive for the game.
Setup
A | B | C | D | E | |
---|---|---|---|---|---|
1 | Town Alignment Cop | Mafia Jailkeeper/Ninja JOAT | Town Jailkeeper | Vanilla Town | 1-shot Mafia Vigilante |
2 | Vanilla Town | Town Doctor | Mafia Role Cop | 1-shot Mafia Vigilante | Town Mason x2 |
3 | Mafia Ninja JOAT | Town Tracker | 1-shot Mafia Vigilante | Town Innocent Child | Town Bodyguard |
4 | 1-shot Bulletproof Townie | Mafia Role Cop/Jailkeeper | Town Vigilante | Mafia Jailkeeper/Ninja JOAT | Vanilla Town |
5 | 1-shot Mafia Vigilante/Role Cop | Vanilla Town | Vanilla Town | Town JOAT | Mafia Jailkeeper |
Ninjas and Guns is a matrix setup. There are 18 possible combinations:
Possible Setups
- 1A - Cop, Jailkeeper, Vanilla. Jailkeeper, 1-Shot Vigilante
- 1B - Cop, Jailkeeper, Vanilla. Ninja JOAT, 1-Shot Vigilante
- 2A - Vanilla, Doctor, Masons. Role Cop, 1-Shot Vigilante
- 3A - Tracker, Innocent Child, Bodyguard. Ninja JOAT, 1-Shot Vigilante
- 4A - 1-Shot Bulletproof, Vigilante, Vanilla. Jailkeeper, Role Cop
- 4B - 1-Shot Bulletproof, Vigilante, Vanilla. Jailkeeper, Ninja JOAT
- 4C - 1-Shot Bulletproof, Vigilante, Vanilla. Ninja JOAT, Role Cop
- 5A - Vanilla, Vanilla, JOAT. Jailkeeper, 1-Shot Vigilante
- 5B - Vanilla, Vanilla, JOAT. Jailkeeper, Role Cop
- A1 - Cop, 1-Shot Bulletproof, Vanilla. Ninja JOAT, 1-Shot Vigilante
- A2 - Cop, 1-Shot Bulletproof, Vanilla. Ninja JOAT, Role Cop
- B1 - Doctor, Tracker, Vanilla. Jailkeeper, Role Cop
- B2 - Doctor, Tracker, Vanilla. Jailekeeper, Ninja JOAT
- B3 - Doctor, Tracker, Vanilla. Ninja JOAT, Role Cop
- C1 - Jailkeeper, Vigilante, Vanilla. Role Cop, 1-Shot Vigilante
- D1 - Vanilla, Innocent Child, JOAT. Jailkeeper, 1-Shot Vigilante
- D2 - Vanilla, Innocent Child, JOAT. Ninja JOAT, 1-Shot Vigilante
- E1 - Masons, Bodyguard, Vanilla. Jailkeeper, 1-Shot Vigilante
Additionally:
- Jailkeepers and Doctors cannot target the same player on consecutive nights, nor can they self target.
- Town Alignment Cops get a random n0 town peek. Peeks alignment (town/mafia).
- Mafia Role Cops get a random n0 vanilla town peek. Peeks full role.
- Mod rands the setup (rows and columns), then rands the āORā statements. This means each row/column has a 10% chance of being chosen. Setup 4 & Setup B cannot have two jailkeepers.
Regardless of the setup that is randed, 10 Vanilla Townies and 2 Mafia Goons will be added.
More in depth explanation on how I will rand this
To rand the setup, I will do the following:
First, I will roll a d10. 1-5 will obviously be 1-5, while A-E will be 6-10.
If I roll a 7, then I get Column B.
In cases like this, I will roll a d2 on the two mafia roles. Keep in mind there cannot be two duplicate Mafia Jailkeepers.
If I roll a 2 on the d2, then I will add a Mafia Ninja JOAT and roll a second. If I get another 2, I will add a Mafia Jailkeeper.
This would be setup B2, and would (in total, after adding the 10 VTs and 2 Goons) be:
11x Vanilla Town
1x Town Doctor
1x Town Tracker2x Mafia Goon
1x Mafia Ninja JOAT
1x Mafia Jailkeeper
Gameplay
- Days are 48 hours unless majority is reached early and nights are 24 hours.
- Yeets are majority and plurality. In cases of a tie, the yeet will be determined randomly among the players receiving the most votes.
- No-yeet is a valid vote, and may be hammered to end the day early. In cases where no-yeet and another vote are tied at the end of the day, no-yeet will have priority in the rand.
- Self-votes are considered valid votes. Accompanied AtE is not required.
- Votes are locked in MyLo and LyLo scenarios. That is to say, in situations where a misyeet or a no-yeet will guarantee a Mafia victory, the first vote cast by a given player is final and cannot be changed.
