Notification Reworks

This isn’t that much information though. It’s needed to make butler and drunk fun to play, and prevent players from occupying the same occupy immune player, wasting a night.

That’s special, not killer. Killers kill. Just because prince is there doesn’t mean that other classes should be similar. Prince should be special.

I agree with this. Occupation and redirection immunity also shouldn’t be the same thing, there should be a few classes which only have one.

That would be bad. There are too many conversion immune classes as is, it’s not uncommon to go a few nights without conversions.

Knight defends like a Support. Hunter defends himself.

You have narrowed them down to NK, Drunk, Butler, Hunter, and Prince. That’s practically a Princess flirt specifically for Kill/Off.

I know. Personally I think it would be nice to add more convertible neutrals.

Knight kills the players attacking its targets

And kills players attempting to kill him.

Prince also has abilities from more than 2 types(social, support, offensive, killer)

And there’s nothing wrong with that. A lot of classes are pseudo-investigative. Classes would be boring if they had no info, it’s mainly why players dislike playing as knight and court wizard

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Physician is fine. So are many other classes.

This amount of info isn’t small. It is huge. There are few claims for when you are occupy immune, and Butler/Drunk is impossible to fake, and Hunter is unique.

This mainly hurts NKs, and the Butler is strong enough without this.

I never said anything about physician. And just because a class is boring doesn’t mean that it needs changes.

The same thing happens with princess though.

Buff the NKs then. If a class is weak, then it should be buffed by buffing its own abilities, not nerfing other classes.

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