- All votes must be in the form /vote [name of player] to be considered valid, and all unvotes must be in the form /unvote . This is to enable the smooth processing of votes. Pinging the host(s) is not required, but is welcomed.
- The Mafia factional kill is mandatory. If no factional kill is submitted, the kill will be determined randomly from among living members of the town.
- The Mafia will communicate through a private Discord server or forum topic.
- Mafia can perform the factional kill alongside any abilities they have.
- Alts will not be allowed.
Example Rolecards
Vanilla Town
You have no abilities, other than your voice and your vote.
You win when you eliminate the mafia.
Town PRs
Town Alignment Cop
Each night, you may inspect a player to determine their alignment. You will be given a Town or Mafia result.
Additionally, you know that [NAME] is town. Their name will be redacted in the event you flip.
You win when you eliminate the mafia.
Town Jailkeeper
Each night, you may jail a player. This will protect them from being attacked, and additionally roleblock the player. You may not target the same player two nights in a row.
You win when you eliminate the mafia.
Town Doctor
Each night, you may heal a player. This will protect them from being attacked. You may not target the same player two nights in a row.
You win when you eliminate the mafia.
Town Mason
You share a 24/7 chat with [NAME], who is also a Town Mason. Their name will be redacted in the event that you flip.
You win when you eliminate the mafia.
Town Tracker
Each night, you may track a player. You will be informed who they visit at night, if anybody.
You win when you eliminate the mafia.
Town Innocent Child
Once, at any time during a day phase, you may ask the hosts to you reveal as an Innocent Child.
You win when you eliminate the mafia.
Town Bodyguard
Each night, you may guard a player. If they are attacked, you will sacrifice yourself and die in their place.
You win when you eliminate the mafia.
Town 1-shot Bulletproof
The first time you are attacked, you will survive.
You win when you eliminate the mafia.
Town Vigilante
Each night, you may target a player. You will attack them.
You win when you eliminate the mafia.
Town Jack of all Trades
Each night, you may use one of the following abilities:
- Vigilante: Target a player. You will attack them.
- Cop: Target a player. You will inspect their alignment, and receive a Town or Mafia result.
- Jailkeep: Target a player. You will jail them, roleblocking them for the night and protecting them from attacks.
You may only use each ability twice, and you must use each ability once before you can use one again. Like a regular Jailkeeper, you may not consecutively target the same player with your Jailkeep ability.
You win when you eliminate the mafia.
Mafia Goon
You have no special abilities, but possess a 24/7 scum chat and a factional kill.
You win when you reach parity with the town.
Mafia PRs
Mafia Jailkeeper
Each night, you may jail a player. This will protect them from being attacked, and additionally roleblock the player. You may not target the same player two nights in a row.
You win when you reach parity with the town.
Mafia Ninja JOAT
Each night, you may choose one of the following passive modifiers to grant yourself:
- Godfather: You will appear as Town to alignment checks.
- Ninja: You will appear to not visit anybody if you are tracked.
- Bulletproof: You are immune to death at night.
Applying a passive modifier resolves instantly and does not count as a visit.
You win when you reach parity with the town.
Mafia Role Cop
Each night, you may inspect a player. You will learn their role.
Additionally, you know that [NAME] is Vanilla Town. Their name will be redacted in the event you flip.
You win when you reach parity with the town.
Mafia 1-shot Vigilante
Once, you may target a player. You will attack them. This is separate from the factional kill.
You win when you reach parity with the town.
Flavored rolecards will look like this:
Example Rolecard with Flavor
Jeff KaplanYou are Vanilla Town.
You have no abilities, other than your voice and your vote.
You win when you eliminate the mafia.
Flavor will not be alignment indicative. This flavor will not be present in the game.
Investigative Feedback
Alignment Cop
[name] is Town.
[name] is Mafia.
Role Cop
[name] is [role]
examples:
[name] is 1-shot Bulletproof.
[name] is Vigilante.
[name] is Vanilla. [This would be the feedback on both Vanilla Town and Mafia Goon]
Tracker
[name] visited X, Y, and Z.
[name] did not visit anybody.
Any investigative who had an action fail
You failed to investigate your target.
Players
- EliThePsycho
- Marluxion
- Intensify
- Aelin
- sulit
- Icibalus
- eevee
- ATNoName
- NetherNitro
- Universal
- clonedcheese
- SkyRED
- Wazza
- Esooa
- WindwardAway
- DkKoba
- PokemonKidRyan
Backups
- Arete
- Marshal
- Nightingale
Spectators
- DatBird (informed)
- CRichard (Informed)
- Chloe (Informed)
- astand (Informed)
- Jane (Uninformed)
- min(formed) get it?
- thepigeonnyc (Informed)